Sir Daniel Fortesque: Difference between revisions

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{{Infobox character
{{Infobox character
|name = Sir Daniel Fortesque {{BookOfGallowmereCategory|Friendly}}
|image = MediEvil2019-SirDan-BookOfGallowmere.png
|image = MediEvil2019-SirDan-BookOfGallowmere.png
|titles = Hero of Gallowmere <small>(1286 - Present)</small>
|titles = Hero of Gallowmere <small>(1286 - Present)</small>
|gender = Male
|gender = Male
|birth = 1254{{Bookref|Game-Prequel}}{{Bookref|Comic-Prequel|3}}{{Note|Dan's year of birth is given as 1154 in ''[[MediEvil: The Game Prequel]]''. However, this presents an inconsistency with ''[[MediEvil 2]]'', where he is said to have been born around the year 1250. To reconcile this, a hundred years was added to 1154, resulting in 1254. See [[MEW:CANON]] for more information.|name=birth}}<br>Gallowmere, Britain
|aka = {{CollapsibleContent|Dan|2=Sir Fortesque <br>Dannikins <small>(by [[Zarok]])</small><br>Forty-Darling <small>(by Zarok)</small><br>Target Face <small>(by the other heroes)</small><br>Jawless Arrow Magnet <small>(by [[Woden]])</small>​<br>Fortisskay/Forteskwee <small>(by [[Bloodmonath]])</small><br>The Zero of Gallowmere <small>(by Gargoyles)</small><br>The Great One Eye <small>(by the [[Mullock King]])</small>}}
|height = Around <nowiki>6' 2''</nowiki>{{TwitterRef|Sorrell|1251332716747874306|April 17, 2020|quote=An artist with access to his 3D model would know better than me, but if I had to guess, he’s pretty tall and lanky, so I’d say 6’2” perhaps?}}
|birth = 1254{{Bookref|Game-Prequel}}{{Bookref|Comic-Prequel|3}}{{Note|Dan's year of birth is given as 1154 in ''[[MediEvil: The Game Prequel]]''. However, this presents an inconsistency with ''[[MediEvil 2]]'', where he is said to have been born around the year 1250. To reconcile this, a hundred years was added to 1154, resulting in 1254. See [[GP:CANON]] for more information.|name=birth}}<br>Gallowmere, Britain
|death = 1286 <small>(aged approx. 32)</small><br>Gallowmere, Britain
|death = 1286 <small>(aged approx. 32)</small><br>Gallowmere, Britain
|resurrection = '''First resurrection''':<br>1386 <small>(aged approx. 132)</small><br>Gallowmere, Britain<br>'''Second resurrection''':<br>1886 <small>(aged approx. 632)</small><br>London, United Kingdom
|resurrection = '''First resurrection''':<br>1386 <small>(aged approx. 132)</small><br>Gallowmere, Britain<br><br>'''Second resurrection''':<br>1886 <small>(aged approx. 632)</small><br>London, United Kingdom
|family =  
|family =  
[[Captain Fortesque]] <small>(past self)</small><br>[[Lord Cedric Fortesque]] <small>(father)</small><br>[[Granny Fortesque]] <small>(grandmother)</small><br>[[Sir Dan's close relative|Unnamed Fortesque]] <small>(close relative)</small><br>[[Colonel Freddie Fortesque]] <small>(distant relative)</small><br>Unnamed younger sibling(s)
[[Captain Fortesque]] <small>(past self)</small><br>[[Lord Cedric Fortesque]] <small>(father)</small><br>[[Granny Fortesque]] <small>(grandmother)</small><br>[[Sir Dan's close relative|Unnamed Fortesque]] <small>(close relative)</small><br>[[ghosthunter:Colonel Freddie Fortesque|Colonel Freddie Fortesque]] <small>(distant relative)</small><br>Unnamed younger sibling(s)
|voice = [[Jason Wilson]]<br>[[Marc Silk]]<br>[[Stéphane Cornicard]]
|signature=MediEvil-RetailerLaunchKit-SirDanSignature-Traced.svg
|appearances = ''[[MediEvil (1998)|MediEvil]]'' / [[MediEvil (2019)|2019 remake]]<br>''[[MediEvil 2]]''<br>''[[MediEvil: Resurrection]]''
|voice = [[Jason Wilson]]<br>[[Marc Silk]]
|appearances = ''[[MediEvil (1998)]]''<br>''[[MediEvil 2]]''<br>''[[MediEvil: Resurrection]]''<br>''[[MediEvil (2019)]]''
}}
}}
{{Quote|It has risen again! Sir Daniel Fortesque! See?|an [[Information Gargoyle]] shortly after Sir Dan's resurrection.}}
{{Quote|It has risen again! Sir Daniel Fortesque! See?|an [[Information Gargoyle]] shortly after Sir Dan's resurrection.}}
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===Death===
===Death===
====Canonical account====
[[File:MediEvil-BattleOfGallowmere-FMV-Render.jpg|200px|left|thumb|Fortesque leads Gallowmere's militia into battle.]]
[[File:MediEvil-BattleOfGallowmere-FMV-Render.jpg|200px|left|thumb|Fortesque leads Gallowmere's militia into battle.]]
Everything changed in 1286, when an army of the undead began marching towards [[The Haunted Ruins|Castle Peregrin]]. Unbeknownst to the king, it was led by his very own court magician Zarok. The king was in desperate need of a hero who could tackle the threat, and he knew exactly who he wanted.
Everything changed when an army of the undead began marching towards [[The Haunted Ruins|Castle Peregrin]]. Unbeknownst to the king, it was led by his very own court magician Zarok. The king was in desperate need of a hero who could tackle the threat, and he knew exactly who he wanted.


