MediEvil Rolling Demo/Enemies: Difference between revisions

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{{Original research|author=[[User:DansFriend|Dan's Friend]]}}
This page is about '''enemies''' found in the ''[[MediEvil Rolling Demo]]''.
This page is about '''enemies''' found in the ''[[MediEvil Rolling Demo]]''.
==Combat==
==Combat==
Much like enemies in the [[MediEvil/SCES-00311|final game version]], each enemy can deal and receive different amounts of damage. However, this system doesn't seem to be fully realised yet, as most enemies have the default value of dealing and receiving 4 points of damage in each of the four damage types. Damage dealt is also not taken into account when enemies fight [[Sir Dan]], as each successful enemy attack robs Dan of an [[MediEvil Rolling Demo#Energy|Energy Bone]] regardless of the amount of damage it deals.
Much like enemies in the [[MediEvil/SCES-00311|final game version]], each enemy can deal and receive different amounts of damage. However, this system doesn't seem to be fully realised yet, as most enemies have the default value of dealing and receiving 4 points of damage in each of the four damage types - Sharpness, Weight, Fire and Magic. Damage dealt is also not taken into account when enemies fight [[Sir Dan]], as each successful enemy attack robs Dan of an [[MediEvil Rolling Demo#Energy|Energy Bone]] regardless of the amount of damage it deals.
===Formula===
The formula for dealing damage in the ''MediEvil Rolling Demo'' is as follows:<br><code>((Attack's {{AttackIcon|Sharpness}} * Defender's Weakness to {{AttackIcon|Sharpness}}) + (Attack's {{AttackIcon|Weight}} * Defender's Weakness to {{AttackIcon|Weight}}) + (Attack's {{AttackIcon|Fire}} * Defender's Weakness to {{AttackIcon|Fire}}) + (Attack's {{AttackIcon|Magic}} * Defender's Weakness to {{AttackIcon|Magic}}) [[wikipedia:Bitwise operation#Bit shifts|>>]] 2) * 25 = Attack's Damage</code>


The formula for dealing damage in the ''MediEvil Rolling Demo'' is as follows:<br><code>((Attacker's Sharpness * Defender's Weakness to Sharpness) + (Attacker's Weight * Defender's Weakness to Weight) + (Attacker's Fire * Defender's Weakness to Fire) + (Attacker's Magic * Defender's Weakness to Magic) [[wikipedia:Bitwise operation#Bit shifts|>>]] 2) * 25</code>
For example, if Dan uses a [[Small Sword]] ({{AttackIcon|Sharpness}} 2, {{AttackIcon|Weight}} 2, {{AttackIcon|Fire}} 0, {{AttackIcon|Magic}} 0) to attack a [[Headless Zombie]] ({{AttackIcon|Sharpness}} 4, {{AttackIcon|Weight}} 4, {{AttackIcon|Fire}} 4, {{AttackIcon|Magic}} 4), we can calculate the resultant damage by plugging the values into the formula:
<pre>((2 * 4) + (2 * 4) + (0 * 4) + (0 * 4) >> 2) * 25


For example, if Dan uses a [[Small Sword]] ({{AttackIcon|Sharpness}} 2, {{AttackIcon|Weight}} 2, {{AttackIcon|Fire}} 0, {{AttackIcon|Magic}} 0) to attack a [[Headless Zombie]] ({{AttackIcon|Sharpness}} 4, {{AttackIcon|Weight}} 4, {{AttackIcon|Fire}} 4, {{AttackIcon|Magic}} 4), the formula will be:<br><code>((2 * 4) + (2 * 4) + (0 * 4) + (0 * 4) >> 2) * 25</code>  
((8 + 8 + 0 + 0) >> 2) * 25
 
(16 >> 2) * 25</pre>
In order to bitshift the decimal number '''16''' to the right by 2, we first need to [[wikipedia:Binary number#Decimal to Binary|convert it into binary]], which is '''10000'''. Then, we need to discard the last two digits, which will give us the binary number '''100'''. [[wikipedia:Binary number#Binary to Decimal|Converting this back to decimal]] gives us the number '''4'''.
<pre>4 * 25 = 100</pre>
 
Therefore, the Small Sword will deal '''100''' points of damage to the Headless Zombie.


