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''[[MediEvil]]'' is a series of [[Wikipedia:hack and slash|hack and slash]] [[Wikipedia:action-adventure|action-adventure]] [[Wikipedia:video games|video games]] exclusive to [[Wikipedia:PlayStation|PlayStation]] consoles. The first three games of the series were developed by the now-defunct [[SCE Cambridge Studio]] (formerly [[Millennium Interactive]]), while the [[MediEvil (2019)|latest entry]] was developed by [[Other Ocean Interactive]]'s Emeryville studio. ''MediEvil'' is the [[Wikipedia:intellectual property|intellectual property]] of the series publisher, [[Wikipedia:Sony Interactive Entertainment|Sony Interactive Entertainment]]. The [[MediEvil (1998)|eponymous first game]], produced by [[Chris Sorrell]] and designed by [[Jason Wilson]], released on October 9, 1998.
This page lists all the '''music in ''[[MediEvil]]''''' as it appears in the game's [[Cheats in MediEvil|cheat menu]]. All tracks were composed by [[Andrew Barnabas]] and [[Paul Arnold]].


''MediEvil'' is centred around the adventures of the undead knight [[Sir Daniel Fortesque]] from the fictional kingdom of [[Gallowmere]]. The games are visually and thematically inspired by [[Wikipedia:German Expressionism|German Expressionism]], [[Wikipedia:Gothic horror|Gothic horror]], [[Wikipedia:English folklore|English folklore]], as well as late 20th century [[Wikipedia:horror films|horror films]] such as ''[[Wikipedia:The Evil Dead|The Evil Dead]]'' — the name itself, ''MediEvil'', is a portmanteau of the words "medieval" and "evil", which was the original title of the [[Wikipedia:Army of Darkness|third ''Evil Dead'' film]].
==0==
==Media==
{{#ev:youtube|https://www.youtube.com/watch?v=fWU7D9Kf5Vw|dimensions=260}} Track '''0''', also known as '''IG1A''' and '''The Awakening''', is used in [[Dan's Crypt]], [[The Graveyard]], [[Inside The Asylum]] and [[The Lake]] levels. It has a runtime of 2:11. It was released as part of the ''[[Les musiques de MediEvil]]'' soundtrack CD.
===Games===
{{clr}}
{| class="wikitable" style="width:100%;"
==1==
|+
Track '''1''', also known as '''IG2A''' and '''Quest for Vengeance''', is used in the [[Return to the Graveyard]] and [[The Pumpkin Serpent]]. It has a runtime of 2:09. It was released as part of the ''Les musiques de MediEvil'' soundtrack CD.
|-
{{clr}}
!  | Year
==2==
!  | Title
Track '''2''', also known as '''IG3''', is used in [[The Ant Caves]]. It has a runtime of 2:11.
!  | Platform
{{clr}}
|-
==3==
| style="text-align:center;" | 1998
Track '''3''', also known as '''IG7''' and '''A Difficult Path''', is used in [[Scarecrow Fields]]. It has a runtime of 2:07. It was released as part of the ''Les musiques de MediEvil'' soundtrack CD.
| ''[[MediEvil (1998)|MediEvil]]''
{{clr}}
| rowspan="2" style="text-align:center;" | PlayStation
==4==
|-
Track '''4''', also known as '''IG11''' and '''Enchanted Wood''', is used in [[The Enchanted Earth]] and [[The Sleeping Village]] levels. It has a runtime of 2:07. It was released as part of the ''Les musiques de MediEvil'' soundtrack CD.
| style="text-align:center;" | 2000
{{clr}}
| ''[[MediEvil 2]]''
==5==
|-
Track '''5''', also known as '''IG12''' and '''Desecrated Church''', is used in [[The Hilltop Mausoleum]] level. It has a runtime of 2:13. It was released as part of the ''Les musiques de MediEvil'' soundtrack CD.
|  style="text-align:center;" | 2005
 
| ''[[MediEvil: Resurrection]]''
Desecrated Church was the name of The Hilltop Mausoleum level itself, but was eventually changed due to being deemed too blasphemous for the US market.<ref>{{Cite web|site=Twitter|url=https://twitter.com/gunncomics/status/1194167329170640898|title=Jason Wilson|quote=I do remember that we even had to rename things - I remember that anything involving religion was an issue.}}</ref>
| style="text-align:center;" | PlayStation Portable
{{clr}}
|-
==6==
|style="text-align:center;" | 2019
Track '''6''', also known as '''IG15''' and '''City in the Clouds''', is used in [[The Haunted Ruins]] level. It has a runtime of 2:08. It was released as part of the ''Les musiques de MediEvil'' soundtrack CD.
| ''[[MediEvil (2019)|MediEvil]]''
{{clr}}
| style="text-align:center;" | PlayStation 4
==7==
|}
Track '''7''', also known as '''IG4''', was meant to be used in the scrapped level featuring [[Morten the Earthworm]], i.e. the original [[Inside The Asylum]] level.<ref>{{Icon|Facebook}} {{cite web|site=Facebook|title=Bob & Barn|published=14 February, 2013|url=https://www.facebook.com/permalink.php?story_fbid=334745673310433&id=120203904708266}}</ref>{{dead link}} However, it remains unused in the final game. It has a runtime of 1:53.