Fortesque was chosen to lead the charge into battle. Unfortunately, he died instantly when he was shot through his left eye by the very first arrow fired. Despite this, the Gallowmere army went on to win the battle without him.{{Bookref|MED-Manual}}{{Bookref|MED-Manual|9}}
Fortesque was chosen to lead the charge into battle. Unfortunately, he died instantly when he was shot through his left eye by the very first arrow fired. Despite this, the Gallowmere army went on to win the battle without him.{{Bookref|MED-Manual}}{{Bookref|MED-Manual|9}}


In order to save face, King Peregrin declared Zarok the Sorcerer dead and organised a hero's burial for Fortesque, including the construction of a custom [[Dan's Crypt|crypt]]. From then on, Fortesque was revered as the Hero of Gallowmere.{{Bookref|MED-Manual|9}}
In order to save face, King Peregrin declared Zarok the Sorcerer dead and organised a hero's burial for Fortesque, including the construction of a custom [[Dan's Crypt|crypt]]. From then on, Fortesque was revered as the Hero of Gallowmere.{{Bookref|MED-Manual|9}}{{clr}}
{{ResurrectionText|Some sources offer a different version of Fortesque's death. They claim that Zarok had trapped a genie called [[Al-Zalam]] in Fortesque's head on the day of the battle, that Fortesque caught his foot on the grass and twisted his ankle before being shot,<!--Bloodmonath dialogue in Resurrection--> and that the one ultimately responsible for his death was none other than Zarok's right-hand man, [[Lord Kardok]].{{Gameref|MPSP}} However, this version of events is unlikely to be true.<!--Implied by dialogue in Zarok's Lair in Resurrection -->}}
====Apocryphal account====
Some sources offer a different version of Fortesque's death. They claim that Zarok had trapped a genie called [[Al-Zalam]] in Fortesque's head on the day of the battle, that Fortesque caught his foot on the grass and twisted his ankle before being shot,<!--Bloodmonath dialogue in Resurrection--> and that the one ultimately responsible for his death was none other than Zarok's right-hand man, [[Lord Kardok]].{{Gameref|MPSP}}<!--Implied by dialogue in Zarok's Lair in Resurrection -->


