Jump to content

MediEvil Rolling Demo: Difference between revisions

 
(19 intermediate revisions by 3 users not shown)
Line 2: Line 2:
|image=MediEvil Rolling Demo splash screen.png
|image=MediEvil Rolling Demo splash screen.png
|caption=''Rolling Demo'' splash screen.
|caption=''Rolling Demo'' splash screen.
|developers=[[SCE Cambridge Studio]]
|developers=[[SCEE Cambridge Studio]]
|releasedate=September 7, 1997<ref name="ECTS">{{Cite web|author=Goring, Graham|title=ECTS - Lotta BBW's|published=September 7, 1997|site=uk.games.video.playstation|retrieved=April 22, 2022|url=https://groups.google.com/g/uk.games.video.playstation/c/oBnrQo1QjvI/m/WJLaUBq0ZBUJ}}</ref>
|releasedate=September 7, 1997<ref name="ECTS">{{Cite web|author=Goring, Graham|title=ECTS - Lotta BBW's|published=September 7, 1997|site=uk.games.video.playstation|retrieved=April 22, 2022|url=https://groups.google.com/g/uk.games.video.playstation/c/oBnrQo1QjvI/m/WJLaUBq0ZBUJ}}</ref>
|publishers=[[wikipedia:Sony Computer Entertainment Europe|Sony Computer Entertainment Europe]]
|publishers=[[wikipedia:Sony Computer Entertainment Europe|Sony Computer Entertainment Europe]]
Line 9: Line 9:
}}The '''''MediEvil Rolling Demo''''' is a version of ''[[MediEvil (1998)|MediEvil]]'' that is 400 days older than the [[MediEvil/SCES-00311|final version of the game]]. The demo was only released on two [[Wikipedia:PAL region|PAL region]] demo discs in late 1997 – [[MediEvil Rolling Demo/SCED-00986|''Winter Releases '97 demo 01'']] and [[MediEvil Rolling Demo/SCED-00936|''Registered Users Demo 02'']] – the former of which was given out at the [[ECTS 1997|European Computer Trade Show]].<ref name="ECTS"/> Files on the discs suggest that the demo finished development around August 14, 1997.
}}The '''''MediEvil Rolling Demo''''' is a version of ''[[MediEvil (1998)|MediEvil]]'' that is 400 days older than the [[MediEvil/SCES-00311|final version of the game]]. The demo was only released on two [[Wikipedia:PAL region|PAL region]] demo discs in late 1997 – [[MediEvil Rolling Demo/SCED-00986|''Winter Releases '97 demo 01'']] and [[MediEvil Rolling Demo/SCED-00936|''Registered Users Demo 02'']] – the former of which was given out at the [[ECTS 1997|European Computer Trade Show]].<ref name="ECTS"/> Files on the discs suggest that the demo finished development around August 14, 1997.
==Gameplay==
==Gameplay==
{{#ev:youtube|https://www.youtube.com/watch?v=dqeiO779bAI|alignment=right|description=The demo as recorded by EnergeticLute33.}}
{{#ev:youtube|https://www.youtube.com/watch?v=dqeiO779bAI|dimensions=300|alignment=right|description=The demo as recorded by EnergeticLute33.}}
As the [[Wiktionary:rolling demo|name suggests]], the demo is largely non-interactive and cannot be properly played without [[#GameShark codes|cheating]] or hacking. However, the player can use {{B|X}} to skip any of the demo's segments and pressing {{B|SELECT}} can be used to return to the demo disc's main menu.
As the [[Wiktionary:rolling demo|name suggests]], the demo is largely non-interactive and cannot be properly played without [[#GameShark codes|cheating]] or hacking. However, the player can use {{B|X}} to skip any of the demo's segments and pressing {{B|SELECT}} can be used to return to the demo disc's main menu.