====Main installments====
{{clr}}
*'''''[[MediEvil (1998)|MediEvil]]''''' was first released in Europe on October 9, 1998, for the [[Wikipedia:PlayStation (console)|PlayStation]]. It follows Sir Dan, who was falsely hailed as a hero after his death, on a journey of posthumous redemption when he is accidentally resurrected by his nemesis, the evil sorcerer [[Zarok]].
==8==
*'''''[[MediEvil 2]]''''' was initially released in Europe on April 21, 2000, for the PlayStation. 500 years after his last resurrection, Sir Dan finds himself in the world of the living once again, this time in [[London|Victorian London]].
Track '''8''', also known as '''IG5A''' and '''Dan's Waltz''', is used in the [[Cemetery Hill]] and [[The Entrance Hall]] levels. It has a runtime of 2:03. It was released as part of the ''Les musiques de MediEvil'' soundtrack CD.
====Remakes====
{{clr}}
*'''''[[MediEvil: Resurrection]]''''' was first released in Europe on September 1, 2005, for the [[Wikipedia:PlayStation Portable|PlayStation Portable]]. It is a retelling of the first ''MediEvil'', featuring new characters and locations while removing some that were present in the original game.
===9===
*'''''[[MediEvil (2019)|MediEvil]]''''' was released worldwide on October 25, 2019, for the [[Wikipedia:PlayStation 4|PlayStation 4]]. It is a faithful remake of the first game in the series.
{{Infobox song
====Unrealised concepts====
|name=9
*'''''[[Fate's Arrow]]''''' was a concept for a third ''MediEvil'' entry pitched by Chris Sorrell in 2003. It would have served as a direct sequel to ''MediEvil 2'' and featured a storyline taking place 100 years prior to the first ''MediEvil''. Sixteen years later, the concept was adapted into a [[MediEvil (comic)|comic book]].
|aka= Morten's Dance, IG8A
*'''''[[A Game of Bones]]''''' was a concept for a third ''MediEvil'' game pitched in the early 2010s. It was going to take place between the first two games. The game's story would parody the first book in the ''A Song of Ice and Fire'' series, ''A Game of Thrones''.
|song=
====Abertay University student games====
|length= 1:58}}
In January 2011, students of the Professional Masters in Games Development course at [[Wikipedia:Abertay University|Abertay University]] (formerly the University of Abertay Dundee) were tasked by Sony to develop four [[Wikipedia:PS Mini|PS Mini]] game prototypes based on the ''MediEvil'' IP using Sony's proprietary [[Wikipedia:PhyreEngine|PhyreEngine]]. The projects were finished by May of the same year. None of the projects are available for public consumption.
Track '''9''', also known as '''IG8A''' and '''Morten's Dance''', is used in the [[Pumpkin Gorge]] level. It has a runtime of 1:58. It was released as part of the ''Les musiques de MediEvil'' soundtrack CD.
*'''''[[MediEvil: Boneyard]]''''' was a destruction derby combat game which featured six racers battling within an arena using charging and melee attacks.
{{clear}}
*'''''[[MediEvil: Defence o' the Damned]]''''' was a tower defence game where Sir Dan had to protect [[Gallows Town]] from [[zombies]]. Unlike the other prototypes, this project was chosen for further development as a PlayStation Move title. This version was later showcased at Dare ProtoPlay in August 2011, a games festival for showing off student games developed as part of the Dare to Be Digital competition. Despite this, Sony chose not to pursue further development of the game.
===10===
*'''''[[MediEvil: Grave Cards]]''''' was a trading card and card combat game, featuring over 90 unique cards, a deck builder, a campaign and a card merchant.
{{Infobox song
*'''''[[MediEvil: Legends]]''''' was a wave-based hack-and-slash game. The gameplay consisted of a linear set of enemy waves, each wave getting progressively harder by spawning in more enemies for longer periods of time. In addition, the final prototype contained 5 different enemy types, each with their own strengths and weaknesses.
|name=10
===Other media===
|aka= IG10
====Comic====
|song=
'''''[[MediEvil (comic)|MediEvil]]''''', also known as '''''MediEvil: The Comic Prequel''''' and '''''MediEvil: Fate's Arrow''''' is a comic that serves as both a prequel and a sequel to the ''MediEvil'' games. It is based on a 2003 concept pitch for ''MediEvil 3'' by Chris Sorrell. The digital version of the comic was released on October 25, 2019, as part of the [[Digital Deluxe Edition]] of the ''MediEvil'' remake, while a physical hardback version was published by Titan Comics on December 3, 2019.
|length= 2:01}}
====Television series====
'''Track 10''' is used in [[The Time Device]] and [[Zarok's Lair]] (outside of the battle arena) levels.
