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=Test=
This page lists all the '''music in ''[[MediEvil]]''''' as it appears in the game's [[Cheats in MediEvil|cheat menu]]. All tracks were composed by [[Andrew Barnabas]] and [[Paul Arnold]].
==Test==
 
==Test==
==0==
==TEST==
{{#ev:youtube|https://www.youtube.com/watch?v=fWU7D9Kf5Vw|dimensions=260}} Track '''0''', also known as '''IG1A''' and '''The Awakening''', is used in [[Dan's Crypt]], [[The Graveyard]], [[Inside The Asylum]] and [[The Lake]] levels. It has a runtime of 2:11. It was released as part of the ''[[Les musiques de MediEvil]]'' soundtrack CD.
==Test==
{{clr}}
==Test==
==1==
==TEST==
Track '''1''', also known as '''IG2A''' and '''Quest for Vengeance''', is used in the [[Return to the Graveyard]] and [[The Pumpkin Serpent]]. It has a runtime of 2:09. It was released as part of the ''Les musiques de MediEvil'' soundtrack CD.
=Test2=
{{clr}}
==Test==
==2==
==Test==
Track '''2''', also known as '''IG3''', is used in [[The Ant Caves]]. It has a runtime of 2:11.
==TEST==
{{clr}}
==Test==
==3==
==Test==
Track '''3''', also known as '''IG7''' and '''A Difficult Path''', is used in [[Scarecrow Fields]]. It has a runtime of 2:07. It was released as part of the ''Les musiques de MediEvil'' soundtrack CD.
==TEST==
{{clr}}
==4==
Track '''4''', also known as '''IG11''' and '''Enchanted Wood''', is used in [[The Enchanted Earth]] and [[The Sleeping Village]] levels. It has a runtime of 2:07. It was released as part of the ''Les musiques de MediEvil'' soundtrack CD.
{{clr}}
==5==
Track '''5''', also known as '''IG12''' and '''Desecrated Church''', is used in [[The Hilltop Mausoleum]] level. It has a runtime of 2:13. It was released as part of the ''Les musiques de MediEvil'' soundtrack CD.
 
Desecrated Church was the name of The Hilltop Mausoleum level itself, but was eventually changed due to being deemed too blasphemous for the US market.<ref>{{Cite web|site=Twitter|url=https://twitter.com/gunncomics/status/1194167329170640898|title=Jason Wilson|quote=I do remember that we even had to rename things - I remember that anything involving religion was an issue.}}</ref>
{{clr}}
==6==
Track '''6''', also known as '''IG15''' and '''City in the Clouds''', is used in [[The Haunted Ruins]] level. It has a runtime of 2:08. It was released as part of the ''Les musiques de MediEvil'' soundtrack CD.
{{clr}}
==7==
Track '''7''', also known as '''IG4''', was meant to be used in the scrapped level featuring [[Morten the Earthworm]], i.e. the original [[Inside The Asylum]] level.<ref>{{Icon|Facebook}} {{cite web|site=Facebook|title=Bob & Barn|published=14 February, 2013|url=https://www.facebook.com/permalink.php?story_fbid=334745673310433&id=120203904708266}}</ref>{{dead link}} However, it remains unused in the final game. It has a runtime of 1:53.
{{clr}}
==8==
Track '''8''', also known as '''IG5A''' and '''Dan's Waltz''', is used in the [[Cemetery Hill]] and [[The Entrance Hall]] levels. It has a runtime of 2:03. It was released as part of the ''Les musiques de MediEvil'' soundtrack CD.
{{clr}}
===9===
{{Infobox song
|name=9
|aka= Morten's Dance, IG8A
|song=
|length= 1:58}}
Track '''9''', also known as '''IG8A''' and '''Morten's Dance''', is used in the [[Pumpkin Gorge]] level. It has a runtime of 1:58. It was released as part of the ''Les musiques de MediEvil'' soundtrack CD.
{{clear}}
===10===
{{Infobox song
|name=10
|aka= IG10
|song=
|length= 2:01}}
'''Track 10''' is used in [[The Time Device]] and [[Zarok's Lair]] (outside of the battle arena) levels.
{{clear}}
===11===
{{Infobox song
|name=11
|aka= Options, OPT
|song=
|length= 1:53}}
'''Track 11''' is used in the [[Title Level (MediEvil)|Title Level]].