===First resurrection===
===First resurrection===
====Canonical account====
[[File:MediEvil-DansResurrection-FMV-Render.png|200px|thumb|Sir Dan is resurrected.]]
[[File:MediEvil-DansResurrection-FMV-Render.png|200px|thumb|Sir Dan is resurrected.]]
In 1386, Zarok resurfaced and cast a spell called the Evernight, which turned the skies over Gallowmere black and robbed the innocent of their very souls in order to revive the dead. Fortesque was unexpectedly reanimated when magic from the Evernight drifted into his crypt and settled upon his decomposing corpse. <!--This is a bit speculative, no? It is (perhaps intentionally) unclear whether this act was a side effect of the spell, or an unseen force willed Fortesque's revival on its own.-->
In 1386, Zarok resurfaced and cast a spell called the Evernight, which turned the skies over Gallowmere black and robbed the innocent of their very souls in order to revive the dead. Fortesque was unexpectedly reanimated when magic from the Evernight drifted into his crypt and settled upon his decomposing corpse. <!--This is a bit speculative, no? It is (perhaps intentionally) unclear whether this act was a side effect of the spell, or an unseen force willed Fortesque's revival on its own.-->
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Frustrated, Zarok made a last-ditch decision to face the would-be hero one-on-one, transmogrifying into a [[Zarok's Beast Transformation|beastly form]]. The battle was intense, but Fortesque made good on his mission and became the hero he was always meant to be. As Zarok destroyed his own fortress, a [[vulture]] swept Sir Dan in its talons and carried him back to his crypt. For his heroic deeds, Dan had earned a place in the Hall of Heroes, where he remained for the next five hundred years.
Frustrated, Zarok made a last-ditch decision to face the would-be hero one-on-one, transmogrifying into a [[Zarok's Beast Transformation|beastly form]]. The battle was intense, but Fortesque made good on his mission and became the hero he was always meant to be. As Zarok destroyed his own fortress, a [[vulture]] swept Sir Dan in its talons and carried him back to his crypt. For his heroic deeds, Dan had earned a place in the Hall of Heroes, where he remained for the next five hundred years.
{{ResurrectionText|An alternative account exists, according to which Zarok allegedly elected to use Sir Dan's ophiophobia against him and morphed into a giant king cobra-rattler hybrid instead of a figurehead-shaped beast. The outcome remains the same, but for the genie Al-Zalam to turn back and pull Sir Dan from the rubble, flying him back to the crypt.{{Gameref|MPSP}}}}
====Apocryphal account====
An alternative account exists, according to which Zarok allegedly elected to use Sir Dan's ophiophobia against him and morphed into a giant king cobra-rattler hybrid instead of a figurehead-shaped beast. The outcome remains the same, but for the genie Al-Zalam to turn back and pull Sir Dan from the rubble, flying him back to the crypt.{{Gameref|MPSP}}


===Second resurrection===
===Second resurrection===
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There are three conflicting reports about what happened to Fortesque after he successfully defeated Lord Palethorn:
There are three conflicting reports about what happened to Fortesque after he successfully defeated Lord Palethorn:
====Return to eternal rest====
====Return to eternal rest====
[[File:MediEvil2-FMV-Outro-SirDanKiyaSleep.png|right|thumb|200px|Dan and Kiya go to sleep.]] Fortesque and his girlfriend returned to her reconstructed tomb in the Museum. Once they said their goodbyes to the Professor, they entered Kiya's sacrophagus and resumed their eternal sleep together.
[[File:MediEvil2-FMV-Outro-SirDanKiyaSleep.png|right|thumb|200px|Dan and Kiya go to sleep.]] Fortesque and his girlfriend returned to her reconstructed tomb in the Museum. Once they said their goodbyes to the Professor, they entered Kiya's sarcophagus and resumed their eternal sleep together.


====Presumed death====
====Presumed death====
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{{clr}}
{{clr}}


===Legacy===
==Legacy==
[[File:MediEvilComic-ProfessorDarrow.png|thumb|200px|Professor Darrow, author of several works on Dan Fortesque.]]  
[[File:MediEvilComic-ProfessorDarrow.png|thumb|200px|Professor Darrow, author of several works on Dan Fortesque.]]  
Future members of the [[Fortesque family]] would follow in Sir Dan's footsteps, fighting on behalf of Britain on battlefields the world over.{{Gameref|Ghosthunter}}  
Future members of the [[Fortesque family]] would follow in Sir Dan's footsteps, fighting on behalf of Britain on battlefields the world over.{{Gameref|Ghosthunter}}  
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====Dead====
====Dead====
=====Canonical account=====
[[File:MediEvil2-DanStandingInKensington.png|thumb|200px|Sir Dan in 1886.]]
[[File:MediEvil2-DanStandingInKensington.png|thumb|200px|Sir Dan in 1886.]]
In death, Dan had become a skeleton. Due to his fatal injury, he was missing his left eye. His jaw was missing as well, theorised to have been stolen by a witch.{{Bookref|Comic-Prequel|4}} He retained the armour and doublet he wore during the Battle of Gallowmere with the exception of the helmet and gauntlets.
In death, Dan had become a skeleton. Due to his fatal injury, he was missing his left eye. His jaw was missing as well, theorised to have been stolen by a witch.{{Bookref|Comic-Prequel|4}} He retained the armour and doublet he wore during the Battle of Gallowmere with the exception of the helmet and gauntlets.


