MediEvil Rolling Demo: Difference between revisions

Line 24: Line 24:
After the final segment the player is sent back to the main menu of the demo disc.
After the final segment the player is sent back to the main menu of the demo disc.
==Differences from the [[MediEvil/SCES-00311|retail version]]==
==Differences from the [[MediEvil/SCES-00311|retail version]]==
===Controls===
===Full motion videos===
Although no [[FMV]]s are included with the demo, there are several references to them inside [[MEDIEVIL.EXE]].
Starting at offset '''0x8F68C''':
<pre>
10AV.STR
INTROAV.STR
TITLEAV.STR
DUMMY.STR
</pre>
Further references occur at offset '''0xAD300''':
<pre>
11V.STR
9AV.STR
8AV.STR
7AV.STR
5AV.STR
4AV.STR
3AV.STR
2AV.STR
</pre>
[[6AV]], [[12AV]], [[13AV]] and [[14AV]] do not appear in the lists, meaning they were probably not finished or planned yet.
 
===Gameplay===
Being over a year older than the final game, the gameplay in the Rolling Demo more closely resembles ''[[Ghosts 'n Goblins]]'', which served as the primary gameplay inspiration for ''MediEvil'' at this stage in development.
====Controls====
The ''Rolling Demo'' features a vastly different control scheme. Most notable are the [[wikipedia:tank controls|tank controls]] when moving Dan around without the analog stick. Dan is also capable of sneaking and quickly turning around 180°, both moves that were removed before release.
The ''Rolling Demo'' features a vastly different control scheme. Most notable are the [[wikipedia:tank controls|tank controls]] when moving Dan around without the analog stick. Dan is also capable of sneaking and quickly turning around 180°, both moves that were removed before release.
====Digital====
=====Digital=====
{| class="wikitable" width="100%"
{| class="wikitable" width="100%"
! Action
! Action
Line 108: Line 132:
! {{B|START}}
! {{B|START}}
|}
|}
====Analog - 0====
=====Analog - 0=====
The general button layout will be identical to whichever digital mode was last active. With this setting, Dan '''does not''' turn around when the analog stick is moved in the opposite direction of where he is facing; he walks backwards instead. If the analog stick is tilted only slightly, Dan will sneak.
The general button layout will be identical to whichever digital mode was last active. With this setting, Dan '''does not''' turn around when the analog stick is moved in the opposite direction of where he is facing; he walks backwards instead. If the analog stick is tilted only slightly, Dan will sneak.
====Analog - 1====
=====Analog - 1=====
The general button layout will be identical to whichever digital mode was last active. With this setting, Dan '''turns''' to face the direction of the analog stick and walks in that direction without exception. If the analog stick is tilted only slightly, Dan will sneak.
The general button layout will be identical to whichever digital mode was last active. With this setting, Dan '''turns''' to face the direction of the analog stick and walks in that direction without exception. If the analog stick is tilted only slightly, Dan will sneak.
===FMVs===
Although no full motion videos are included with the demo, there are several references to them inside [[MEDIEVIL.EXE]].
Starting at offset '''0x8F68C''':
<pre>
10AV.STR
INTROAV.STR
TITLEAV.STR
DUMMY.STR
</pre>
Further references occur at offset '''0xAD300''':
<pre>
11V.STR
9AV.STR
8AV.STR
7AV.STR
5AV.STR
4AV.STR
3AV.STR
2AV.STR
</pre>
[[6AV]], [[12AV]], [[13AV]] and [[14AV]] are not mentioned, meaning they were probably not finished or planned yet.
===Gameplay===
====Lives====
====Lives====
Dan's '''Lives''' are represented by his skull instead of [[Life Bottles]], both in the HUD and within the game's levels themselves.  
Dan's '''Lives''' are represented by his skull instead of [[Life Bottles]], both in the HUD and within the game's levels themselves.  
Line 180: Line 181:
*[[Wolves]] - 200 points
*[[Wolves]] - 200 points
*[[Zombies]] (Type A) - 100 points
*[[Zombies]] (Type A) - 100 points
*Zombies (Type B) - 125 points
*[[Zombies]] (Type B) - 125 points
 
====Potions====
'''Potions''' were power-ups found throughout the levels.
====Weapons====
Similarly to how it works in ''Ghosts 'n Goblins'', Dan can only carry a single weapon at a time.
===Levels===
===Levels===
Starting at offset '''0x8E00C''' in [[MEDIEVIL.EXE]] is the following numbered list of levels:
Starting at offset '''0x8E00C''' in [[MEDIEVIL.EXE]] is the following numbered list of levels: