User:DansFriend/Sandbox: Difference between revisions

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{{Pagination|[[User:DansFriend/Sandbox|Test]]|[[Zarok]]|[[Sir Daniel Fortesque]]}}
This page lists all the '''music in ''[[MediEvil]]''''' as it appears in the game's [[Cheats in MediEvil|cheat menu]]. All tracks were composed by [[Andrew Barnabas]] and [[Paul Arnold]].
This page lists all the '''music in ''[[MediEvil]]''''' as it appears in the game's [[Cheats in MediEvil|cheat menu]]. All tracks were composed by [[Andrew Barnabas]] and [[Paul Arnold]].


==0==
==0==
Track '''0''', also known as '''IG1A''' and '''The Awakening''', is used in [[Dan's Crypt (MediEvil)|Dan's Crypt]], [[The Graveyard (MediEvil)|The Graveyard]], [[Inside the Asylum (MediEvil)|Inside the Asylum]] and [[The Lake]] levels. It has a runtime of 2:11. It was released as part of the ''[[Les musiques de MediEvil]]'' soundtrack CD.
{{#ev:youtube|https://www.youtube.com/watch?v=fWU7D9Kf5Vw|dimensions=260}} Track '''0''', also known as '''IG1A''' and '''The Awakening''', is used in [[Dan's Crypt]], [[The Graveyard]], [[Inside The Asylum]] and [[The Lake]] levels. It has a runtime of 2:11. It was released as part of the ''[[Les musiques de MediEvil]]'' soundtrack CD.
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==1==
==1==
Track '''1''', also known as '''IG2A''' and '''Quest for Vengeance''', is used in the [[Return to the Graveyard (MediEvil)|Return to the Graveyard]] and [[The Pumpkin Serpent]]. It has a runtime of 2:09. It was released as part of the ''Les musiques de MediEvil'' soundtrack CD.
Track '''1''', also known as '''IG2A''' and '''Quest for Vengeance''', is used in the [[Return to the Graveyard]] and [[The Pumpkin Serpent]]. It has a runtime of 2:09. It was released as part of the ''Les musiques de MediEvil'' soundtrack CD.
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==2==
==2==
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==3==
==3==
Track '''3''', also known as '''IG7''' and '''A Difficult Path''', is used in [[Scarecrow Fields (MediEvil)|Scarecrow Fields]]. It has a runtime of 2:07. It was released as part of the ''Les musiques de MediEvil'' soundtrack CD.
Track '''3''', also known as '''IG7''' and '''A Difficult Path''', is used in [[Scarecrow Fields]]. It has a runtime of 2:07. It was released as part of the ''Les musiques de MediEvil'' soundtrack CD.
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==4==
==4==
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==7==
==7==
Track '''7''', also known as '''IG4''', was meant to be used in the scrapped level featuring [[Morten the Earthworm]], i.e. the original [[Inside the Asylum (MediEvil)|Inside the Asylum]] level.<ref>{{Icon|Facebook}} {{cite web|site=Facebook|title=Bob & Barn|published=14 February, 2013|url=https://www.facebook.com/permalink.php?story_fbid=334745673310433&id=120203904708266}}</ref> However, it remains unused in the final game. It has a runtime of 1:53.
Track '''7''', also known as '''IG4''', was meant to be used in the scrapped level featuring [[Morten the Earthworm]], i.e. the original [[Inside The Asylum]] level.<ref>{{Icon|Facebook}} {{cite web|site=Facebook|title=Bob & Barn|published=14 February, 2013|url=https://www.facebook.com/permalink.php?story_fbid=334745673310433&id=120203904708266}}</ref>{{dead link}} However, it remains unused in the final game. It has a runtime of 1:53.
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==8==
Track '''8''', also known as '''IG5A''' and '''Dan's Waltz''', is used in the [[Cemetery Hill]] and [[The Entrance Hall]] levels. It has a runtime of 2:03. It was released as part of the ''Les musiques de MediEvil'' soundtrack CD.
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===9===
{{Infobox song
|name=9
|aka= Morten's Dance, IG8A
|song=
|length= 1:58}}
Track '''9''', also known as '''IG8A''' and '''Morten's Dance''', is used in the [[Pumpkin Gorge]] level. It has a runtime of 1:58. It was released as part of the ''Les musiques de MediEvil'' soundtrack CD.
