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Level looping: Difference between revisions

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'''Level looping''' is a [[MediEvil/Glitches|glitch]] widely used by [[Speedrunning|speedrunners]] of the original ''[[MediEvil (1998)|MediEvil]]''. There are multiple uses of level looping in the game. Some are used to skip to the exit of the level. Others are used to skip an enemy encounter or an area of the level which should be completed to progress.
'''Level looping''' is a [[MediEvil/Glitches|glitch]] widely used by [[Speedrunning|speedrunners]] of the original ''[[MediEvil (1998)|MediEvil]]''. There are multiple uses of level looping in the game. Some are used to skip to the exit of the level. Others are used to skip an enemy encounter or an area of the level which should be completed to progress.
It is one if the hardest glitches to learn and master, and can often end a run for speedrunners when not performed correctly.
==How it works==
==How it works==
Using the inventory glitch, it is possible to get out of bounds and essentially "fall" to a different location in the level. If you stand on an edge and use the inventory glitch, you are able to fall off the edge and out of bounds, into the darkness. As the inventory is open, you are able to skip the death triggers, which would kill you in normal play.
Using the inventory glitch, it is possible to get out of bounds and essentially "fall" to a different location in the level. If you stand on an edge and use the inventory glitch, you are able to fall off the edge and out of bounds, into the darkness. As the inventory is open, you are able to skip the death triggers, which would kill you in normal play.
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