By the late 19th century, Dan's standard ensemble also came to include a pair of gloves. During several of his missions in London, he was forced to disguise himself in various outfits:
By the late 19th century, Dan's standard ensemble also came to include a pair of gloves. During several of his missions in London, he was forced to disguise himself in various outfits:
*To get into a gentleman's club in Whitechapel, Dan had to wear a dinner jacket with a top hat and fake beard.  
*To get into a gentleman's club in Whitechapel, Dan had to wear a formal suit with a top hat and fake beard.  
*To escape the enraged Mullocks, Dan disguised himself as their [[Mullock King|king]] so that they would let him leave without incident.
*To escape the enraged Mullocks, Dan disguised himself as their [[Mullock King|king]] so that they would let him leave without incident.


After the resolution of a time travel paradox, Dan obtained the Super Armour, a magical, golden armour with blue accents seemingly made from the same material as the [[Gold Shield]] of [[Karl Sturnguard]].
After the resolution of a time travel paradox, Dan obtained the Super Armour, a magical, golden armour with blue accents seemingly made from the same material as the [[Gold Shield]] of [[Karl Sturnguard]].
 
=====Apocryphal account=====
{{ResurrectionText|Some sources claim Dan's standard armour also included [[wikipedia:faulds (armour)|faulds]] in addition to the previously mentioned components, and that the midsection of its cuirass was missing, partly exposing Dan's ribcage and spine. These sources also claim that Dan had to disguise himself as a pirate in 1386 in order to convince a [[Scurvy Docks]] [[Harbour Master|harbour master]] to lend him a ship.}}
Some sources claim Dan's standard armour also included [[wikipedia:faulds (armour)|faulds]] in addition to the previously mentioned components, and that the midsection of its cuirass was missing, partly exposing Dan's ribcage and spine. These sources also claim that Dan had to disguise himself as a pirate in 1386 in order to convince a [[Scurvy Docks]] [[Harbour Master|harbour master]] to lend him a ship.


===Personality===
===Personality===
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Sir Dan is the primary character and protagonist of the [[MediEvil (series)|''MediEvil'' franchise]].
Sir Dan is the primary character and protagonist of the [[MediEvil (series)|''MediEvil'' franchise]].
===Development===
===Development===
====''MediEvil''====
====''MediEvil'' (1998 original)====
Sir Daniel Fortesque was originally conceptualised by [[Chris Sorrell]]; in ''MediEvil''<nowiki>'s</nowiki> initial concept proposal, he was an undead knight referred to as 'Dead Man Dan.'{{Magref|RetroGamer49}} While developing Dan's character, Sorrell was looking for a way to make him more unique. This eventually came in the form of an expanded backstory for Dan when script doctor [[Martin Pond]] suggested that he "could have been a pompous failure in life whose reincarnation was his one shot at redemption."{{Magref|RetroGamer49}}
Sir Daniel Fortesque was originally conceptualised by [[Chris Sorrell]]; in ''MediEvil''<nowiki>'s</nowiki> initial concept proposal, he was an undead knight referred to as 'Dead Man Dan.'{{Magref|RetroGamer49}} While developing Dan's character, Sorrell was looking for a way to make him more unique. This eventually came in the form of an expanded backstory for Dan when script doctor [[Martin Pond]] suggested that he "could have been a pompous failure in life whose reincarnation was his one shot at redemption."{{Magref|RetroGamer49}}


