Scarecrows: Difference between revisions

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{{Infobox enemy
{{Infobox enemy
|name = Scarecrow {{BookOfGallowmereCategory|Enemy}}
|name = Scarecrow {{BookOfGallowmereCategory|Enemy}}
|health = 200 HP
|health = 200 HP{{ORref|DF}}
|soul = {{Soul|2}}
|soul = {{Soul|2}}{{ORref|DF}}
|gamename = MediEvil
|entityname = SfScarecrow
|receiveSrc = {{ORref|DF}}{{RemakeDamageNote}}
|receive = {{DamageReceived|16|10|16|16}}
|attacksSrc = {{ORref|DF}}
|attacks = {{EnemyAttack|name=Spin attack|35|0|0|0}}
|moregameplay = {{Infobox gameplay section
|health = 200 HP{{ORref|DF}}
|gamename = MediEvil: Resurrection
}}
|appearances = {{Appearances
|appearances = {{Appearances
|medievil1998 =  
|medievil1998 =  
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*[[Scarecrow Fields]]
*[[Scarecrow Fields]]
}}
}}
|image =  
|image = MediEvil2019-Scarecrows-BookOfGallowmere.png
}}
}}
'''Scarecrows''' were the protectors of the [[Scarecrow Fields]] in [[Gallowmere]]. They were put up by the [[Captive Farmers|farmers]], and brought to life by [[Zarok]]'s magic. They could release [[crows]] from their dark, evil hearts.
==Characteristics==
===Appearance===
The scarecrows were men made of wood and straw. They wore tattered blue cloaks and red hats.
==Gameplay==
===Overview===
The scarecrows' attacks can be very hard to evade when fighting with melee weapons. They can also release [[crows]] from their coats to deal additional damage to [[Sir Dan]].
===''MediEvil'' (1998 original)===
Due to their resistance to [[weight]] damage, the Club and Hammer are less effective against them.
====Animations====
The scarecrows have four animations. Their spinning attack and death animations are handled through code.
<gallery mode="slideshow">
MediEvil1998-Scarecrow-ReleaseCrowsAnimation.gif|Crow attack animation.
MediEvil1998-Scarecrow-JumpOverFenceAnimation.gif|Jump over fence animation.
MediEvil1998-Scarecrow-WakeUpAnimation.gif|Wake up animation.
MediEvil1998-Scarecrow-SpinStartEndAnimation.gif|Spin attack start/end animation.
</gallery>
====Official Strategy Guide entry====
It seems these Scarecrows have teamed up with their arch-rival, the crow, and are now out to get you! They are very deadly creatures that do a ton of damage when they connect. Don't let their stillness lull you into a false sense of security. Get too close and they do a deadly spinning dance across your bones. In addition, once in a while they will open their chests and shoot out a few Dan-hungry crows who are looking to peck out that one good eye. While the game warns against antagonizing these straw-filled buggers - instead telling us to block their paths with objects (such as the wagons) - you're going to need to kill them all if you want to get enough souls to fill the Chalice. Your best bet is to keep moving around them, while whacking with your Sword. They take multiple hits, but eventually go down for the count.{{Bookref|MED-Guide}}
===''MediEvil: Resurrection''===
{{quote|Oh Scarecrows ALWAYS freak me out. It's the hand-stitched eyes. Lets hurry through the Pumpkin Gorge.|An alleged comment by [[Al-Zalam]].}}  
{{quote|Oh Scarecrows ALWAYS freak me out. It's the hand-stitched eyes. Lets hurry through the Pumpkin Gorge.|An alleged comment by [[Al-Zalam]].}}  
'''Scarecrows''' were the protectors of the [[Scarecrow Fields]] in [[Gallowmere]]. They were brought to life by [[Zarok]]'s magic. They could release [[crows]] from their dark, evil hearts.
Scarecrows are one of several enemy types who do not appear in the Undead Carnival mini game [[Pit o' Death]] in ''MediEvil: Resurrection''.
==Gameplay==
====An Adventurer's Guide to Monsters entry====
===Strategy===
The first time one sees these creatures casually gliding around they might be forgiven for thinking they are quite charming, elegant even, that would be a very big mistake. At a moments notice they can turn into a terrifying combat machine, clawing arms rotating like a force ten tornado, and set on crashing into their sorry target with technical precision. If one's general combat skills are suspect it may prove prudent to set them on fire as soon as is possible - well, they are stuffed with dry straw, you do the maths!{{Gameref|MPSP}}{{Gameref|MPSP-Bestiary}}
The scarecrows' attacks are very hard to evade when fighting with melee weapons. They can also release [[crows]] from their coats to deal additional damage to [[Sir Dan]].
===''MediEvil'' (2019 remake)===
====Book of Gallowmere entry====
These straw men spin to win!
 