{{clear}}
===10===
{{Infobox song
|name=10
|aka= IG10
|song=
|length= 2:01}}
'''Track 10''' is used in [[The Time Device]] and [[Zarok's Lair]] (outside of the battle arena) levels.
{{clear}}
===11===
{{Infobox song
|name=11
|aka= Options, OPT
|song=
|length= 1:53}}
'''Track 11''' is used in the [[Title Level (MediEvil)|Title Level]].
{{clear}}
===12===
{{Infobox song
|name=12
|aka= Hall of Heroes, HOH
|song=
|length= 2:03}}
'''Track 12''' is used in the [[Hall of Heroes]] level.
{{clear}}
===13===
{{Infobox song
|name=13
|aka= Introduction, INTN
|song=
|length= 1:15}}
'''Track 13''' is used in the [[Credits (MediEvil)|Credits]] level.
{{clear}}
===14===
{{Infobox song
|name=14
|aka= Land Map, MAP
|song=
|length= 1:04}}
'''Track 14''' is used in the [[Land Map]] level.
{{clear}}
===15===
{{Infobox song
|name=15
|aka= Triumph in Death, Zarok's Lair 3, Credits, CRED
|song=
|length= 2:41}}
'''Track 15''' is used in the [[Credits (MediEvil)|Credits]] level.
{{clear}}
===16===
{{Infobox song
|name=16
|aka= GBOSS
|song=
|length= 2:13}}'''Track 16''' is used during boss fights in the game.
{{clear}}
===17===
{{Infobox song
|name=17
|aka= IG6
|song=
|length= 2:15}}
'''Track 17''' is used in the [[Pools Of The Ancient Dead]] and [[The Gallows Gauntlet]] levels.
{{clear}}
===18===
{{Infobox song
|name=18
|aka= IG9
|song=
|length= 2:23}}
'''Track 18''' is used in [[The Asylum Grounds]] level.
{{clear}}
===19===
{{Infobox song
|name=19
|aka= IG13
|song=
|length= 2:17}}
'''Track 19''' is used in [[The Ghost Ship]] level.
{{clear}}
===20===
{{Infobox song
|name=20
|aka= Journey through the Crystal Caves, Crystal Caves, IG14
|song=
|length= 2:17}}
'''Track 20''' is used in [[The Crystal Caves]] level.
{{clear}}
===21===
{{Infobox song
|name=21
|aka= Zarok Boss, ZBOSS
|song=
|length= 2:40}}
'''Track 21''' is used in [[Zarok's Lair]] level during [[Zarok's Beast Transformation|Zarok]]'s boss fight.
{{clear}}
===22===
{{Infobox song
|name=22
|aka= Jingle 1, J1
|song=
|length= 0:07}}
'''Jingle 1''' is one of the jingles played at the beginning of a level.
{{clear}}
===23 (UNUSED)===
{{Infobox song
|name=23
|aka= Jingle 2, J2
|song=
|length= 0:07}}
'''Jingle 2''' is one of the jingles left unused.
{{clear}}
===24===
{{Infobox song
|name=24
|aka= Jingle 3 , J3
|song=
|length= 0:07}}
'''Jingle 3''' is one of the jingles played at the beginning of a level.
{{clear}}
===25 (UNUSED)===
{{Infobox song
|name=25
|aka= Jingle 4, J4
|song=
|length= 0:07}}
''''Jingle 4''' is one of the jingles left unused.
{{clear}}
===26===
{{Infobox song
|name=26
|aka= Jingle 5, J5
|song=
|length= 0:07}}
'''Jingle 5''' is played after defeating a boss.
{{clear}}
===27===
{{Infobox song
|name=27
|aka= Jingle 6, J6
|song=
|length= 0:07}}
'''Jingle 6''' is one of the jingles played at the beginning of a level.
{{clear}}
===28===
{{Infobox song
|name=28
|aka= Jingle 7, J7
|song=
|length= 0:07}}'''Jingle 7''' can be heard in the background of the [[Music in MediEvil#12|Hall of Heroes]] track. However, it is part of the track and the separate jingle is never played anywhere in the game, with the exception of the Italian ([[MediEvil/SCES-01494|SCES-01494]]) and Spanish ([[MediEvil/SCES-01495|SCES-01495]]) releases, where it replaces the [[Music in MediEvil#37|Game Over]] jingle.
{{clear}}
===29 (UNUSED)===
{{Infobox song
|name=29
|aka= Jingle 8, J8
|song=
|length= 0:07}}
'''Jingle 8''' is one of the jingles left unused.
