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{{Template:Infobox level
{{Pagination|[[The Ghost Ship|MediEvil]]|[[Ghost Ship|MediEvil: Resurrection]]}}
|name = [[Speedrunning:The Ghost Ship|<font color=#a61800>The Ghost Ship</font>]]
{{Infobox level
|nav = {{LevelNav|PSX=The Ghost Ship|PSP=Ghost Ship}}
|name = The Ghost Ship
|image = <gallery>
|image =MediEvil1998-TheGhostShip-LoadingScreen.png
MedPS4GhostShip.png|2019
|image2= MediEvil2019-TheGhostShip-LoadingScreen.png
The_Ghost_Ship.png|1998
</gallery>
|chalice = Yes
|chalice = Yes
|levelnumber = 19.
|boss = [[Pirate Captain]]
|boss = [[Pirate Captain]]
|enemies = [[Pirate Crew]], [[Pirate Officers]]
|enemies = [[Pirate Crew]], [[Pirate Officers]]
Line 12: Line 11:
|plevel = [[The Haunted Ruins]]
|plevel = [[The Haunted Ruins]]
|fmv = [[9AV]]
|fmv = [[9AV]]
|track = [[MediEvil/Music#IG13|IG13]]<br>A Marrow Escape (2019, Jabberwocky chase in level intro)<br>[[Dan Overboard]] (2019)}}
|music = [[MediEvil/Music#IG13|IG13]]
{{Location
|music2019 = <!--This should be on the FMV page: A Marrow Escape (2019, Jabberwocky chase in level intro)<br>-->[[Dan Overboard]]  
}}{{LocationMediEvil
|bgposition = 76% 0%
|southwest = [[The Haunted Ruins]]
|southwest = [[The Haunted Ruins]]
|northwest = [[The Entrance Hall]]}}
|northwest = [[The Entrance Hall]]}}
{{Template:Nihongo|'''The Ghost Ship'''|幽霊船|Yūreibune}} is the nineteenth level of [[MediEvil|''MediEvil''.]]
{{Trophies|
{{Trophy/MediEvil|King of Cups}}
{{Trophy/MediEvil|Bone Head Bone Dead}}
}}{{Quote|Conventional wisdom says you shouldn't jump onto giant Ghost Ships in the sky. However, it's still a safer air travel method than catapults.|Loading screen description}}
'''The Ghost Ship''' is the nineteenth level of ''[[MediEvil]]''. It is a pirate galleon which flies through the air. It is commanded by the [[Ghost Ship Captain]].


==Walkthrough==
==Walkthrough==
===''Walkthrough by [https://www.youtube.com/user/iCABALi iCABALi]''===
{{Empty section}}
<gallery orientation="none" bordersize="none" bordercolor="transparent" captionalign="center" hideaddbutton="true" captionposition="within" spacing="small" widths="300" captionsize="medium" captiontextcolor="#ffffff">
==Book of Gallowmere==
MediEvil - The Ghost Ship
===Friendlies===
</gallery>
*[[Merchant Gargoyle]]
 
*[[Vulture]]
===''Walkthrough by [https://www.gamefaqs.com/community/Mirrorstar/contributions Mirrorstar]''===
===Enemies===
Welcome to what is, in my opinion, the nastiest area of the
*[[Pirate Crew]]
game.
*[[Pirate Officers]]
 
To your left, you will see a blue hand and the FIRST BOOK.
The first skeletons you fight are ones that do not count
towards your Chalice and they reset if you leave the area
and return. There are more such skeletons.
 
At first, walk to the right. Look around yourself. Above,
you will see skeletons on the floor and one skeleton, in a
blue coat, walking. The one in the blue coat is the officer.
Kill him and the rest will die, so to speak. Otherwise, the
rest can come back after you kill them. You also need to
kill the officer to get any of them to appear in your
Chalice.
 
Go left and up a ramp. This allows you to go up a ramp to
the right. Pick up the MOON RUNE. Walk back down both ramps
and return to where you started. Walk into the blue hand to
use the Moon Rune and enter the doorway.
 
This room also has an officer to kill. Pick up the ENERGY
VIAL and the STAR RUNE. There is also a MERCHANT GARGOYLE
here. Leave the room.
 