According to ''MediEvil'' developers [[Dominic Cahalin]] and Jason Wilson, a French company was interested in creating a television show based on the ''MediEvil'' universe while ''MediEvil: Resurrection'' was in development. However, the show was not produced in the end.
{{clear}}
==Gameplay==
===11===
==Development==
{{Infobox song
==Reception==
|name=11
==Legacy==
|aka= Options, OPT
|song=  
|length= 1:53}}
'''Track 11''' is used in the [[Title Level (MediEvil)|Title Level]].
{{clear}}
===12===
{{Infobox song
|name=12
|aka= Hall of Heroes, HOH
|song=
|length= 2:03}}
'''Track 12''' is used in the [[Hall of Heroes]] level.
{{clear}}
===13===
{{Infobox song
|name=13
|aka= Introduction, INTN
|song=
|length= 1:15}}
'''Track 13''' is used in the [[Credits (MediEvil)|Credits]] level.
{{clear}}
===14===
{{Infobox song
|name=14
|aka= Land Map, MAP
|song=
|length= 1:04}}
'''Track 14''' is used in the [[Land Map]] level.
{{clear}}
===15===
{{Infobox song
|name=15
|aka= Triumph in Death, Zarok's Lair 3, Credits, CRED
|song=  
|length= 2:41}}
'''Track 15''' is used in the [[Credits (MediEvil)|Credits]] level.
{{clear}}
===16===
{{Infobox song
|name=16
|aka= GBOSS
|song=
|length= 2:13}}'''Track 16''' is used during boss fights in the game.
{{clear}}
===17===
{{Infobox song
|name=17
|aka= IG6
|song=
|length= 2:15}}
'''Track 17''' is used in the [[Pools Of The Ancient Dead]] and [[The Gallows Gauntlet]] levels.
{{clear}}
===18===
{{Infobox song
|name=18
|aka= IG9
|song=
|length= 2:23}}
'''Track 18''' is used in [[The Asylum Grounds]] level.
{{clear}}
===19===
{{Infobox song
|name=19
|aka= IG13
|song=
|length= 2:17}}
'''Track 19''' is used in [[The Ghost Ship]] level.
{{clear}}
===20===
{{Infobox song
|name=20
|aka= Journey through the Crystal Caves, Crystal Caves, IG14
|song=
|length= 2:17}}
'''Track 20''' is used in [[The Crystal Caves]] level.
{{clear}}
===21===
{{Infobox song
|name=21
|aka= Zarok Boss, ZBOSS
|song=
|length= 2:40}}
'''Track 21''' is used in [[Zarok's Lair]] level during [[Zarok's Beast Transformation|Zarok]]'s boss fight.
{{clear}}
===22===
{{Infobox song
|name=22
|aka= Jingle 1, J1
|song=
|length= 0:07}}
'''Jingle 1''' is one of the jingles played at the beginning of a level.
{{clear}}
===23 (UNUSED)===
{{Infobox song
|name=23
|aka= Jingle 2, J2
|song=
|length= 0:07}}
'''Jingle 2''' is one of the jingles left unused.
{{clear}}
===24===
{{Infobox song
|name=24
|aka= Jingle 3 , J3
|song=
|length= 0:07}}
'''Jingle 3''' is one of the jingles played at the beginning of a level.
{{clear}}
===25 (UNUSED)===
{{Infobox song
|name=25
|aka= Jingle 4, J4
|song=
|length= 0:07}}
''''Jingle 4''' is one of the jingles left unused.
{{clear}}
===26===
{{Infobox song
|name=26
|aka= Jingle 5, J5
|song=
|length= 0:07}}
'''Jingle 5''' is played after defeating a boss.
{{clear}}
===27===
{{Infobox song
|name=27
|aka= Jingle 6, J6
|song=
|length= 0:07}}
'''Jingle 6''' is one of the jingles played at the beginning of a level.
{{clear}}
===28===
{{Infobox song
|name=28
|aka= Jingle 7, J7
|song=
|length= 0:07}}'''Jingle 7''' can be heard in the background of the [[Music in MediEvil#12|Hall of Heroes]] track. However, it is part of the track and the separate jingle is never played anywhere in the game, with the exception of the Italian ([[MediEvil/SCES-01494|SCES-01494]]) and Spanish ([[MediEvil/SCES-01495|SCES-01495]]) releases, where it replaces the [[Music in MediEvil#37|Game Over]] jingle.