===Sequence===
===Sequence===
The demo lasts just over 10 minutes (loading included) and is made up of 17 segments which show off 10 unique levels. The whole sequence is as follows:
The demo lasts just over 10 minutes (loading included) and is made up of 17 segments which show off 10 unique levels. The whole sequence is as follows:
#[[The Graveyard (Rolling Demo)|The Graveyard]]
#[[MediEvil Rolling Demo/The Graveyard|The Graveyard]]
#[[The Desecrated Church]]
#[[MediEvil Rolling Demo/The Desecrated Church|The Desecrated Church]]
#[[The Ant Caves (Rolling Demo)|The Ant Caves]]
#[[MediEvil Rolling Demo/The Ant Caves|The Ant Caves]]
#[[The Ghost Ship (Rolling Demo)|The Ghost Ship]]
#[[MediEvil Rolling Demo/The Ghost Ship|The Ghost Ship]]
#[[The Asylum Grounds (Rolling Demo)|The Asylum Grounds]]
#[[MediEvil Rolling Demo/The Asylum Grounds|The Asylum Grounds]]
#[[Pools Of The Ancient Dead (Rolling Demo)|Pools Of The Ancient Dead]]
#[[MediEvil Rolling Demo/Pools Of The Ancient Dead|Pools Of The Ancient Dead]]
#[[Pumpkin Gorge (Rolling Demo)|Pumpkin Gorge]]
#[[MediEvil Rolling Demo/Pumpkin Gorge|Pumpkin Gorge]]
#[[The Scarecrow Fields]]
#[[MediEvil Rolling Demo/The Scarecrow Fields|The Scarecrow Fields]]
#The Ant Caves
#The Ant Caves
#Pumpkin Gorge
#Pumpkin Gorge
Line 26: Line 26:
#The Graveyard
#The Graveyard
#The Asylum Grounds
#The Asylum Grounds
#[[The Haunted Ruins (Rolling Demo)|The Haunted Ruins]]
#[[MediEvil Rolling Demo/The Haunted Ruins|The Haunted Ruins]]
#Pools of the Ancient Dead
#Pools of the Ancient Dead
#Pumpkin Gorge
#Pumpkin Gorge
#[[The Sleeping Village (Rolling Demo)|The Sleeping Village]]
#[[MediEvil Rolling Demo/The Sleeping Village|The Sleeping Village]]
After the final segment the player is sent back to the main menu of the demo disc.
After the final segment the player is sent back to the main menu of the demo disc.


Line 136: Line 136:
After activating the [[#DEBUG1|DEBUG1]] or [[#DEBUG2|DEBUG2]] cheat, an option to adjust the '''difficulty level''' can be found in the [[#Pause Menu|pause menu]]. The default difficulty level is 1, while the full range is from 0 to 3 for a total of four difficulty levels.  
After activating the [[#DEBUG1|DEBUG1]] or [[#DEBUG2|DEBUG2]] cheat, an option to adjust the '''difficulty level''' can be found in the [[#Pause Menu|pause menu]]. The default difficulty level is 1, while the full range is from 0 to 3 for a total of four difficulty levels.  


The exact effects of difficulty levels on the game are unknown, but they do not seem to change the [[#Points|points]] earned for killing enemies or the amount of damage that [[#Weapons|weapons]] deal to them. However, the game does check the current difficulty whenever an enemy is first loaded in, so it is likely it has some effect on them.<ref name="df">Original research by [[User:DansFriend|Dan's Friend]].</ref>
The exact effects of difficulty levels on the game are unknown, but they do not seem to change the [[#Points|points]] earned for killing enemies or the amount of damage that [[#Weapons|weapons]] deal to them. However, the game does check the current difficulty whenever an enemy is first loaded in, so it is likely it has some effect on them.<ref name="df">Original research by [[User:DansFriend|Dan's Friend]].</ref> Difficulty 2 seems to break all weapons and enemy spawn points, but makes it possible to equip the [[trident]].<ref name="df"/>


[[File:MediEvilRollingDemo-TitleLevelDifficulty.png|right]] [[File:MediEvilRollingDemo-TitleLevelNormal.png|right]] An additional reference to "difficulty" can be found in the [[Title Level]] [[VLO]] which contains a texture featuring the word. Another texture is of the word "normal", which may be the name of the default difficulty level. Whatever the case, it is likely difficulty levels would have been adjustable from the Title Level.