{{clear}}
===12===
{{Infobox song
|name=12
|aka= Hall of Heroes, HOH
|song=
|length= 2:03}}
'''Track 12''' is used in the [[Hall of Heroes]] level.
{{clear}}
===13===
{{Infobox song
|name=13
|aka= Introduction, INTN
|song=
|length= 1:15}}
'''Track 13''' is used in the [[Credits (MediEvil)|Credits]] level.
{{clear}}
===14===
{{Infobox song
|name=14
|aka= Land Map, MAP
|song=
|length= 1:04}}
'''Track 14''' is used in the [[Land Map]] level.
{{clear}}
===15===
{{Infobox song
|name=15
|aka= Triumph in Death, Zarok's Lair 3, Credits, CRED
|song=
|length= 2:41}}
'''Track 15''' is used in the [[Credits (MediEvil)|Credits]] level.
{{clear}}
===16===
{{Infobox song
|name=16
|aka= GBOSS
|song=
|length= 2:13}}'''Track 16''' is used during boss fights in the game.
{{clear}}
===17===
{{Infobox song
|name=17
|aka= IG6
|song=  
|length= 2:15}}
'''Track 17''' is used in the [[Pools Of The Ancient Dead]] and [[The Gallows Gauntlet]] levels.
{{clear}}
===18===
{{Infobox song
|name=18
|aka= IG9
|song=  
|length= 2:23}}
'''Track 18''' is used in [[The Asylum Grounds]] level.
{{clear}}
===19===
{{Infobox song
|name=19
|aka= IG13
|song=  
|length= 2:17}}
'''Track 19''' is used in [[The Ghost Ship]] level.
{{clear}}
===20===
{{Infobox song
|name=20
|aka= Journey through the Crystal Caves, Crystal Caves, IG14
|song=  
|length= 2:17}}
'''Track 20''' is used in [[The Crystal Caves]] level.
{{clear}}
===21===
{{Infobox song
|name=21
|aka= Zarok Boss, ZBOSS
|song=  
|length= 2:40}}
'''Track 21''' is used in [[Zarok's Lair]] level during [[Zarok's Beast Transformation|Zarok]]'s boss fight.
{{clear}}
===22===
{{Infobox song
|name=22
|aka= Jingle 1, J1
|song=
|length= 0:07}}
'''Jingle 1''' is one of the jingles played at the beginning of a level.
{{clear}}
===23 (UNUSED)===
{{Infobox song
|name=23
|aka= Jingle 2, J2
|song=  
|length= 0:07}}
'''Jingle 2''' is one of the jingles left unused.
{{clear}}
===24===
{{Infobox song
|name=24
|aka= Jingle 3 , J3
|song=  
|length= 0:07}}
'''Jingle 3''' is one of the jingles played at the beginning of a level.
{{clear}}
===25 (UNUSED)===
{{Infobox song
|name=25
|aka= Jingle 4, J4
|song=
|length= 0:07}}
''''Jingle 4''' is one of the jingles left unused.
{{clear}}
===26===
{{Infobox song
|name=26
|aka= Jingle 5, J5
|song=
|length= 0:07}}
'''Jingle 5''' is played after defeating a boss.
{{clear}}
===27===
{{Infobox song
|name=27
|aka= Jingle 6, J6
|song=
|length= 0:07}}
'''Jingle 6''' is one of the jingles played at the beginning of a level.
{{clear}}
===28===
{{Infobox song
|name=28
|aka= Jingle 7, J7
|song=
|length= 0:07}}'''Jingle 7''' can be heard in the background of the [[Music in MediEvil#12|Hall of Heroes]] track. However, it is part of the track and the separate jingle is never played anywhere in the game, with the exception of the Italian ([[MediEvil/SCES-01494|SCES-01494]]) and Spanish ([[MediEvil/SCES-01495|SCES-01495]]) releases, where it replaces the [[Music in MediEvil#37|Game Over]] jingle.
{{clear}}
===29 (UNUSED)===
{{Infobox song
|name=29
|aka= Jingle 8, J8
|song=
|length= 0:07}}
'''Jingle 8''' is one of the jingles left unused.
{{clear}}
===30 (UNUSED)===
{{Infobox song
|name=30
|aka= Jingle 9, J9
|song=
|length= 0:07}}
'''Jingle 9''' is one of the jingles left unused.
