MediEvil Rolling Demo: Difference between revisions

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The Energy Counter will display the first three bones individually. After Dan collects a fourth bone, the bones are stacked and a number will show the current amount. Although Dan can carry a large number of Energy Bones, the Counter will not update beyond the first nine, much like the Life Counter.
The Energy Counter will display the first three bones individually. After Dan collects a fourth bone, the bones are stacked and a number will show the current amount. Although Dan can carry a large number of Energy Bones, the Counter will not update beyond the first nine, much like the Life Counter.
====Points====
====Points====
'''Points''' are awarded for picking up [[moneybags]], which are worth 50 points, and dispatching enemies. Dan only earns points for enemies he kills directly, i.e. enemies killed by drowning or a [[Smart Bomb]] do not award any points. Each enemy type awards a different amount of points:
'''Points''' are awarded for picking up [[moneybags]], which are worth 50 points, and dispatching enemies. The '''Score Counter''' in the top right corner of the screen keeps track of points. Points were eventually scrapped and replaced with the [[Chalice of Souls]] and [[Gold]] systems.
 
Dan only earns points for enemies he kills directly, i.e. enemies killed by drowning or a [[Smart Bomb]] do not award any points. Each enemy type awards a different amount of points:
*[[Ants]] - 300 points
*[[Ants]] - 300 points
*[[Ant Larvae]] - 100 points
*[[Ant Larvae]] - 100 points
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*[[Zombies]] (Type A) - 100 points
*[[Zombies]] (Type A) - 100 points
*Zombies (Type B) - 125 points
*Zombies (Type B) - 125 points
The '''Score Counter''' in the top right corner of the screen keeps track of points.
Points were eventually scrapped and replaced with the [[Chalice of Souls]] and [[Gold]] systems.


===Levels===
===Levels===