[[File:MediEvilRollingDemo-TitleLevelDifficulty.png|right]] [[File:MediEvilRollingDemo-TitleLevelNormal.png|right]] An additional reference to "difficulty" can be found in the [[Title Level]] [[cambridge:VLO|VLO]] which contains a texture featuring the word. Another texture is of the word "normal", which may be the name of the default difficulty level. Whatever the case, it is likely difficulty levels would have been adjustable from the Title Level.


Difficulty levels are not present in the final game.
Difficulty levels are not present in the final game.
===Enemies===
===Enemies===
{{Main article|MediEvil Rolling Demo/Enemies|l1=Enemies in the ''MediEvil Rolling Demo''}}
{{Main article|MediEvil Rolling Demo/Enemies|l1=Enemies in the ''MediEvil Rolling Demo''}}


===Full motion videos===
===Full motion videos===
Although no [[FMV]]s are included with the demo, there are several references to them inside [[MEDIEVIL.EXE]]:
While no [[FMV]]s are included with the demo, there are several references to them inside [[MEDIEVIL.EXE]]:
{|
{|
! 0x8F68C
! 0x8F68C
Line 171: Line 172:
===Levels===
===Levels===
Ten levels are shown off as part of the demo:  
Ten levels are shown off as part of the demo:  
[[The Graveyard (Rolling Demo)|The Graveyard]], [[The Desecrated Church]], [[The Scarecrow Fields]], [[The Ant Caves (Rolling Demo)|The Ant Caves]], [[Pumpkin Gorge (Rolling Demo)|Pumpkin Gorge]], [[The Sleeping Village (Rolling Demo)|The Sleeping Village]], [[Pools Of The Ancient Dead (Rolling Demo)|Pools Of The Ancient Dead]], [[The Asylum Grounds (Rolling Demo)|The Asylum Grounds]], [[The Haunted Ruins (Rolling Demo)|The Haunted Ruins]] and [[The Ghost Ship (Rolling Demo)|The Ghost Ship]]. However, references to more levels than this can be found in the demo. Starting at offset '''0x8E00C''' in [[MEDIEVIL.EXE]] is a numbered list of levels (left). An updated, unnumbered revision of this list also appears in later versions of the game, including the final one (right).
[[MediEvil Rolling Demo/The Graveyard|The Graveyard]], [[MediEvil Rolling Demo/The Desecrated Church|The Desecrated Church]], [[MediEvil Rolling Demo/The Scarecrow Fields|The Scarecrow Fields]], [[MediEvil Rolling Demo/The Ant Caves|The Ant Caves]], [[MediEvil Rolling Demo/Pumpkin Gorge|Pumpkin Gorge]], [[MediEvil Rolling Demo/The Sleeping Village|The Sleeping Village]], [[MediEvil Rolling Demo/Pools Of The Ancient Dead|Pools Of The Ancient Dead]], [[MediEvil Rolling Demo/The Asylum Grounds|The Asylum Grounds]], [[MediEvil Rolling Demo/The Haunted Ruins|The Haunted Ruins]] and [[MediEvil Rolling Demo/The Ghost Ship|The Ghost Ship]]. However, references to more levels than this can be found in the demo. Starting at offset '''0x8E00C''' in [[MEDIEVIL.EXE]] is a numbered list of levels (left). An updated, unnumbered revision of this list also appears in later versions of the game, including the final one (right).
{|
{|
! ''MediEvil Rolling Demo''<br>0x8E00C in MEDIEVIL.EXE
! ''MediEvil Rolling Demo''<br>0x8E00C in MEDIEVIL.EXE
Line 247: Line 248:
The pause menu featured in this demo is completely different from the retail one, both in terms of how it looks as well as its available options. Additional options can be unlocked using the DEBUG1 and DEBUG2 cheats.
The pause menu featured in this demo is completely different from the retail one, both in terms of how it looks as well as its available options. Additional options can be unlocked using the DEBUG1 and DEBUG2 cheats.