They have teamed up with the crows to protect their cornfield home from strangers, whom they greet with sharp, spinning affection.{{Gameref|MED2019}}{{Gameref|MED2019-Bestiary}}
 
==Behind the scenes==
==Behind the scenes==
===Development===
===Development===
In early pre-release versions of ''MediEvil'' such as the ''[[MediEvil Rolling Demo]]'', scarecrows had two legs to walk on. They weren't as aggressive either, due to the lack of a spinning attack, but they still released crows from their coats to attack Dan.
====''MediEvil'' (1998 original)====
[[File:MediEvil1998-Scarecrow-ConceptArt.jpg|thumb|right|Concept art by [[Jason Wilson]].]]In early pre-release versions of ''MediEvil'' such as the ''[[MediEvil Rolling Demo]]'', scarecrows had two legs to walk on. They weren't as aggressive either, due to the lack of a spinning attack, but they still released crows from their coats to attack Dan. Killing them would award Dan with 200 [[points]].
 
The pre-release version of the scarecrow had five animations, three of which were cut:
<gallery mode="slideshow">
MediEvilECTSPreAlpha-Scarecrow-WalkAnim.gif|Walking animation (cut).
MediEvilECTSPreAlpha-Scarecrow-RecoilAnim.gif|Recoil animation (cut).
MediEvilECTSPreAlpha-Scarecrow-JumpAnim.gif|Jump over fence animation.
MediEvilECTSPreAlpha-Scarecrow-ReleaseCrowsAnim.gif|Crow attack animation.
MediEvilECTSPreAlpha-Scarecrow-DeathAnim.gif|Death animation (cut).
</gallery>
=====Evolution of the scarecrows=====
<gallery>
MediEvilECTSPreAlpha-Scarecrow.png|Pre-release version.
MediEvil1998-Scarecrow.png|Final version.
</gallery>
 
====''MediEvil: Resurrection''====
[[File:MediEvilResurrection-Scarecrow-ConceptArtRender.jpg|thumb|right|Concept art and render by [[Mark Gibbons]].]]
Scarecrows were reconceptualised by artist [[Mark Gibbons]]. He was also responsible for creating their model, which was one of the first he created.<ref>{{Cite web|quote=The Scarecrow character model was one of the first I created and it was enormously satisfying to see it make it into the finished game.|site=Red Knuckle Studios (archived version)|title=Scarecrow|retrieved=October 21, 2007|author=Gibbons, Mark|url=https://web.archive.org/web/20071021072741/http://redknuckle.com/concept_pages/scarecrow.htm}}</ref>
 
==Gallery==
==Gallery==
{{Empty section|Gallery}}
{{Main|:Category:Images of scarecrows|l1=Images of scarecrows}}
 
==Trivia==
*Scarecrows are one of several enemies not to appear in the Undead Carnival mini game [[Pit o' Death]] in ''MediEvil: Resurrection''; the others are the [[Imps]], [[Pumpkin Bombs]], [[Armoured Knights]], [[Boiler Guards]], [[Dragon Toads]], [[Shadow Demons]], and [[Pirate Officers]].


==In other languages==
{{OtherLanguages
|ar = الفزاعات
|arR =alfazaeat
|bg = Плашила
|bgR =Plašila
|cz = Strašáci
|da = Fugleskræmsler
|de = Vogelscheuchen
|el = Σκιάχτρα
|elR =Skiáchtra
|es = Espantapájaros
|esMX = Espantapájaros
|fi = Linnunpelätit
|fr = Épouvantails
|hr = Strašila
|hu = Madárijesztők
|it = Spaventapasseri
|ja = かかし
|jaR =Kakashi
|nl = Vogelverschrikkers
|no = Fugleskremsel
|pl = Strachy na wróble
|pt = Espantalhos
|ptBR = Espantalhos
|ro = Sperietori
|ru = Страшилы
|ruR =Strashily
|sv = Fågelskrämmor
|tr = Korkuluklar
}}
==Notes==
{{Notelist}}
==References==
{{Reflist}}
==Navigation==
==Navigation==
{{MediEvil enemies}}
{{MediEvil enemies}}