The Museum: Difference between revisions

34 bytes removed ,  27 January 2015
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[[Dan]] is awoken on his tomb and introduced to [[Winston]], the helpful ghost, who advises Dan to find some weapons in the museum...
[[Dan]] is awoken on his tomb and introduced to [[Winston]], the helpful ghost, who advises Dan to find some weapons in the museum...


Run directly from Dan's tomb into the room opposite the hallway. Stand in front of the central glass cabinet and press the [[File:PSB-X.png]] button; Dan will remove his own [[arm]]. Press the [[File:PSB-X.png]] button again and Dan will hit the cabinet with his arm, smashing the glass. Move forward and collect the [[Small Sword|sword]]. Return back into the corridor and turn left, and follow the corridor into the large room with central 'ancient tomb'. Using the sword, chop up the resident [[zombies]], then go inside the central tomb and collect the [[Museum Key]].
Run directly from Dan's tomb into the room opposite the hallway. Stand in front of the central glass cabinet and press the {{button|X}} button; Dan will remove his own [[arm]]. Press the {{button|X}} button again and Dan will hit the cabinet with his arm, smashing the glass. Move forward and collect the [[Small Sword|sword]]. Return back into the corridor and turn left, and follow the corridor into the large room with central 'ancient tomb'. Using the sword, chop up the resident [[zombies]], then go inside the central tomb and collect the [[Museum Key]].


Exit the large room through the rear left archway, and run forward into the next room. Be careful - this room is guarded by huge [[Green Knights]] which smash out of their display cases. Dispose of these characters using your trusty sword. (Hint: attack them from behind to avoid their overhead sword chop!). Collect the [[health vial]] from in front of the decorated tomb, then run up the stairs and hit the glass display case containing the [[pistol]]. Jump on top of the plinth to collect the pistol, then go to the spectral trail on top of the landing and summon Winston. He'll explain how to use the two weapon selections.
Exit the large room through the rear left archway, and run forward into the next room. Be careful - this room is guarded by huge [[Green Knights]] which smash out of their display cases. Dispose of these characters using your trusty sword. (Hint: attack them from behind to avoid their overhead sword chop!). Collect the [[health vial]] from in front of the decorated tomb, then run up the stairs and hit the glass display case containing the [[pistol]]. Jump on top of the plinth to collect the pistol, then go to the spectral trail on top of the landing and summon Winston. He'll explain how to use the two weapon selections.
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Run into the middle of the room where you'll encounter the terrifying [[Tyrannosaurus Wrecks]] and three vicious [[Bonasaurs]], which you must then destroy. Avoid getting too close. Shoot them with your pistol by aiming towards them until your green targeting trail hovers over each one. When they are destroyed, the Tyrannosaurus Wrecks will return, causing a statue to topple over - creating a ramp in the process! Run up the ramp to the top, collect the money bag and then stand in the health fountain to top up Dan's strength.
Run into the middle of the room where you'll encounter the terrifying [[Tyrannosaurus Wrecks]] and three vicious [[Bonasaurs]], which you must then destroy. Avoid getting too close. Shoot them with your pistol by aiming towards them until your green targeting trail hovers over each one. When they are destroyed, the Tyrannosaurus Wrecks will return, causing a statue to topple over - creating a ramp in the process! Run up the ramp to the top, collect the money bag and then stand in the health fountain to top up Dan's strength.


Go through the central door on the landing, and Dan will be faced with two '[[Musket Knight]]s' that he must destroy. Shoot them with your pistol and duck behind the central display case as cover against their shot, or defend with the shield pressing the [[File:PSB-T.png]] button to deflect their shot. Exit the area through the door opposite the entrance, and run along the landing and summon Winston. He will explain about the [[The Spiv|Spivs]] that cane be used for services and provisions. Move Dan in front of the Spiv and press the [[File:PSB-X.png]] button, and the Spiv will open his coat offering provisions. Take this opportunity to top up the pistol with bullets.
Go through the central door on the landing, and Dan will be faced with two '[[Musket Knight]]s' that he must destroy. Shoot them with your pistol and duck behind the central display case as cover against their shot, or defend with the shield pressing the {{button|T}} button to deflect their shot. Exit the area through the door opposite the entrance, and run along the landing and summon Winston. He will explain about the [[The Spiv|Spivs]] that cane be used for services and provisions. Move Dan in front of the Spiv and press the {{button|X}} button, and the Spiv will open his coat offering provisions. Take this opportunity to top up the pistol with bullets.


