MediEvil Rolling Demo/Enemies: Difference between revisions

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==Combat==
==Combat==
Much like enemies in the [[MediEvil/SCES-00311|final game version]], each enemy can deal and receive different amounts of damage. However, this system doesn't seem to be fully realised yet, as most enemies have the default value of dealing and receiving 4 points of damage in each of the four damage types - Sharpness, Weight, Fire and Magic. Damage dealt is also not taken into account when enemies fight [[Sir Dan]], as each successful enemy attack robs Dan of an [[MediEvil Rolling Demo#Energy|Energy Bone]] regardless of the amount of damage it deals.
Much like enemies in the [[MediEvil/SCES-00311|final game version]], each enemy can deal and receive different amounts of damage. However, this system doesn't seem to be fully realised yet, as most enemies have the default value of dealing and receiving 4 points of damage in each of the four damage types - Sharpness, Weight, Fire and Magic. Damage dealt is also not taken into account when enemies fight [[Sir Dan]], as each successful enemy attack robs Dan of an [[MediEvil Rolling Demo#Energy|Energy Bone]] regardless of the amount of damage it deals.
 
===Formula===
The formula for dealing damage in the ''MediEvil Rolling Demo'' is as follows:<br><code>((Attack's {{AttackIcon|Sharpness}} * Defender's Weakness to {{AttackIcon|Sharpness}}) + (Attack's {{AttackIcon|Weight}} * Defender's Weakness to {{AttackIcon|Weight}}) + (Attack's {{AttackIcon|Fire}} * Defender's Weakness to {{AttackIcon|Fire}}) + (Attack's {{AttackIcon|Magic}} * Defender's Weakness to {{AttackIcon|Magic}}) [[wikipedia:Bitwise operation#Bit shifts|>>]] 2) * 25 = Attack's Damage</code>
The formula for dealing damage in the ''MediEvil Rolling Demo'' is as follows:<br><code>((Attack's {{AttackIcon|Sharpness}} * Defender's Weakness to {{AttackIcon|Sharpness}}) + (Attack's {{AttackIcon|Weight}} * Defender's Weakness to {{AttackIcon|Weight}}) + (Attack's {{AttackIcon|Fire}} * Defender's Weakness to {{AttackIcon|Fire}}) + (Attack's {{AttackIcon|Magic}} * Defender's Weakness to {{AttackIcon|Magic}}) [[wikipedia:Bitwise operation#Bit shifts|>>]] 2) * 25 = Attack's Damage</code>


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((8 + 8 + 0 + 0) >> 2) * 25
((8 + 8 + 0 + 0) >> 2) * 25


(16 >> 2) * 25
(16 >> 2) * 25</pre>
 
In order to bitshift the decimal number '''16''' to the right by 2, we first need to [[wikipedia:Binary number#Decimal to Binary|convert it into binary]], which is '''10000'''. Then, we need to discard the last two digits, which will give us the binary number '''100'''. [[wikipedia:Binary number#Binary to Decimal|Converting this back to decimal]] gives us the number '''4'''.
4 * 25 = 100</pre>
<pre>4 * 25 = 100</pre>


Therefore, the Small Sword will deal 100 points of damage to the Headless Zombie.
Therefore, the Small Sword will deal '''100''' points of damage to the Headless Zombie.