{| class="topnav" width="100%"
{| class="topnav" width="100%"
{{RollingDemoPauseMenuOption|RESUME||X to continue.}}
|- style="vertical-align:top;"
{{RollingDemoPauseMenuOption|RESTART||X to restart.|debug2=yes}}
| width = "40%" | '''RESUME'''
{{RollingDemoPauseMenuOption|EXIT||X to exit.}}
| width = "40%" |
{{RollingDemoPauseMenuOption|FX VOLUME:||L/R to change.}}
| width = "20%" | X to continue.
{{RollingDemoPauseMenuOption|MUSIC VOLUME:||L/R to change.}}
|- style="vertical-align:top;"
{{RollingDemoPauseMenuOption|[[#Controls|CONTROL SETTINGS]]:|{{CollapsibleContent|show=see more|hide=see less|width=9.5em|[[#Digital|Digital - 0]]|[[#Digital|Digital - 1]]<br>[[#Digital|Digital - 2]]<br>[[#Analog - 0|Analog - 0]]<br>[[#Analog - 1|Analog - 1]]|L/R to change.}}}}
| '''RESTART'''<nowiki>**</nowiki>
{{RollingDemoPauseMenuOption|SPEED RELATIVE TURN:|On/Off|X to toggle.|debug1=yes}}
|  
{{RollingDemoPauseMenuOption|ALLOW DEMO RECORD:|Not available|X to toggle.|debug2=yes}}
| X to restart.
{{RollingDemoPauseMenuOption|[[#Difficulty levels|DIFFICULTY LEVEL]]:|0-3|L/R to change.|debug1=yes}}
|- style="vertical-align:top;"
{{RollingDemoPauseMenuOption|[[#Lives|LIVES]]:|1-9|L/R to change.|debug1=yes}}
| '''EXIT'''
{{RollingDemoPauseMenuOption|[[#Energy|ENERGY]]:|{{CollapsibleContent|show=see more|hide=see less|width=7.5em|1-99|Invulnerable}}|L/R to change.|debug1=yes}}
|  
{{RollingDemoPauseMenuOption|[[#Weapons|WEAPON]]:|{{CollapsibleContent|show=see more|hide=see less|width=7.5em|None|Small Sword<br>Big Sword<br>Magic Sword<br>Dagger<br>Axe<br>Club<br>Crossbow<br>Chick Drumstick<br>Own arm<br>Lightning<br>Longbow<br>Spear<br>Trident}}|L/R to change.|debug1=yes}}
| X to exit.
{{RollingDemoPauseMenuOption|WEAPON POWER-UP:|On/Off|X to toggle.|debug1=yes}}
|- style="vertical-align:top;"
{{RollingDemoPauseMenuOption|[[#Shields|SHIELD]]:|{{CollapsibleContent|show=see more|hide=see less|width=7.5em|None|Copper<br>Silver<br>Gold}}|L/R to change.|debug1=yes}}
| '''FX VOLUME:'''
{{RollingDemoPauseMenuOption|LIMITED RUN:|On/Off|X to toggle.|debug1=yes}}
|  
{{RollingDemoPauseMenuOption|DAN MODE:|Not implemented|L/R to change.|debug1=yes}}
| L/R to change.
{{RollingDemoPauseMenuOption|[[#Rune Keys|RUNE KEYS]]:|{{CollapsibleContent|show=see more|hide=see less|width=12em|Chaos - No/Yes|Earth - No/Yes<br>Moon - No/Yes<br>Star - No/Yes<br>Time - No/Yes}}|X/L/R to change.|debug1=yes}}
|- style="vertical-align:top;"
{{RollingDemoPauseMenuOption|FEET GRIP:|Not activated|X to toggle. L/R to change.|debug1=yes}}
| '''MUSIC VOLUME:'''
{{RollingDemoPauseMenuOption|GROUND FRIC:|Not activated|X to toggle. L/R to change.|debug1=yes}}
|  
{{RollingDemoPauseMenuOption|KINETIC FRIC:|Not activated|X to toggle. L/R to change.|debug1=yes}}
| L/R to change.