Walk to the right. Walk up so that you can go right and
approach the trap doors which are opening and closing. If
you want to cross without falling into the holes, time your
jumps for when the door you want to land on is closing.
Also, notice the beams in-between the doors. You can stand
on them. So, try to stay on them if possible. However, feel
free to drop down into one of the holes.
 
You will drop into a room with rolling barrels. Here you
will find a BAG OF COINS and a chest with a SILVER SHIELD.
Time your passage so that you avoid the barrels. Walk up the
ramp and out of this room. This puts you on the other side
of the trap doors.
 
You will be back on the top deck again and at more rolling
barrels. You can jump over the barrels as well as dodge
them. Run to the right as far as you can, then run down and
over to the right to get a BAG OF COINS. Go back to the
left, go up part of the way, and go to the right to find a
FOUNTAIN. Continue up all the way and go to the right to
walk into the yellow hand and use the Star Rune. This opens
a doorway. Drop down as soon as you can and kill the
officer. This will open up a way for you in the lower right.
 
Be careful not to fall off of the side of the ship and into
the void as that will drain your life meter. Here are four
cannons. Walk past them, one at a time, making sure you time
your movements so that they do not hit you. Then, you will
find the CHAOS RUNE. Walk back past the four cannons to
where you last fought an officer. Walk into the red hand to
use the Chaos Rune.
 
This leads you to some netting. First, drop down to below
the netting.
 
You land right next to the officer, so kill him. Walk out of
the room on the right. You will find yourself on a suspended
walkway. On this walkway, you will find a BAG OF COINS, an
ENERGY VIAL, and another ENERGY VIAL. While you are here,
press and hold L2 and R2 and look up. You should see the
paddles turning above you.
 
Return back into the room below the netting. In the left
side of the room, jump on the large crates to go to the
upper left corner. Then, jump into the doorway that leads to
the next room.
 
There are huge cannons in this room which you must pass. For
the first one, after it fires, run towards it and drop into
the hole in the floor. Wait until it fires again, then jump
out of the hole and run past it. The second one is firing
too high to hit you while you are on the floor. But, you
have to jump over two obstacles, so time your jumping well.
You can pick up an ENERGY VIAL as you walk through here.
There is no help for the third cannon. After it fires, run
and press the Triangle button to do the Daring Dash which
allows you to run faster for a moment. Do the same for the
last cannon. You will then find a CHEST OF COINS. Walk up
the ramp to exit this room.
 
You will return to where you used the Chaos Rune. This time,
use the netting to cross. Think of the squares of the
netting like trampolines. The more you jump on them, the
higher you will jump. The higher you jump, the more of a
chance you have of making it to the next square. Dan does
cast a bit of a shadow and it can help you tell where he
will land. You want to make your way to the upper square of
netting on the far right. Once there, turn the camera angle
so you can line yourself up with the exit properly. Then,
jump as high as you can and push towards the mast to jump up
onto that level.
 
(There is more than one way to cross over this next area. If
you fall from the paddles or the swinging boards, you will
either fall into the void and lose what is in your life
meter, or you will fall to the suspended walkway.)
 
If you go down all the way from the mast, though try to make
sure you do not fall into the void, you will find cannons
which fire outside of the ship. There are doors that open
and allow them to fire. The first door opens and closes
slowly. The middle door opens and closes at a medium speed.
The last door opens and closest quickly. If timed well, you
can do walking jumps from one to the other to make your way
across. (My suggestion is to make sure the first door comes
up first and the middle door is just coming up as you try to
jump across.) This brings you to a FOUNTAIN. From there,
start close to the side near the paddles and do a walking
jump onto one of the turning paddles.
 
If you would rather not go that way, from the mast, go up
all the way. Then, when the swinging board is close enough,
do a walking jump to the right and onto it. Then, you can
turn the camera angle if it helps. When the first board is
close enough to the next board, do a walking jump onto the
next one. When the second one is close enough to the third
board, do a walking jump to the third one. From here, you
can drop onto one of the turning paddles.
 
(While on a paddle, you can jump up onto the area with the
Fountain.)
 