Sir Dan was designed by [[Jason Wilson]], ''MediEvil''<nowiki>'s</nowiki> lead artist. Initially, Dan was a bulky undead knight with a small skull. As the design evolved, Wilson decided that Dan should have no lower jaw and that his body should be smaller and his skull more abstract.{{Siteref|atomic-city|artwork/Medievil_gallery/medievil_danevolution_concept_design.htm|Dan's Evolution}} For the design of Dan's teeth, Wilson was inspired by one of the freaks from the horror film ''[[wikipedia:Basket Case 2|Basket Case 2]]''.{{TwitterRef|Wilson|1049642128496893954|October 9, 2018|quote=When searching for a look for Sir Daniel Fortesque I had recently watched the horror film “Basket Case 2.” I was impressed with this guy’s teeth!}} Dan was then brought to life in the game by the animations of [[Mitch Phillips]] as well as the full motion video sequences of [[Jason Riley]].<ref name="Dan's Evolution"/>
Sir Dan was designed by [[Jason Wilson]], ''MediEvil''<nowiki>'s</nowiki> lead artist. Initially, Dan was a bulky undead knight with a small skull. As the design evolved, Wilson decided that Dan should have no lower jaw and that his body should be smaller and his skull more abstract.{{Siteref|atomic-city|artwork/Medievil_gallery/medievil_danevolution_concept_design.htm|Dan's Evolution}} For the design of Dan's teeth, Wilson was inspired by one of the freaks from the horror film ''[[wikipedia:Basket Case 2|Basket Case 2]]''.{{TwitterRef|Wilson|1049644279176552448|October 9, 2018|quote=When searching for a look for Sir Daniel Fortesque I had recently watched the horror film “Basket Case 2.” I was impressed with this guy’s teeth!}} Dan was then brought to life in the game by the animations of [[Mitch Phillips]] as well as the full motion video sequences of [[Jason Riley]].<ref name="Dan's Evolution"/>
<center>
<center>
<gallery mode="packed-hover" perrow=4 caption="Dan's evolution">
<gallery mode="packed-hover" perrow=4 caption="Dan's evolution">
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====''MediEvil 2''====
====''MediEvil 2''====
{{Empty section}}
Initial concepts for ''MediEvil 2'' created by Chris Sorrell saw Dan being replaced by a new protagonist, [[Sir Henry Fortesque]], a recently deceased descendant of Dan's. This would have worked in the style of the British sitcom ''[[wikipedia:Blackadder|Blackadder]]'' (i.e. Henry would've retained Dan's iconic traits).{{Siteref|ProBoards|13209|MediEvil developers - Q&A;|July 23, 2013|quote=I really only had a few high concept ideas in mind for MediEvil 2. These were: that it could be set in Victorian times, but instead of playing as Sir Dan, you would play as Sir Henry Fortesque, a more recently deceased descendent{{sic}} of Sir Dan's (much like the way they reincarnated the same character in the UK TV show Black Adder).|author=Chris Sorrell}} However, it was eventually decided that Dan should be kept as the main character. The Museum where Dan begins the game as one of the exhibits was an idea that Jason Wilson came up with.{{Siteref|ProBoards|13694|MediEvil developers - Q&A;|November 3, 2013|quote=I came up with the British Museum and the exhibits coming to life as well as the Vampires in London amongst other things.|author=Jason Wilson}}
Dan's design was updated by Wilson, who made him more rounded and gave his skull the ability to distort in order to change facial expressions so Dan could show more emotion in the game than he did in the first one.{{Siteref|Wilson-Blogspot}}
<center>
<gallery mode="packed-hover" perrow=4 caption="Dan's updated look">
MediEvil2 DanDesignUpdate.jpg|Concept art by Wilson.
MediEvil2 DanFacialExpressionConceptArt.jpg|Concept art by Wilson.
File:MediEvil2-Render-DanSkull.png|Render by Riley.
</gallery>
</center>
 
====''MediEvil: Resurrection''====
====''MediEvil: Resurrection''====
Sir Dan's design was reimagined for the 2005 remake, this time by Mitch Phillips, who worked on the original Dan's in-game animations.<ref>{{Cite web|url=https://web.archive.org/web/0/http://www.sofacafe.com/Mitch/content/medievil-resurrection-0|site=Mitch Phillips Portfolio|title=Medievil Resurrection|published=January 9, 2011|retrieved=January 4, 2024}}</ref> Initial concept sketches by Phillips show Dan wearing chainmail over the top of his head, his teeth and neck. Several sketches also show him wearing various helmets. The final in-game and cutscene model was realised by artist [[Angelo Bod]]. Promotional renders featuring Sir Dan were still made by Jason Riley as was the case for the previous two entries.<ref>{{Cite web|url=https://web.archive.org/web/0/http://artificial-lens.com/MediEvilResurrection.html|site=Artificial Lens|title=MediEvil: Resurrection|retrieved=January 4, 2024}}</ref>
<center>
<gallery mode="packed-hover" perrow=4 caption="Dan on the PSP">
MediEvilResurrection-SirDan-ConceptArt1.jpg|Concept art by Phillips.
MediEvilResurrection-SirDan-ConceptArt2.jpg|Concept art by Phillips.
MediEvilResurrection-SirDan-ConceptArt3.jpg|Concept art by Phillips.
</gallery>
</center>
====''MediEvil'' (2019 remake)====
{{Empty section}}
{{Empty section}}


