MediEvil Rolling Demo: Difference between revisions

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Functionally, Rune Keys remain unchanged in the ''MediEvil Rolling Demo''. However, because the inventory does not exist yet, collected Rune Keys appear in their own panel instead. The panel, located in the bottom left part of the screen, shows up only when a Rune Key is collected or when Dan is near a door that requires a Rune Key.  
Functionally, Rune Keys remain unchanged in the ''MediEvil Rolling Demo''. However, because the inventory does not exist yet, collected Rune Keys appear in their own panel instead. The panel, located in the bottom left part of the screen, shows up only when a Rune Key is collected or when Dan is near a door that requires a Rune Key.  


[[File:MediEvilRollingDemo-EarthRuneDoor.png|left|50px|Earth Rune door]] There are no Rune Locks shaped like begging hands yet either, which is why some doors are textured to indicate which Rune Key is needed to open them, such as the doors in the Pumpkin Gorge level.
[[File:MediEvilRollingDemo-EarthRuneDoor.png|left|50px|Earth Rune door]] There are no Rune Locks shaped like begging hands yet either, which is why some doors are textured to indicate which Rune Key is needed to open them, such as the ones in the Pumpkin Gorge level.
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===Shields===
===Shields===
Much like in the final game, there are three types of '''[[shield]]s''': Copper, Silver and Gold. Unlike in the final game, all three types share the same model, which is like the Silver Shield in retail. There is also no HUD indicator of a shield's health in the ''MediEvil Rolling Demo''.
Much like in the final game, there are three types of '''[[shield]]s''': Copper, Silver and Gold. Unlike in the final game, all three types share the same model, which is like the Silver Shield in retail. There is also no HUD indicator of a shield's health in the ''MediEvil Rolling Demo''.