{{RollingDemoPauseMenuOption|JUST DAN:|On/Off|X toggles (must restart).|debug2=yes}}
|- style="vertical-align:top;"
{{RollingDemoPauseMenuOption|TESTCARD:|On/Off|X to toggle.|debug2=yes}}
| '''[[#Controls|CONTROL SETTINGS]]:'''
{{RollingDemoPauseMenuOption|MATRICES:|Not available|X to toggle.|debug2=yes}}
| {{CollapsibleContent|show=see more|hide=see less|width=9.5em|[[#Digital|Digital - 0]]|[[#Digital|Digital - 1]]<br>[[#Digital|Digital - 2]]<br>[[#Analog - 0|Analog - 0]]<br>[[#Analog - 1|Analog - 1]]}}
{{RollingDemoPauseMenuOption|TERRAIN MODE:|Not available|X to toggle.|debug1=yes}}
| L/R to change.
{{RollingDemoPauseMenuOption|GATSO:|On/Off|X to toggle.|debug2=yes}}
|- style="vertical-align:top;"
{{RollingDemoPauseMenuOption|MAPVIEW DISPLAY:|Not available|X to toggle.|debug1=yes}}
| '''SPEED RELATIVE TURN:'''<nowiki>*</nowiki>
{{RollingDemoPauseMenuOption|ACTIVE MAPVIEW||X to enter.|debug1=yes}}
| On/Off
{{RollingDemoPauseMenuOption|CAMERA MODE:|{{CollapsibleContent|show=see more|hide=see less|width=8em|Spline|Spline Z (Abs)<br>Spline Z (Rel)<br>Spline Z (Lim)<br>Overhead<br>Chase<br>Head-set<br>Free<br>Free (sus)<br>Fixed}}|L/R to change.|debug2=yes}}
| X to toggle.
{{RollingDemoPauseMenuOption|SUPER CHEAT||X to set.|debug1=yes}}
|- style="vertical-align:top;"
{{RollingDemoPauseMenuOption|SOUND TEST||X to enter.|debug1=yes}}
| '''ALLOW DEMO RECORD:'''<nowiki>**</nowiki>
{{RollingDemoPauseMenuOption|PLACE ENTITY:|Not available|L/R, O + L/R, X to place.|debug2=yes}}
| Not available
{{RollingDemoPauseMenuOption|SHOW VRAM||X to enter.|debug2=yes}}
| X to toggle.
{{RollingDemoPauseMenuOption|SHOW MEM STATUS||X to enter.|debug2=yes}}
|- style="vertical-align:top;"
{{RollingDemoPauseMenuOption|GRAB SCREEN||X to enter.|debug2=yes}}
| '''[[#Difficulty levels|DIFFICULTY LEVEL]]:'''<nowiki>*</nowiki>
| 0-3
| L/R to change.
|- style="vertical-align:top;"
| '''[[#Lives|LIVES]]:'''<nowiki>*</nowiki>
| 1-9
| L/R to change.
|- style="vertical-align:top;"
| '''[[#Energy|ENERGY]]:'''<nowiki>*</nowiki>
| {{CollapsibleContent|show=see more|hide=see less|width=7.5em|1-99|Invulnerable}}
| L/R to change.
|- style="vertical-align:top;"
| '''[[#Weapons|WEAPON]]:'''<nowiki>*</nowiki>
| {{CollapsibleContent|show=see more|hide=see less|width=7.5em|None|Small Sword<br>Big Sword<br>Magic Sword<br>Dagger<br>Axe<br>Club<br>Crossbow<br>Chick Drumstick<br>Own arm<br>Lightning<br>Longbow<br>Spear<br>Trident}}
| L/R to change.
|- style="vertical-align:top;"
| '''WEAPON POWER-UP:'''<nowiki>*</nowiki>
| On/Off
| X to toggle.
|- style="vertical-align:top;"
| '''[[#Shields|SHIELD]]:'''<nowiki>*</nowiki>
| {{CollapsibleContent|show=see more|hide=see less|width=7.5em|None|Copper<br>Silver<br>Gold}}
| L/R to change.
|- style="vertical-align:top;"
| '''LIMITED RUN:'''<nowiki>*</nowiki>
| On/Off
| X to toggle.