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{{Empty section}}
{{Empty section}}
===In other media===
===In other media===
====2000 – ''[[wikipedia:Everybody's Golf 2|Everybody's Golf 2]]''====
{{Infobox
|image = EverybodysGolf2-SirDanProfile.png
|imagewidth=80
|colspan = 4
|name = Sir Dan
|{{Infobox header|Profile|colspan = 4}}
|{{Infobox entry|Age|???|colspan = 3}}
|{{Infobox entry|Country|???|colspan = 3}}
<!--
|{{Infobox entry|Stats|Power: A<br>Control: C<br>Impact: D<br>Spin: D|colspan = 3}}
-->
|{{Infobox header|Stats|colspan = 4}}
|{{Infobox stats entry
|name1=Power
|entry1=A
|name2=Control
|entry2=C
|name3=Impact
|entry3=D
|name4=Spin
|entry4=D
}}
}}
'''Sir Dan''' appears alongside [[wikipedia:Sweet Tooth (Twisted Metal)|Sweet Tooth]] from ''[[wikipedia:Twisted Metal|Twisted Metal]]'' and Gex from ''[[wikipedia:Gex (series)|Gex]]'' as one of three unlockable guest stars in the European and North American versions of the game. He replaces the character Cougar from the Japanese version.
=====How to unlock Sir Dan=====
In order to unlock Sir Dan, players have to beat him in versus mode first. However, it is not possible to challenge him straight away; it is necessary to beat all preceding opponents up to and including Mason. Once Mason is beaten, a special cutscene will play showing the guest stars' golf carts arriving, signifying that Sir Dan can now be challenged in versus mode.
In the 2023 re-release of the game, unlocking Sir Dan rewards players with the '''Grip It and Rip It''' silver trophy:
{{ItemTableBegin}}
{{ItemTableEntry
|image=EverybodysGolf2-GripItAndRipItTrophy.png
|imagewidth=45
|prename={{Trophy|Silver}}
|name=Grip It and Rip It
|description=Unlock Sir Dan.
}}
{{ItemTableEnd}}
While the name of the trophy is a phrase attributed to American golfer [[wikipedia:John Daly (golfer)|John Daly]],<ref>{{Cite web|url=http://www.badgolfer.com/departments/jokes/golf-dictionary-g.htm|site=Bad Golfer|title=Golf Dictionary - What golf terms really mean|quote=To forget about all those "swing thoughts" and take a healthy rip at the ball. This phrase became popular after the prodigious swinger John Daly and his Herculean drives, won the 1991 PGA title at Crooked Stick. When asked about his style, Daly said, "I just grip it and rip it."}}</ref><ref>{{Cite web|url=http://www.leaderboard.com/GLOSSARY_GRIPITANDRIPIT|site=Leaderboard.com|title=GRIP IT AND RIP IT|quote=Slogan of the long-hitting John Daly. "I just grip it and rip it", is Daly's response when asked for pointers on how to launch a golf ball more than 300-yards.}}</ref> it may also be referencing Sir Dan's ability to rip his own arm off.
=====Promotional materials=====
The ''Everybody's Golf 2'' press kit features several renders of Sir Dan.
<gallery>
File:EverybodysGolf2-SirDanRender1.png
File:EverybodysGolf2-SirDanRender2.png
File:EverybodysGolf2-SirDanRender3.png
</gallery>
====2012 – ''[[wikipedia:PlayStation All-Stars Battle Royale|PlayStation All-Stars Battle Royale]]''====
{{Empty section}}
====2015 – ''[[wikipedia:Shovel Knight|Shovel Knight]]''====
