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}}{{LocationMediEvil|bgclass=early-gallowmere-bg|bgposition=60% -12%}}'''The Halls of Illusion''' is a level that was cut from ''[[MediEvil]].''{{Gameref|Rolling-Demo}} According to the game's producer, [[Chris Sorrell]], the level was a 'maze' featuring a lot of mirror-based puzzles. The primary enemies would have been [[Dan]]'s [[doppelgängers]] who would emerge out of the mirrors to fight him.{{Siteref|MediEvil-Boards|12662|MediEvil developers - Q&A;|May 7, 2013}}{{TwitterRef|Sorrell-Ref|1441435179042492421}} | }}{{LocationMediEvil|bgclass=early-gallowmere-bg|bgposition=60% -12%}}'''The Halls of Illusion''' is a level that was cut from ''[[MediEvil]].''{{Gameref|Rolling-Demo}} According to the game's producer, [[Chris Sorrell]], the level was a 'maze' featuring a lot of mirror-based puzzles. The primary enemies would have been [[Dan]]'s [[doppelgängers]] who would emerge out of the mirrors to fight him.{{Siteref|MediEvil-Boards|12662|MediEvil developers - Q&A;|May 7, 2013}}{{TwitterRef|Sorrell-Ref|1441435179042492421}} | ||
A very rough version of the level appears in the ''[[MediEvil ECTS Pre-Alpha]]''. No enemies or items are present in the level at this early stage, but its [[cambridge:WAD|WAD]] and [[VLO]] confirm that Dan's doppelgängers were set to appear here. | A very rough version of the level appears in the ''[[MediEvil ECTS Pre-Alpha]]''. No enemies or items are present in the level at this early stage, but its [[cambridge:WAD|WAD]] and [[cambridge:VLO|VLO]] confirm that Dan's doppelgängers were set to appear here. | ||
==In promotional materials== | ==In promotional materials== | ||
Artwork of the level appeared briefly in ''[[The Making of MediEvil]]'' feature distributed via several demo discs. | Artwork of the level appeared briefly in ''[[The Making of MediEvil]]'' feature distributed via several demo discs. |