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{{Infobox inventory | {{Infobox inventory | ||
|name = Pistol | |name = Pistol | ||
|icon = [[File: | |icon = [[File:MediEvil2-PistolIcon.png|alt=Pistol]] | ||
|type = Ranged | |type = Ranged weapon | ||
|location = [[The Museum]] | |location = [[The Museum]] | ||
|ammo = Standard bullets | |ammo = Standard bullets | ||
|attacks = {{WeaponAttack|name=Main attack|12|6|0|0}} | |||
|attacksSrc = {{ORref|Lalle}} | |||
|capacity = 200 | |capacity = 200 | ||
|ammoprice = 30[[G]] per 50 bullets}}The '''Pistol ''' | |ammoprice = 30[[G]] per 50 bullets | ||
== | |appearances = {{Icon|Med2}} ''[[MediEvil 2]]'' | ||
A 6-shooter pistol, re-loaded by Dan after 6 shots. Dan | }}The '''Pistol''' was a ranged weapon [[Sir Dan]] found in [[The Museum]]. | ||
==History== | |||
[[Category: | Not long after being resurrected in 1886, Sir Dan stumbled upon a Pistol. | ||
[[Category: | ==Gameplay== | ||
The Pistol is the first ranged weapon Sir Dan will find. In this sense, it is comparable to the [[Throwing Daggers]] from the first game. Dan has a slight recoil animation after each shot. A single shot deals the same amount of damage as a bolt fired from the [[Crossbow]], which is obtained after collecting three Chalices. Because the Crossbow's firing rate is faster, it essentially replaces the Pistol. | |||
==Behind the scenes== | |||
===Development=== | |||
According to the European version of the official website, the pistol is "A 6-shooter pistol, re-loaded by Dan after 6 shots."{{Siteref|MED2-EU-Site|uk/nonshocked/weapons/weapons3.htm|Weapons, page 3}} However, Dan doesn't ever seem to reload the pistol in the final game. | |||
==In other languages== | |||
{{Empty section|Languages}} | |||
==References== | |||
{{Reflist}} | |||
==Navigation== | |||
{{MediEvil 2 inventory}} | |||
[[Category:Weapons]] | |||
[[Category:Ranged weapons in MediEvil 2]] |