==Enemies in playable levels==
==Enemies in playable levels==
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|entity=SfCrow
|entity=SfCrow
|address=SF::8001a028
|address=SF::8001a028
|dmgTable={{RollingDemoEnemyDamageTable/4-8-4-4}}
|dmgTable={{RollingDemoEnemyDamageTable|4|8|4|4}}
}}
}}
{{RollingDemoEnemyTableEntry
{{RollingDemoEnemyTableEntry
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|entity=SfScarecrow
|entity=SfScarecrow
|address=SF::80019f54
|address=SF::80019f54
|dmgTable={{RollingDemoEnemyDamageTable|longbow=900}}
|dmgTable={{RollingDemoEnemyDamageTable|4|4|16|4}}
}}
}}
===[[The Ant Caves]]===
===[[The Ant Caves]]===
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|receiveFire=1
|receiveFire=1
|address=PG::8001ca20
|address=PG::8001ca20
|dmgTable={{RollingDemoEnemyDamageTable/8-8-1-4}}
|dmgTable={{RollingDemoEnemyDamageTable|8|8|1|4}}
}}
}}
{{RollingDemoEnemyTableEntry
{{RollingDemoEnemyTableEntry
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|receiveFire=1
|receiveFire=1
|address=PG::8001cb24
|address=PG::8001cb24
|dmgTable={{RollingDemoEnemyDamageTable/8-8-1-4}}
|dmgTable={{RollingDemoEnemyDamageTable|8|8|1|4}}
}}
}}
{{RollingDemoEnemyTableEntry
{{RollingDemoEnemyTableEntry
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===[[The Sleeping Village]]===
===[[The Sleeping Village]]===
{{RollingDemoEnemyTableEntry
{{RollingDemoEnemyTableEntry
|image=MediEvilRollingDemo-BabyMad.png
|image=MediEvilRollingDemo-NellieMad.png
|name=[[Baby Mad]] (Unused)
|name=[[Nellie Mad]] (Unused)
|bgclass=village-bg
|bgposition=95% 95%
|score=125
|health=400
|entity=NellieMad
|address=SV::8001c4c8
}}
{{RollingDemoEnemyTableEntry
|image=MediEvilRollingDemo-UncleMad.png
|name=[[Uncle Mad]]
|bgclass=village-bg
|bgposition=95% 95%
|score=125
|health=400
|entity=UncleMad
|address=SV::8001bb9c
}}
{{RollingDemoEnemyTableEntry
|image=MediEvilRollingDemo-MrsMad.png
|name=[[Mrs Mad]]
|bgclass=village-bg
|bgposition=95% 95%
|score=175
|health=600
|entity=MrsMad
|address=SV::8001beb4
}}
{{RollingDemoEnemyTableEntry
|image=MediEvilRollingDemo-MrMad.png
|name=[[Mr Mad]]
|bgclass=village-bg
|bgposition=95% 95%
|score=175
|health=800
|entity=MrMad
|address=SV::8001c1a0
}}
{{RollingDemoEnemyTableEntry
|image=MediEvilRollingDemo-Wolf.png
|name=[[Graveyard Wolf]] (Unused)
|entity=Wolf1
|address=800b8200
|score=200
|bgclass=village-bg
|bgposition=95% 95%
}}
{{RollingDemoEnemyTableEntry
|image=MediEvilRollingDemo-StoneGolem.png
|name=[[Stone Golem]]
|bgclass=village-bg
|bgclass=village-bg
|bgposition=95% 95%
|bgposition=95% 95%
|dmgSharp = N/A
|score=175
|dmgWeight = N/A
|health=0
|dmgFire = N/A
|entity=SvGargoyle
|dmgMagic = N/A
|address=SV::8001c774
|receiveSharp = N/A
|receiveWeight = N/A
|receiveFire = N/A
|receiveMagic = N/A
|score=N/A
|health=N/A
|entity=N/A
|dmgTable=N/A
|dmgTable=N/A
}}
}}
===[[Pools Of The Ancient Dead]]===
{{RollingDemoEnemyTableEntry
|image=MediEvilRollingDemo-Tentacle.png
|name=[[Tentacle]]
|bgclass=pools-bg
|bgposition=95% 95%
|score=100
|health=500
|entity=Vine
|address=800b90c8
}}
{{RollingDemoEnemyTableEntry
|image=MediEvilRollingDemo-FatKnight.png
|name=[[Armoured Knight]]
|bgclass=pools-bg
|bgposition=95% 95%
|score=125
|health=400
|entity=FatKnight
|address=800b8ef8
}}
{{RollingDemoEnemyTableEntry
|image=MediEvilRollingDemo-MudKnight.png
|name=[[Mud Knight]]
|bgclass=pools-bg
|bgposition=95% 95%
|score=200
|health=400
|entity=MudKnight
|address=800b8d2c
}}
{{RollingDemoEnemyTableEntry
|image=MediEvilRollingDemo-Ghoul.png
|name=[[Ghoul]]
|bgclass=pools-bg
|bgposition=95% 95%
|score=300
|health=400
|entity=Ghoul
|address=PD::80019acc
}}
==Enemies in unplayable levels==
==Enemies in unplayable levels==
===[[The Coffin Vaults]]===
===[[The Coffin Vaults]]===
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|entity=Rhinotaur
|entity=Rhinotaur
|address=800b9528
|address=800b9528
|dmgTable={{RollingDemoEnemyDamageTable/4-2-4-4}}
|dmgTable={{RollingDemoEnemyDamageTable|4|2|4|4}}
}}
}}
===[[The Pumpkin Serpent]]===
===[[The Pumpkin Serpent]]===
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|receiveFire=1
|receiveFire=1
|address=PG::8001cc40
|address=PG::8001cc40
|dmgTable={{RollingDemoEnemyDamageTable/8-8-1-4}}
|dmgTable={{RollingDemoEnemyDamageTable|8|8|1|4}}
}}
}}
{{DISPLAYTITLE:Enemies in the ''MediEvil Rolling Demo''}}
{{DISPLAYTITLE:Enemies in the ''MediEvil Rolling Demo''}}
[[Category:MediEvil Rolling Demo]]
[[Category:MediEvil Rolling Demo]]
[[Category:Lists]]
[[Category:Lists of enemies|Rolling Demo]]