{{clear}}
===30 (UNUSED)===
{{Infobox song
|name=30
|aka= Jingle 9, J9
|song=
|length= 0:07}}
'''Jingle 9''' is one of the jingles left unused.
{{clear}}
===31 (UNUSED)===
{{Infobox song
|name=31
|aka= Jingle 10, J10
|song=
|length= 0:07}}
'''Jingle 10''' is one of the jingles left unused.
{{clear}}
===32===
{{Infobox song
|name=32
|aka= Jingle 11, J11
|song=
|length= 0:07}}
'''Jingle 11''' is one of the jingles played at the beginning of a level.
{{clear}}
===33 (UNUSED)===
{{Infobox song
|name=33
|aka= Jingle 12, J12
|song=
|length= 0:07}}
'''Jingle 12''' is one of the jingles left unused. Soundwise, the jingle is reminiscent of [[Music in MediEvil#2|IG3]].
{{clear}}
===34 (UNUSED)===
{{Infobox song
|name=34
|aka= Jingle 13, J13
|song=
|length= 0:07}}
'''Jingle 13''' is one of the jingles left unused. Soundwise, the jingle is reminiscent of [[Music in MediEvil#7|IG4]].
{{clear}}
===35===
{{Infobox song
|name=35
|aka= Jingle 14, J14
|song=
|length= 0:07}}
'''Jingle 14''' is one of the jingles played at the beginning of a level.
{{clear}}
===36 (UNUSED)===
{{Infobox song
|name=36
|aka= Jingle 15, J15
|song=
|length= 0:07}}
'''Jingle 15''' is one of the jingles left unused. Soundwise, the jingle is reminiscent of [[Music in MediEvil#9|Morten's Dance]].
{{clear}}
===37===
{{Infobox song
|name=37
|aka= Game Over, GOVR
|song=
|length= 0:06}}
'''Track 22''' is used if Daniel dies (again). In the Italian and Spanish versions, it is replaced by [[Music in MediEvil#28|Jingle 7]].
{{clear}}
==Demo tracklist==
This section lists all the music tracks used in early demo versions of the game.
===1G14 (Demo)===
{{Infobox song
|name=1G14
|song=
|length=0:40
}}A shorter version of '''IG14''' ('''Journey through the Crystal Caves'''). In the ''[[MediEvil Rolling Demo]]'', the track was used in [[The Hilltop Mausoleum (Rolling Demo)|The Hilltop Mausoleum]], [[The Haunted Ruins (Rolling Demo)|The Haunted Ruins]], and [[The Ghost Ship (Rolling Demo)|The Ghost Ship]] levels. In the ''[[MediEvil 0.32 Demo]]'', the track was used in the title level.
{{clear}}
===1G7 (Demo)===
{{Infobox song
|name=1G7
|song=
|length=0:42
}}A shorter version of '''1G7''' ('''A difficult path'''). In the ''MediEvil Rolling Demo'', the track was used in [[The Graveyard (Rolling Demo)|The Graveyard]] and [[The Asylum Grounds (Rolling Demo)|The Asylum Grounds]]. In the ''MediEvil 0.32 Demo'', the track was used in The Graveyard, Cemetery Hill, and the [[Stained Glass Demon]]'s boss fight.
{{clear}}
===1G1A (Demo)===
{{Infobox song
|name=1G1A
|song=
|length=0:42
}}A shorter version of '''1G1A''' ('''Dan's Awakening'''). In the ''MediEvil Rolling Demo'', the track was used for [[The Ant Caves (Rolling Demo)|The Ant Caves]], [[The Sleeping Village (Rolling Demo)|The Sleeping Village]], and [[Pools of the Ancient Dead (Rolling Demo)|Pools of the Ancient Dead]]. This track was not used in the ''MediEvil 0.32 Demo'' but can be located within the game files.
{{clear}}
===1G2A (Demo)===
{{Infobox song
|name=1G2A
|song=
|length=0:42
}}A shorter version of '''1G2A''' ('''Quest for Vengeance'''). In the ''MediEvil Rolling Demo'', the track was used in [[Scarecrow Fields (Rolling Demo)|Scarecrow Fields]] and [[Pumpkin Gorge (Rolling Demo)|Pumpkin Gorge]] levels. In the ''MediEvil 0.32 Demo'', the track was used in The Hilltop Mausoleum.
{{clear}}
==See also==
*[[Leitmotif]]
==References==
==References==
{{Reflist}}
{{Reflist}}