In a comment on PlayStation.Blog, Yacht Club Games developer David D'Angelo revealed that the team considered Sir Dan for a cameo appearance in the game's PlayStation versions. However, they ultimately decided to go with [[wikipedia:Kratos (God of War)|Kratos]] from ''[[wikipedia:God of War (franchise)|God of War]]'' instead because "the team was a lot more excited to tinker with a Kratos moveset."<ref>{{Cite web|url=https://blog.playstation.com/2014/12/06/shovel-knight-digs-into-ps4-ps3-ps-vita-in-2015/#comment-1045122|title=Shovel Knight Digs into PS4, PS3, PS Vita in 2015|author=D'Angelo, David|published=December 6, 2014|quote=Haha, we did discuss Sir Fortesque a little early on! I agree he has a leg up when it comes to theme and setting and would blend right in to Specter Knight’s level. Overall, the team was a lot more excited to tinker with a Kratos moveset. Lot’s{{sic}} of abilities to pull from for phase changes, a big presence (lot’s{{sic}} of screen shakes!), and his chains allow for some cool mobility tricks!}}</ref>
====2018 – ''[[wikipedia:Guacamelee! 2|Guacamelee! 2]]''====
{{Empty section}}
{{Empty section}}
====2020 – ''[[wikipedia:Astro's Playroom|Astro's Playroom]]''====
{{#ev:youtube|https://youtu.be/VYZoczAIJsM|dimensions=260|alignment=right}}
A bot dressed as Sir Dan can be found in the Gusty Gateway area of the Memory Meadow. This is only one of many cameos of characters from PlayStation's history in the game.
=====Selection process=====
[[File:MediEvilInAstrosPlayroomConceptArt.jpg|thumb|left|200px|Concept art by Toshihiko.]] According to Team Asobi's Animation Director Jamie Smith, potential cameos were initially sketched out by Toshihiko Nakai, the team's Concept Artist. Cameos were then chosen based on how recognisable, fun and exciting they were to the team.<ref>{{Cite web|url=https://blog.playstation.com/2021/08/31/astros-playroom-the-story-behind-those-fun-playstation-character-cameos/|title=Astro’s Playroom: the story behind those fun PlayStation character cameos|site=PlayStation.Blog|published=August 31, 2021|retrieved=June 22, 2023|author=Smith, Jamie}}</ref>
{{clr}}
==Gallery==
==Gallery==
{{Main|:Category:Images of Sir Daniel Fortesque|l1=Images of Sir Daniel Fortesque}}
{{Main|:Category:Images of Sir Daniel Fortesque|l1=Images of Sir Daniel Fortesque}}
{{Empty section|Gallery}}
==In other languages==
{{OtherLanguages
|ar=السير ”دانيال فورتيسك”
|arR=alsayr "danial furtiski"
|bg=Сър Даниел Фортескю
|bgR=Sŭr Daniel Forteskyu
|el=Σερ Daniel Fortesque
|elR=Ser Daniel Fortesque
|ja=ダニエル・フォーテスク卿
|jaR=Danieru fōtesuku kyō
|ru=Сэр Дэниэл Фортескью
|ruR=Ser Deniel Fortesk'yu
|tr=Sör Daniel Fortesque
}}


==Notes==
==Notes==
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==References==
==References==
{{Reflist}}
{{Reflist}}
[[Category:Characters]][[Category:Characters in MediEvil]][[Category:Characters in MediEvil 2]][[Category:Characters in MediEvil: Resurrection]][[Category:Characters in MediEvil: The Game Prequel]]
[[Category:Fortesque family]]
==Navigation==
==Navigation==
{{#related:Captain Fortesque}}
{{#related:Dan's Crypt}}
{{#related:Fortesque family}}
{{MediEvil characters}}
{{MediEvil characters}}
{{MediEvil 2 characters}}
{{MediEvil 2 characters}}
{{MediEvil: Resurrection characters}}
{{MediEvil: Resurrection characters}}
{{MediEvil: The Game Prequel characters}}
<!-- Categories -->
[[Category:Characters]]
[[Category:Characters in MediEvil]]
[[Category:Characters in MediEvil 2]]
[[Category:Characters in MediEvil: Resurrection]]
[[Category:Characters in MediEvil: The Game Prequel]]
[[Category:Fortesque family]]
[[Category:Heroes of the Hall]]