Therefore, the Small Sword will deal 100 points of damage to the Headless Zombie.
==Enemies in playable levels==
==Enemies in playable levels==
===[[MediEvil Rolling Demo/The Graveyard|The Graveyard]]===
===[[MediEvil Rolling Demo/The Graveyard|The Graveyard]]===
Line 14: Line 23:
|entity=Zombie1
|entity=Zombie1
|address=800b6dbc
|address=800b6dbc
|bgclass=graveyard-bg
}}
}}
{{RollingDemoEnemyTableEntry
{{RollingDemoEnemyTableEntry
Line 21: Line 31:
|address=800b6edc
|address=800b6edc
|score=125
|score=125
|bgclass=graveyard-bg
}}
}}
{{RollingDemoEnemyTableEntry
{{RollingDemoEnemyTableEntry
Line 28: Line 39:
|address=800b83c4
|address=800b83c4
|score=175
|score=175
|bgclass=graveyard-bg
}}
}}
{{RollingDemoEnemyTableEntry
{{RollingDemoEnemyTableEntry
Line 35: Line 47:
|address=800b8200
|address=800b8200
|score=200
|score=200
|bgclass=graveyard-bg
}}
}}
===[[The Desecrated Church]]===
===[[The Desecrated Church]]===
Line 68: Line 81:
|entity=SfCrow
|entity=SfCrow
|address=SF::8001a028
|address=SF::8001a028
|dmgTable={{RollingDemoEnemyDamageTable/4-8-4-4}}
|dmgTable={{RollingDemoEnemyDamageTable|4|8|4|4}}
}}
}}
{{RollingDemoEnemyTableEntry
{{RollingDemoEnemyTableEntry
Line 88: Line 101:
|entity=SfScarecrow
|entity=SfScarecrow
|address=SF::80019f54
|address=SF::80019f54
|dmgTable={{RollingDemoEnemyDamageTable|longbow=900}}
|dmgTable={{RollingDemoEnemyDamageTable|4|4|16|4}}
}}
}}
===[[The Ant Caves]]===
===[[The Ant Caves]]===
Line 124: Line 137:
{{RollingDemoEnemyTableEntry
{{RollingDemoEnemyTableEntry
|image=MediEvilRollingDemo-AntQueen.png
|image=MediEvilRollingDemo-AntQueen.png
|name=[[Ant Queen]]
|name=[[Ant Queen]] (Untextured)
|bgclass=ant-bg
|bgclass=ant-bg
|bgposition=95% 95%
|bgposition=95% 95%
Line 132: Line 145:
|address=AC::8001b678
|address=AC::8001b678
}}
}}
===[[Pumpkin Gorge]]===
{{RollingDemoEnemyTableEntry
|image=MediEvilRollingDemo-PumpkinPlants.png
|name=[[Pumpkin Plant]]
|bgclass=pumpkin-bg
|bgposition=95% 95%
|score=100
|health=800
|entity=PgPPlant
|receiveSharp=8
|receiveWeight=8
|receiveFire=1
|address=PG::8001ca20
|dmgTable={{RollingDemoEnemyDamageTable|8|8|1|4}}
}}
{{RollingDemoEnemyTableEntry
|image=MediEvilRollingDemo-PumpkinBombs.png
|name=[[Pumpkin Bombs]]
|bgclass=pumpkin-bg
|bgposition=95% 95%
|score=100
|health=200
|entity=PgPumpkin
|receiveSharp=8
|receiveWeight=8
|receiveFire=1
|address=PG::8001cb24
|dmgTable={{RollingDemoEnemyDamageTable|8|8|1|4}}
}}
{{RollingDemoEnemyTableEntry
|image=MediEvilRollingDemo-MaggotMonster.png
|name=[[Maggot Monster]] (Unused)
|bgclass=pumpkin-bg
|bgposition=95% 95%
|score=125
|health=400
|entity=PgMaggot
|address=PG::8001c928
}}
===[[The Sleeping Village]]===
{{RollingDemoEnemyTableEntry
|image=MediEvilRollingDemo-NellieMad.png
|name=[[Nellie Mad]] (Unused)
|bgclass=village-bg
|bgposition=95% 95%
|score=125
|health=400
|entity=NellieMad
|address=SV::8001c4c8