Run down the stairs to the landing, where you'll come across some more Bonasaurs. Destroy these as before, and continue into the room at the bottom of the stairs with the central hallway cannon display. To either side of this room are two exits: to the left is the garden; to the right is another gallery in the museum. In the garden, Dan is confronted with some zombies guarding a chest. Smash the chest to collect a [[Cannon Ball]], then return to the central hallway (in this area you'll also find a [[Fountain of Rejuvenation|health fountain]] and the [[Chalice of Souls]]. If you've killed enough enemies you can collect the chalice or else return here later to pick it up).
Run down the stairs to the landing, where you'll come across some more Bonasaurs. Destroy these as before, and continue into the room at the bottom of the stairs with the central hallway cannon display. To either side of this room are two exits: to the left is the garden; to the right is another gallery in the museum. In the garden, Dan is confronted with some zombies guarding a chest. Smash the chest to collect a [[Cannon Ball]], then return to the central hallway (in this area you'll also find a [[Fountain of Rejuvenation|health fountain]] and the [[Chalice of Souls]]. If you've killed enough enemies you can collect the chalice or else return here later to pick it up).
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In the next room opposite the garden, there are two Green Knights in display cases, and a Musket Knight patrolling the area. Destroy these as before, and collect the [[Torch]] from in front of the display cases towards the rear of the room.
In the next room opposite the garden, there are two Green Knights in display cases, and a Musket Knight patrolling the area. Destroy these as before, and collect the [[Torch]] from in front of the display cases towards the rear of the room.


Return to the central hallway, go over to the cannon, and stand behind and facing it. Press the SELECT button to access the [[:category:MediEvil 2 inventory|Inventory]], highlight the cannonball and press the [[File:PSB-X.png]] button to load the cannonball in to the cannon. Walk over to the burning torch hanging from the wall, then select the torch from Dan's Inventory and use the flames from the wall-torch to light it. Return to the cannon and use the torch to ignite it.
Return to the central hallway, go over to the cannon, and stand behind and facing it. Press the SELECT button to access the [[:category:MediEvil 2 inventory|Inventory]], highlight the cannonball and press the {{button|X}} button to load the cannonball in to the cannon. Walk over to the burning torch hanging from the wall, then select the torch from Dan's Inventory and use the flames from the wall-torch to light it. Return to the cannon and use the torch to ignite it.


Enter the exhibition of Creatures of Myths and Legend. Climb up the balcony and run around to collect the key. The musket knights are best tackled from up here, with the Pistol. Climb down and use the key to open the door.
Enter the exhibition of Creatures of Myths and Legend. Climb up the balcony and run around to collect the key. The musket knights are best tackled from up here, with the Pistol. Climb down and use the key to open the door.
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Head through the opening and you'll find yourself in a new area with piping overhead. Take the stairs to the floor and head to the back of the room. There's a soothing health fountain here. There's also another Chest of Gold tucked in between these two stacks of crates. Jump up the stairs where the health fountain was and slowly make your way across the pipe to the junction ahead. In front of you is a health vial and to the left and right are Chests of Gold - score!
Head through the opening and you'll find yourself in a new area with piping overhead. Take the stairs to the floor and head to the back of the room. There's a soothing health fountain here. There's also another Chest of Gold tucked in between these two stacks of crates. Jump up the stairs where the health fountain was and slowly make your way across the pipe to the junction ahead. In front of you is a health vial and to the left and right are Chests of Gold - score!


Slowly follow the pipe around to the right side (rotate the camera with the [[File:L2.png]] and [[File:R2.png]] buttons to obtain the best angle), grabbing the first Chest of Gold and another one at the far end.
Slowly follow the pipe around to the right side (rotate the camera with the {{button|L2}} and {{button|R2}} buttons to obtain the best angle), grabbing the first Chest of Gold and another one at the far end.


Now head back (or drop off and take the stairs again) to the junction and follow it around (grabbing the Chest of Gold in the process) to the next stack of crates. From here, carefully jump across the next walkway, then take it to the large hole. Jump on it and see where we land.
Now head back (or drop off and take the stairs again) to the junction and follow it around (grabbing the Chest of Gold in the process) to the next stack of crates. From here, carefully jump across the next walkway, then take it to the large hole. Jump on it and see where we land.
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