You should see an area with steps. From the paddle, walk to
that area. No jump is required. Kill the four skeletons and
the barrier will break allowing you access to another
officer. Kill him and the doorway will open to the boss.
Notice on the level where you killed the first four
skeletons, there is a MERCHANT GARGOYLE.
 
Go back down the steps and walk onto one of the paddles. On
the other side, the paddles come close to an elevator. Jump
into the elevator. Jumping while inside the elevator will
make it go up and down. With the elevator raised, do a
walking jump to the right and onto a walkway. Run all the
way to the end and kill the officer. Also, pick up the
ENERGY VIAL. Then, you should be able to collect the
Chalice. Do a walking jump back into the elevator. This
time, with the elevator raised, do a walking jump to the
left. You will find an ENERGY VIAL and the CHALICE. Do a
walking jump back to the elevator. With the elevator raised,
do a walking jump to the right. Walk right all the way and
drop off the end.
 
This puts you back where you were. Read the SECOND BOOK,
then go through the doorway to the boss.
 
The door will close behind you. In the chest, you find a
CLUB. Stand with the tip of the Club in the fire to light
it. Stand with the fire of the Club at the back of a
cannon to fire the cannon. There are two cannons you can
fire, and you must light them each time you want to fire one
shot. If you just stand there with your lit Club, the cannon
will fire repeatedly. Try to time your shots so that they
hit the Ship's Captain who is walking back and forth. If the
fire goes out on your Club, light it again.
 
If the skeletons attack, equip the Magic Sword and run
around slashing at them until they are all on the floor.
Then, resume lighting the cannons until they attack again.
Repeat the process until the Ship Captain has been defeated.
 
Once defeated, the door will open so that you can go back
out into the ship. The blockage will also have been removed
so that you can exit this level by taking control of the
ship.


===Boss===
*[[Ghost Ship Captain]]
==Inventory==
{{Empty section}}
==Intermissions==
{{Empty section}}
==Books==
==Books==
{{Template:Main|MediEvil_books|l1=MediEvil books}}
{{Main|Books in MediEvil}}
=====Book 1=====
===Book 1===
Most of the crew seem to be under the control of a few officers - without them they'd be like headless chickens...
Most of the crew seem to be under the control of a few officers - without them they'd be like headless chickens...


=====Book 2=====
===Book 2===
The Ghost Ship Captain is as tough as old sea boots!
The Ghost Ship Captain is as tough as old sea boots!


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==Gallery==
==Gallery==
<gallery columns="4" orientation="portrait" spacing="small" widths="150" hideaddbutton="true" bordercolor="accent" captionsize="medium" captionalign="center">
{{Empty section}}
GS2.PNG
==In other languages==
GS7.PNG
===''MediEvil'' (1998 original)===
GS3.PNG
{{Empty section|Languages}}
GS5.PNG
===''MediEvil'' (2019 remake)===
GS.PNG
{{OtherLanguages
GS6.PNG
|ar = ”سفينة الأشباح”
GS8.PNG
|arR ="sfinat al'ashbahi"
GS4.PNG
|bg = Корабът-призрак
</gallery>
|bgR =Korabŭt-prizrak
 
|cz = Loď duchů
{{Tabview end}}
|da = Spøgelsesskibet
|de = Das Geisterschiff
|el = Το Πλοίο-Φάντασμα
|elR =To Ploío-Fántasma
|es = El Barco fantasma
|esMX = El Barco Fantasma
|fi = Aavelaiva
|fr = Le Vaisseau Fantôme
|hr = Brod duhova
|hu = A kísértethajó
|it = Il Vascello fantasma
|ja = 海賊船
|jaR =Kaizoku-sen
|jaM = Pirate Ship
|nl = Het spookschip
|no = Spøkelsesskipet
|pl = Statek widmo
|pt = Navio Fantasma
|ptBR = O Navio Fantasma
|ro = Vasul Fantomă
|ru = Корабль-призрак
|ruR =Korabl'-prizrak
|sv = Spökskeppet
|tr = Hayalet Gemi
}}
==Navigation==
{{MediEvil levels}}
{{MediEvil levels}}
{{DEFAULTSORT:Ghost Ship, The}}
[[Category:Levels]]
[[Category:Levels]]
[[Category:MediEvil levels]]
[[Category:Levels in MediEvil]]