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Level looping: Difference between revisions

→‎Specific loops: added Haunted Ruins loops
m (adjusted difficulty)
(→‎Specific loops: added Haunted Ruins loops)
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# Hold Up-Right ({{B|U|}} + {{B|R}}) and count to 6 (if you are speedrunning, use your timer for more precision).
# Hold Up-Right ({{B|U|}} + {{B|R}}) and count to 6 (if you are speedrunning, use your timer for more precision).
# Switch direction to Right ({{B|R}}). If done properly, you should land exactly 11 seconds after dropping from the platform.
# Switch direction to Right ({{B|R}}). If done properly, you should land exactly 11 seconds after dropping from the platform.
===The Haunted Ruins===
This level has two separate that can be performed in a useful way.
====Loop 1====
{{#ev:youtube|https://youtu.be/Um8xRTL_OV4?si=t1rgtyM6X8n99zc9|dimensions=260|alignment=right|||start=892&end=928}}
The first loop is easier than the second and can be a half loop if your timing and directions are right. The video for reference shows the full loop. Notice the moment when the direction is switched on the controller because the half loop was missed.
# From the start of the level, run forward (do not dash) until you reach the edge of the bridge.
# Align Sir Dan with the line in between the ground's texture.
# Perform the inventory glitch and fall forward.
# When the ground disappears from the screen, close the inventory.
# Dash Up ({{B|U}}) 7 times, wait one second, and dash again 1 or 2 times. Hold Up.
# If done properly, you will hit the half loop spot and land in a room with demons and a life fountain.
# If you see the sky flickering, you missed the half loop. Switch direction to Up-Left ({{B|U}} + {{B|L}}) and hold it.
# You will land on top of a roof by the entrance of [[King Peregrin]]'s throne room.
# Carefully align yourself to the edge of the roof over the door.
# Look for your shadow. When it disappers, you can safely drop off the roof and you will glitch through the door, into the room below.
====Loop 2====
{{#ev:youtube|https://youtu.be/Um8xRTL_OV4?si=TQFRTNydTmgmFS--|dimensions=260|alignment=right|||start=961&end=992}}
The second loop is harder than the first. So far, there's no known half loop. It can be performed from the [[Stone Golems]]' fighting arena.
# Run into the first wall on the top side of the arena.
# Side step to your left while facing the wall until Dan stumbles.
# Perform the inventory glitch and run forward.
# If done properly, you will start falling. Hold Down ({{B|D}}) and dash 9 times, then keep holding Down.
# Shortly after, you will see the castle textures flashing on the screen.
# Switch direction to Left ({{B|L}}) and dash 4. You will need to adjust direction between Left ({{B|L}}) and Up-Left ({{B|L}} + {{B|U}}) depending on how you performed the loop. You might as well need to dash 5 times instead of 4.
# If performed properly, you will land in the catapult area by the exit door, or on the mountain by its side.
# If you landed on the mountain, carefully run towards the catapult area.
If performed incorrectly, this loop can soft-lock you, and you will need to restart the level.


===The Crystal Caves===
===The Crystal Caves===
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