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==Behind the scenes== | ==Behind the scenes== | ||
===Development=== | ===Development=== | ||
{{Cut content/section}}The Jabberwocky was to feature in a [[The Silver Wood|chase level]] with [[Dan]] pursued by it. Snippets of the level can be seen in one of the game's trailers. The level was replaced with the 9AV FMV.<ref>{{cite web|url=http://web.archive.org/web/20080321020515/http://www.atomic-city.co.uk/pages/artwork/Medievil_gallery/medievil_morten_concept_design.htm|title=''MediEvil'' concept design|site=atomic-city}} Archived at the [http://archive.org/web/ Wayback Machine Internet Archive].</ref> | {{Cut content/section}} | ||
[[File:TheSilverWoods-Textures.png|thumb|The unused ingame texture files for the Jabberwocky and the cut Silver Woods level.]] | |||
In the original ''MediEvil'', the Jabberwocky was to feature in a [[The Silver Wood|chase level]] with [[Dan]] pursued by it. Snippets of the level can be seen in one of the game's earlier trailers. In the [[Rolling Demo]]'s files, some associated textures can be found but were not used for the demo. The level was replaced with the 9AV FMV.<ref>{{cite web|url=http://web.archive.org/web/20080321020515/http://www.atomic-city.co.uk/pages/artwork/Medievil_gallery/medievil_morten_concept_design.htm|title=''MediEvil'' concept design|site=atomic-city}} Archived at the [http://archive.org/web/ Wayback Machine Internet Archive].</ref> | |||
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