{{clear}}
===29 (UNUSED)===
{{Infobox song
|name=29
|aka= Jingle 8, J8
|song=
|length= 0:07}}
'''Jingle 8''' is one of the jingles left unused.
{{clear}}
===30 (UNUSED)===
{{Infobox song
|name=30
|aka= Jingle 9, J9
|song=
|length= 0:07}}
'''Jingle 9''' is one of the jingles left unused.
{{clear}}
===31 (UNUSED)===
{{Infobox song
|name=31
|aka= Jingle 10, J10
|song=
|length= 0:07}}
'''Jingle 10''' is one of the jingles left unused.
{{clear}}
===32===
{{Infobox song
|name=32
|aka= Jingle 11, J11
|song=
|length= 0:07}}
'''Jingle 11''' is one of the jingles played at the beginning of a level.
{{clear}}
===33 (UNUSED)===
{{Infobox song
|name=33
|aka= Jingle 12, J12
|song=
|length= 0:07}}
'''Jingle 12''' is one of the jingles left unused. Soundwise, the jingle is reminiscent of [[Music in MediEvil#2|IG3]].
{{clear}}
===34 (UNUSED)===
{{Infobox song
|name=34
|aka= Jingle 13, J13
|song=
|length= 0:07}}
'''Jingle 13''' is one of the jingles left unused. Soundwise, the jingle is reminiscent of [[Music in MediEvil#7|IG4]].
{{clear}}
===35===
{{Infobox song
|name=35
|aka= Jingle 14, J14
|song=
|length= 0:07}}
'''Jingle 14''' is one of the jingles played at the beginning of a level.
{{clear}}
===36 (UNUSED)===
{{Infobox song
|name=36
|aka= Jingle 15, J15
|song=
|length= 0:07}}
'''Jingle 15''' is one of the jingles left unused. Soundwise, the jingle is reminiscent of [[Music in MediEvil#9|Morten's Dance]].
{{clear}}
===37===
{{Infobox song
|name=37
|aka= Game Over, GOVR
|song=
|length= 0:06}}
'''Track 22''' is used if Daniel dies (again). In the Italian and Spanish versions, it is replaced by [[Music in MediEvil#28|Jingle 7]].
{{clear}}
==Demo tracklist==
This section lists all the music tracks used in early demo versions of the game.
===1G14 (Demo)===
{{Infobox song
|name=1G14
|song=
|length=0:40
}}A shorter version of '''IG14''' ('''Journey through the Crystal Caves'''). In the ''[[MediEvil Rolling Demo]]'', the track was used in [[The Hilltop Mausoleum (Rolling Demo)|The Hilltop Mausoleum]], [[The Haunted Ruins (Rolling Demo)|The Haunted Ruins]], and [[The Ghost Ship (Rolling Demo)|The Ghost Ship]] levels. In the ''[[MediEvil 0.32 Demo]]'', the track was used in the title level.
{{clear}}
===1G7 (Demo)===
{{Infobox song
|name=1G7
|song=
|length=0:42
}}A shorter version of '''1G7''' ('''A difficult path'''). In the ''MediEvil Rolling Demo'', the track was used in [[The Graveyard (Rolling Demo)|The Graveyard]] and [[The Asylum Grounds (Rolling Demo)|The Asylum Grounds]]. In the ''MediEvil 0.32 Demo'', the track was used in The Graveyard, Cemetery Hill, and the [[Stained Glass Demon]]'s boss fight.
{{clear}}
===1G1A (Demo)===
{{Infobox song
|name=1G1A
|song=
|length=0:42
}}A shorter version of '''1G1A''' ('''Dan's Awakening'''). In the ''MediEvil Rolling Demo'', the track was used for [[The Ant Caves (Rolling Demo)|The Ant Caves]], [[The Sleeping Village (Rolling Demo)|The Sleeping Village]], and [[Pools of the Ancient Dead (Rolling Demo)|Pools of the Ancient Dead]]. This track was not used in the ''MediEvil 0.32 Demo'' but can be located within the game files.
{{clear}}
===1G2A (Demo)===
{{Infobox song
|name=1G2A
|song=
|length=0:42
}}A shorter version of '''1G2A''' ('''Quest for Vengeance'''). In the ''MediEvil Rolling Demo'', the track was used in [[Scarecrow Fields (Rolling Demo)|Scarecrow Fields]] and [[Pumpkin Gorge (Rolling Demo)|Pumpkin Gorge]] levels. In the ''MediEvil 0.32 Demo'', the track was used in The Hilltop Mausoleum.
{{clear}}
==See also==
*[[Leitmotif]]
==References==
==References==
{{Reflist}}