MediEvil Rolling Demo: Difference between revisions

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After the final segment the player is sent back to the main menu of the demo disc.
After the final segment the player is sent back to the main menu of the demo disc.
==Differences from the [[MediEvil/SCES-00311|retail version]]==
==Differences from the [[MediEvil/SCES-00311|retail version]]==
===Gameplay===
====Lives====
Dan's '''lives''' are represented by his skull instead of [[Life Bottles]], both in the HUD and within the game's levels themselves.
====Energy====
Dan's '''energy''' is represented by glowing green bones. These were replaced by [[Energy Vials]] and [[Fountains of Rejuvenation]].
===Controls===
===Controls===
The ''Rolling Demo'' features a vastly different control scheme. Most notable are the [[wikipedia:tank controls|tank controls]] when moving Dan around without the analog stick. Dan is also capable of sneaking and quickly turning around 180°, both moves that were removed before release.
The ''Rolling Demo'' features a vastly different control scheme. Most notable are the [[wikipedia:tank controls|tank controls]] when moving Dan around without the analog stick. Dan is also capable of sneaking and quickly turning around 180°, both moves that were removed before release.
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====Analog - 1====
====Analog - 1====
The general button layout will be identical to whichever digital mode was last active. With this setting, Dan '''turns''' to face the direction of the analog stick and walks in that direction without exception. If the analog stick is tilted only slightly, Dan will sneak.
The general button layout will be identical to whichever digital mode was last active. With this setting, Dan '''turns''' to face the direction of the analog stick and walks in that direction without exception. If the analog stick is tilted only slightly, Dan will sneak.
 
===Gameplay===
====Lives====
Dan's '''lives''' are represented by his skull instead of [[Life Bottles]], both in the HUD and within the game's levels themselves.
====Energy====
Dan's '''energy''' is represented by glowing green bones. These were replaced by [[Energy Vials]] and [[Fountains of Rejuvenation]].
===Levels===
Starting at offset 0x8E00C in '''MEDIEVIL.EXE''' is the following numbered list of levels:
<pre>
*X.Programmers's Playground
*30.Zarok's Lair
*29.The Lake
*28.The Time Device
*27.The Great Machine
*26.The Hub
*25.The Halls Of Illusion
*24.The Entrance Hall
23.The Ghost Ship
*22.The Silver Wood
*21.Circle Of Shadows
20.The Haunted Ruins
*19.The Gallows Gauntlet
*18.The Enchanted Earth
*17.Inside The Asylum
16.The Asylum Grounds
*15.The Mud Slide
*14.The Muddy Riverbank
*13.The River
12.Pools Of The Ancient Dead
11.The Sleeping Village
10.The Pumpkin Serpent
9.Pumpkin Gorge
8.The Crystal Caves
7.The Ant Caves
*6.The Fields Of Dust
5.The Scarecrow Fields
4.The Desecrated Church
*3.Cemetery Hill
*2.The Coffin Vaults
1.The Graveyard
*X.Title Level
</pre>
Levels preceded by an asterisk are completely unavailable in the ''MediEvil Rolling Demo''. Notably, ten levels on the list did not make it into the final version of the game: [[The Coffin Vaults]], [[The Fields Of Dust]], [[The River]], [[The Muddy Riverbank]], [[The Mud Slide]], [[Circle of Shadows]], [[The Silver Wood]], [[The Halls Of Illusion]], [[The Hub]] and [[The Great Machine]]. The list also does not include [[Dan's Crypt]], [[Return to the Graveyard]] or the [[Hall of Heroes]], suggesting that these levels were conceptualised at a later date.
===Pause Menu===
===Pause Menu===
The pause menu featured in this demo is completely different from the retail one, both in terms of how it looks as well as its available options. Additional options can be unlocked using the DEBUG1 and DEBUG2 cheats.
The pause menu featured in this demo is completely different from the retail one, both in terms of how it looks as well as its available options. Additional options can be unlocked using the DEBUG1 and DEBUG2 cheats.