{{clear}}
===31 (UNUSED)===
{{Infobox song
|name=31
|aka= Jingle 10, J10
|song=
|length= 0:07}}
'''Jingle 10''' is one of the jingles left unused.
{{clear}}
===32===
{{Infobox song
|name=32
|aka= Jingle 11, J11
|song=
|length= 0:07}}
'''Jingle 11''' is one of the jingles played at the beginning of a level.
{{clear}}
===33 (UNUSED)===
{{Infobox song
|name=33
|aka= Jingle 12, J12
|song=
|length= 0:07}}
'''Jingle 12''' is one of the jingles left unused. Soundwise, the jingle is reminiscent of [[Music in MediEvil#2|IG3]].
{{clear}}
===34 (UNUSED)===
{{Infobox song
|name=34
|aka= Jingle 13, J13
|song=
|length= 0:07}}
'''Jingle 13''' is one of the jingles left unused. Soundwise, the jingle is reminiscent of [[Music in MediEvil#7|IG4]].
{{clear}}
===35===
{{Infobox song
|name=35
|aka= Jingle 14, J14
|song=
|length= 0:07}}
'''Jingle 14''' is one of the jingles played at the beginning of a level.
{{clear}}
===36 (UNUSED)===
{{Infobox song
|name=36
|aka= Jingle 15, J15
|song=
|length= 0:07}}
'''Jingle 15''' is one of the jingles left unused. Soundwise, the jingle is reminiscent of [[Music in MediEvil#9|Morten's Dance]].
{{clear}}
===37===
{{Infobox song
|name=37
|aka= Game Over, GOVR
|song=
|length= 0:06}}
'''Track 22''' is used if Daniel dies (again). In the Italian and Spanish versions, it is replaced by [[Music in MediEvil#28|Jingle 7]].
{{clear}}
==Demo tracklist==
This section lists all the music tracks used in early demo versions of the game.
===1G14 (Demo)===
{{Infobox song
|name=1G14
|song=
|length=0:40
}}A shorter version of '''IG14''' ('''Journey through the Crystal Caves'''). In the ''[[MediEvil Rolling Demo]]'', the track was used in [[The Hilltop Mausoleum (Rolling Demo)|The Hilltop Mausoleum]], [[The Haunted Ruins (Rolling Demo)|The Haunted Ruins]], and [[The Ghost Ship (Rolling Demo)|The Ghost Ship]] levels. In the ''[[MediEvil 0.32 Demo]]'', the track was used in the title level.
{{clear}}
===1G7 (Demo)===
{{Infobox song
|name=1G7
|song=
|length=0:42
}}A shorter version of '''1G7''' ('''A difficult path'''). In the ''MediEvil Rolling Demo'', the track was used in [[The Graveyard (Rolling Demo)|The Graveyard]] and [[The Asylum Grounds (Rolling Demo)|The Asylum Grounds]]. In the ''MediEvil 0.32 Demo'', the track was used in The Graveyard, Cemetery Hill, and the [[Stained Glass Demon]]'s boss fight.
{{clear}}
===1G1A (Demo)===
{{Infobox song
|name=1G1A
|song=
|length=0:42
}}A shorter version of '''1G1A''' ('''Dan's Awakening'''). In the ''MediEvil Rolling Demo'', the track was used for [[The Ant Caves (Rolling Demo)|The Ant Caves]], [[The Sleeping Village (Rolling Demo)|The Sleeping Village]], and [[Pools of the Ancient Dead (Rolling Demo)|Pools of the Ancient Dead]]. This track was not used in the ''MediEvil 0.32 Demo'' but can be located within the game files.
{{clear}}
===1G2A (Demo)===
{{Infobox song
|name=1G2A
|song=
|length=0:42
}}A shorter version of '''1G2A''' ('''Quest for Vengeance'''). In the ''MediEvil Rolling Demo'', the track was used in [[Scarecrow Fields (Rolling Demo)|Scarecrow Fields]] and [[Pumpkin Gorge (Rolling Demo)|Pumpkin Gorge]] levels. In the ''MediEvil 0.32 Demo'', the track was used in The Hilltop Mausoleum.
{{clear}}
==See also==
*[[Leitmotif]]
==References==
{{Reflist}}