|- style="vertical-align:top;"
| '''DAN MODE:'''<nowiki>*</nowiki>
| Not implemented
| L/R to change.
|- style="vertical-align:top;"
| '''[[#Rune Keys|RUNE KEYS]]:'''<nowiki>*</nowiki>
| {{CollapsibleContent|show=see more|hide=see less|width=12em|Chaos - No/Yes|Earth - No/Yes<br>Moon - No/Yes<br>Star - No/Yes<br>Time - No/Yes}}
| X/L/R to change.
|- style="vertical-align:top;"
| '''FEET GRIP:'''<nowiki>*</nowiki>
| {{CollapsibleContent|show=see more|hide=see less|width=11em|Not activated|8-4096}}
| X to toggle. L/R to change.
|- style="vertical-align:top;"
| '''GROUND FRIC:'''<nowiki>*</nowiki>
| {{CollapsibleContent|show=see more|hide=see less|width=11em|Not activated|8-4096}}
| X to toggle. L/R to change.
|- style="vertical-align:top;"
| '''KINETIC FRIC:'''<nowiki>*</nowiki>
| {{CollapsibleContent|show=see more|hide=see less|width=11em|Not activated|8-4096}}
| X to toggle. L/R to change.
|- style="vertical-align:top;"
| '''JUST DAN:'''<nowiki>**</nowiki>
| On/Off
| X toggles (must restart).
|- style="vertical-align:top;"
| '''TESTCARD:'''<nowiki>**</nowiki>
| On/Off
| X to toggle.
|- style="vertical-align:top;"
| '''MATRICES:'''<nowiki>**</nowiki>
| Not available
| X to toggle.
|- style="vertical-align:top;"
| '''TERRAIN MODE:'''<nowiki>*</nowiki>
| Not available
| X to toggle.
|- style="vertical-align:top;"
| '''GATSO:'''<nowiki>**</nowiki>
| On/Off
| X to toggle.
|- style="vertical-align:top;"
| '''MAPVIEW DISPLAY:'''<nowiki>*</nowiki>
| Not available
| X to toggle.
|- style="vertical-align:top;"
| '''ACTIVE MAPVIEW'''<nowiki>*</nowiki>
|
| X to enter.
|- style="vertical-align:top;"
| '''CAMERA MODE:'''<nowiki>**</nowiki>
| {{CollapsibleContent|show=see more|hide=see less|width=8em|Spline|Spline Z (Abs)<br>Spline Z (Rel)<br>Spline Z (Lim)<br>Overhead<br>Chase<br>Head-set<br>Free<br>Free (sus)<br>Fixed}}
| L/R to change.
|- style="vertical-align:top;"
| '''SUPER CHEAT'''<nowiki>*</nowiki>
|
| X to set.
|- style="vertical-align:top;"
| '''SOUND TEST'''<nowiki>*</nowiki>
|
| X to enter.
|- style="vertical-align:top;"
| '''PLACE ENTITY:'''<nowiki>**</nowiki>
| Not available
| L/R, O + L/R, X to place.
|- style="vertical-align:top;"
| '''SHOW VRAM'''<nowiki>**</nowiki>
|
| X to enter.
|- style="vertical-align:top;"
| '''SHOW MEM STATUS'''<nowiki>**</nowiki>
|
| X to enter.
|- style="vertical-align:top;"
| '''GRAB SCREEN'''<nowiki>**</nowiki>
|
| X to enter.
|}
|}
<small><nowiki>*</nowiki> Unlocked with DEBUG1 or DEBUG2 cheat.<br><nowiki>**</nowiki> Unlocked with DEBUG2 cheat only.</small>
<small><nowiki>*</nowiki> Unlocked with DEBUG1 or DEBUG2 cheat.<br><nowiki>**</nowiki> Unlocked with DEBUG2 cheat only.</small>
===Pick-ups===
===Pick-ups===
'''Pick-ups''' are items that are of use to [[Sir Dan]] on his journey. In the ''MediEvil Rolling Demo'', pick-ups generally take on forms that are different from the ones that appear in the final game. For example, Dan's source of energy in the demo are [[#Energy|Energy Bones]] rather than [[Health Fountains]] or [[Energy Vials]].
