MediEvil Rolling Demo: Difference between revisions

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===Chests===
===Chests===
'''[[Chests]]''' are containers that contain various items. There are three types of chests in the ''MediEvil Rolling Demo'':
'''[[Chests]]''' are containers that contain various items. There are three types of chests in the ''MediEvil Rolling Demo'':
*'''Normal Chests''' - A normal chest will always contain the same thing every playthrough. It can contain both weapons and shields.
{{ItemTableBegin}}
*'''Mystery Chests''' - A mystery chest also contains weapons and shields like a normal chest, but its contents are randomised; the contents of the chest are not guaranteed to be the same on another playthrough. The chests can be recognised by their reddish colour and question mark on the front and back.
{{ItemTableEntry
*'''Skull Chests''' - These chests house [[Smart Bombs]] which explode to damage anyone caught in their blast, including Dan himself. Enemies killed by a bomb will not be added to the total [[#Points|score]] even if Dan is the one to trigger it.
|image=MediEvilRollingDemo-NormalChest.PNG
|name=Normal Chests
|description=A normal chest will always contain the same thing every playthrough. It can contain both weapons and shields.}}
{{ItemTableEntry
|image=MediEvilRollingDemo-MysteryChest.PNG
|name=Mystery Chests
|description=A mystery chest also contains weapons and shields like a normal chest, but its contents are randomised; the contents of the chest are not guaranteed to be the same on another playthrough. The chests can be recognised by their reddish colour and question mark on the front and back. These chests do not appear in the final game.}}
{{ItemTableEntry
|image=MediEvilRollingDemo-SkullChest.PNG
|name=Skull Chests
|description=These chests house [[Smart Bombs]] which explode to damage anyone caught in their blast, including Dan himself. Enemies killed by a bomb will not be added to the total [[#Points|score]] even if Dan is the one to trigger it. In the final game, these chests also house the [[Serpents]].
}}
{{ItemTableEnd}}


===Controls===
===Controls===