}}
{{RollingDemoEnemyTableEntry
|image=MediEvilRollingDemo-UncleMad.png
|name=[[Uncle Mad]]
|bgclass=village-bg
|bgposition=95% 95%
|score=125
|health=400
|entity=UncleMad
|address=SV::8001bb9c
}}
{{RollingDemoEnemyTableEntry
|image=MediEvilRollingDemo-MrsMad.png
|name=[[Mrs Mad]]
|bgclass=village-bg
|bgposition=95% 95%
|score=175
|health=600
|entity=MrsMad
|address=SV::8001beb4
}}
{{RollingDemoEnemyTableEntry
|image=MediEvilRollingDemo-MrMad.png
|name=[[Mr Mad]]
|bgclass=village-bg
|bgposition=95% 95%
|score=175
|health=800
|entity=MrMad
|address=SV::8001c1a0
}}
{{RollingDemoEnemyTableEntry
|image=MediEvilRollingDemo-Wolf.png
|name=[[Graveyard Wolf]] (Unused)
|entity=Wolf1
|address=800b8200
|score=200
|bgclass=village-bg
|bgposition=95% 95%
}}
{{RollingDemoEnemyTableEntry
|image=MediEvilRollingDemo-StoneGolem.png
|name=[[Stone Golem]]
|bgclass=village-bg
|bgposition=95% 95%
|score=175
|health=0
|entity=SvGargoyle
|address=SV::8001c774
|dmgTable=N/A
}}
===[[Pools Of The Ancient Dead]]===
{{RollingDemoEnemyTableEntry
|image=MediEvilRollingDemo-Tentacle.png
|name=[[Tentacle]]
|bgclass=pools-bg
|bgposition=95% 95%
|score=100
|health=500
|entity=Vine
|address=800b90c8
}}
{{RollingDemoEnemyTableEntry
|image=MediEvilRollingDemo-FatKnight.png
|name=[[Armoured Knight]]
|bgclass=pools-bg
|bgposition=95% 95%
|score=125
|health=400
|entity=FatKnight
|address=800b8ef8
}}
{{RollingDemoEnemyTableEntry
|image=MediEvilRollingDemo-MudKnight.png
|name=[[Mud Knight]]
|bgclass=pools-bg
|bgposition=95% 95%
|score=200
|health=400
|entity=MudKnight
|address=800b8d2c
}}
{{RollingDemoEnemyTableEntry
|image=MediEvilRollingDemo-Ghoul.png
|name=[[Ghoul]]
|bgclass=pools-bg
|bgposition=95% 95%
|score=300
|health=400
|entity=Ghoul
|address=PD::80019acc
}}
==Enemies in unplayable levels==
==Enemies in unplayable levels==
===[[The Coffin Vaults]]===
===[[The Coffin Vaults]]===
Line 158: Line 315:
|entity=ScoutDemon
|entity=ScoutDemon
|address=CC::8001b760
|address=CC::8001b760
}}
{{RollingDemoEnemyTableEntry
|image=MediEvilRollingDemo-Rhinotaur.png
|name=[[Rhinotaur]]
|bgclass=none
|score=750
|receiveWeight=2
|health=800
|entity=Rhinotaur
|address=800b9528
|dmgTable={{RollingDemoEnemyDamageTable|4|2|4|4}}
}}
===[[The Pumpkin Serpent]]===
Despite the level not being playable, one enemy can be found within the level's WAD.
{{RollingDemoEnemyTableEntry
|image=MediEvilRollingDemo-PumpkinKing.png
|bgclass=none
|name=[[Pumpkin King]]
|score=5000
|health=6400
|entity=PgMonster
|receiveSharp=8
|receiveWeight=8
|receiveFire=1
|address=PG::8001cc40
|dmgTable={{RollingDemoEnemyDamageTable|8|8|1|4}}
}}
}}
{{DISPLAYTITLE:Enemies in the ''MediEvil Rolling Demo''}}
{{DISPLAYTITLE:Enemies in the ''MediEvil Rolling Demo''}}
[[Category:MediEvil Rolling Demo]]
[[Category:MediEvil Rolling Demo]]
[[Category:Lists]]
[[Category:Lists of enemies|Rolling Demo]]