'''Pick-ups''' are items that are of use to [[Sir Dan]] on his journey. In the ''MediEvil Rolling Demo'', pick-ups generally take on forms that are different from the ones that appear in the final game. For example, Dan's source of energy in the demo are [[#Energy|Energy Bones]] rather than [[Health Fountains]] or [[Energy Vials]].
Line 305: Line 409:
{{ItemTableEnd}}
{{ItemTableEnd}}
====Energy====
====Energy====
[[File:MediEvilRollingDemo-EnergyBone.PNG|50px|right]] Dan's energy is represented by glowing green bones known as '''Energy Bones'''. These were replaced by [[Energy Vials]] and [[Fountains of Rejuvenation]] in the final game, while the '''Energy Counter''', which keeps track of the bones, was replaced by the [[Life Bar]].
{{Main|Magic Bones}}
[[File:MediEvilRollingDemo-EnergyBone.PNG|50px|right]] Dan's energy is represented by glowing green bones known as '''Magic Bones'''. These were replaced by [[Energy Vials]] and [[Fountains of Rejuvenation]] in the final game, while the '''Energy Counter''', which keeps track of the bones, was replaced by the [[Life Bar]].
 
At the beginning of the game, Dan will have three Magic Bones. More Magic Bones can be found in the environment or dropped by enemies, especially the final enemy in a wave of enemies.  


At the beginning of the game, Dan will have three Energy Bones. More Energy Bones can be found in the environment or dropped by enemies, especially the final enemy in a wave of enemies.  
Losing all Magic Bones will cause Dan to lose a Life. A single Magic Bone is lost when Dan sustains damage from an enemy attack. If Dan suffers a fatal event, such as falling or drowning, then he will lose a Life and his bones will be reset to three.  


Losing all Energy Bones will cause Dan to lose a Life. A single Energy Bone is lost when Dan sustains damage from an enemy attack. If Dan suffers a fatal event, such as falling or drowning, then he will lose a Life and his bones will be reset to three.  
The Energy Counter will display the first three bones individually. After Dan collects a fourth bone, the bones are stacked and a number will show the current amount. Dan can carry a large number of Magic Bones, but the Counter will not update beyond the first nine, much like the Life Counter.


The Energy Counter will display the first three bones individually. After Dan collects a fourth bone, the bones are stacked and a number will show the current amount. Although Dan can carry a large number of Energy Bones, the Counter will not update beyond the first nine, much like the Life Counter.
====Lives====
====Lives====
[[File:MediEvilRollingDemo-LifeModel.png|80px|right]] Dan's '''Lives''' are represented by his skull instead of [[Life Bottles]], both in the [[wikipedia:HUD (video gaming)|HUD]] and within the game's levels themselves.  
[[File:MediEvilRollingDemo-LifeModel.png|80px|right]] Dan's '''Lives''' are represented by his skull instead of [[Life Bottles]], both in the [[wikipedia:HUD (video gaming)|HUD]] and within the game's levels themselves.  
Line 319: Line 425:
Although Dan can carry a large number of Lives, the '''Life Counter''' will not update beyond the first nine.
Although Dan can carry a large number of Lives, the '''Life Counter''' will not update beyond the first nine.
====Potions====
====Potions====
{{For||Potion (disambiguation)}}
'''Potions''' are pick-ups found throughout the levels. They are easily recognised by their shaking, releasing of steam and jumping in the air. When Dan drinks them, they cause a variety of effects:
'''Potions''' are pick-ups found throughout the levels. They are easily recognised by their shaking, releasing of steam and jumping in the air. When Dan drinks them, they cause a variety of effects:
{{ItemTableBegin}}
{{ItemTableBegin}}
Line 324: Line 431:
|image=MediEvilRollingDemo-DragonPotion.png
|image=MediEvilRollingDemo-DragonPotion.png
|name=Dragon Potion
|name=Dragon Potion
|description=Although the potion has no effect in the ''Rolling Demo'', it is likely it would have served to transform Dan into [[Dragon Dan]]. The potion cannot be found in any of the ''Rolling Demo's'' levels, but can be accessed via hacking.<ref name="sspotions">[https://www.youtube.com/watch?v=4NdiBXWguMw Original research into unused entities and potions] by [https://twitter.com/rsolidsnake11 SolidSnake11].</ref> The potion's effect was repurposed for the [[Dragon Armour]], and the model was eventually superseded by the Serpent Potion.}}
|description=The potion has no effect in the ''Rolling Demo'', it is likely it would have served to transform Dan into [[Dragon Dan]]. The potion cannot be found in any of the ''Rolling Demo's'' levels, but can be accessed via hacking.<ref name="sspotions">[https://www.youtube.com/watch?v=4NdiBXWguMw Original research into unused entities and potions] by [https://twitter.com/rsolidsnake11 SolidSnake11].</ref> The potion's effect was repurposed for the [[Dragon Armour]], and the model was eventually superseded by the Serpent Potion.}}
{{ItemTableEntry
{{ItemTableEntry
|image=MediEvilRollingDemo-GrowthPotion.png
|image=MediEvilRollingDemo-GrowthPotion.png
Line 344: Line 451:
|image=MediEvilRollingDemo-ShrinkPotion.png
|image=MediEvilRollingDemo-ShrinkPotion.png
|name=Shrink Potion
|name=Shrink Potion
|description=It is likely that this potion would have made Dan shrink. However, it appears to have no effect in the ''Rolling Demo'' and cannot be found in any of its levels.<ref name="sspotions"/> Dan is shrunk by the [[Forest Witch]] in the final game.}}
|description=It is likely that this potion would have made Dan shrink, but it appears to have no effect in the ''Rolling Demo'' and cannot be found in any of its levels.<ref name="sspotions"/> Dan is shrunk by the [[Forest Witch]] in the final game.}}
{{ItemTableEntry
{{ItemTableEntry
|image=MediEvilRollingDemo-ShrinkEnemyPotion.PNG
|image=MediEvilRollingDemo-ShrinkEnemyPotion.PNG
Line 457: Line 564:
|0
|0
|-
|-
|[[File:MediEvilRollingDemo-TridentIcon.png]]<br>[[Trident]]{{Note|Crashes the game when equipped. If worked around, has no hit detection anyway.}}
|[[File:MediEvilRollingDemo-TridentIcon.png]]<br>[[Trident]]{{Note|name=Trident|Crashes the game when equipped outside of '''Difficulty 2''' or camera mode '''Free (Sus)'''.{{ORref|Dan's Friend}} Does not deal any damage.}}
|N/A
|N/A
|N/A
|N/A
Line 482: Line 589:
**[[Pumpkin Plants]]
**[[Pumpkin Plants]]
**[[Tentacles]]
**[[Tentacles]]
**[[Wickermen]]
**[[Wicker men]]
**[[Zombies|Zombies (Type A)]]
**[[Zombies|Zombies (Type A)]]
*'''125 points'''
*'''125 points'''
Line 570: Line 677:
{{CodeTableEntry
{{CodeTableEntry
|name=PAUSE
|name=PAUSE
|effect=Reverts to the default pause menu.<ref name="lazlo">GameShark codes based on research by [https://tcrf.net/User:Lazlo52 Lazlo52].</ref>
|effect=Reverts to the default pause menu.<ref name="lazlo">GameShark codes based on research by [[User:Lazlo52|Lazlo52]].</ref>
|code=D0096864 800D
|code=D0096864 800D
300CFCEC 0000
300CFCEC 0000
Line 698: Line 805:
==Navigation==
==Navigation==
{{MediEvil demo releases}}
{{MediEvil demo releases}}
{{MediEvil series}}
[[Category:MediEvil demos]]
[[Category:MediEvil demos]]
[[Category:MediEvil Rolling Demo]]
[[Category:MediEvil Rolling Demo]]
{{DISPLAYTITLE:''MediEvil Rolling Demo''}}
{{DISPLAYTITLE:''MediEvil Rolling Demo''}}