MediEvil Rolling Demo: Difference between revisions

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==Differences from the [[MediEvil/SCES-00311|retail version]]==
==Differences from the [[MediEvil/SCES-00311|retail version]]==
Being over a year older than the final game, the gameplay in the ''MediEvil Rolling Demo'' more closely resembles ''[[Wikipedia:Ghosts 'n Goblins|Ghosts 'n Goblins]]'', which served as the primary inspiration for ''MediEvil'' at this stage of development.{{Citation needed}} Elements like [[Chalices of Souls]] or [[Gargoyles]] do not exist yet.
Being over a year older than the final game, the gameplay in the ''MediEvil Rolling Demo'' resembles the arcade classic ''[[Wikipedia:Ghosts 'n Goblins|Ghosts 'n Goblins]]'' more closely than the [[Wiktionary:Zeldaesque|Zeldaesque]] gameplay of the final product. Elements like the [[Chalices of Souls]], [[Help Gargoyles]], [[Merchant Gargoyles]], [[books]] and the [[inventory]] do not exist yet and potentially offensive religious references have yet to be censored. Development is in full swing and most levels are only half-finished.
===Controls===
===Controls===
The ''MediEvil Rolling Demo'' features a vastly different control scheme. Most notable are the [[wikipedia:tank controls|tank controls]] when moving Dan around without the analog stick. Dan is also capable of sneaking and quickly turning around 180°, both moves that were removed before release.
The ''MediEvil Rolling Demo'' features a vastly different control scheme. Most notable are the [[wikipedia:tank controls|tank controls]] when moving Dan around without the analog stick. Dan is also capable of sneaking and quickly turning around 180°, both moves that were removed before release.