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SirDarcanos (talk | contribs) (added RTTG skip) |
SirDarcanos (talk | contribs) (alphabetical order. Added quit-out) |
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This page details some of the '''glitches''' found in the original ''[[MediEvil (1998)|MediEvil]]'' and its [[MediEvil (2019)|2019 remake]]. | This page details some of the '''glitches''' found in the original ''[[MediEvil (1998)|MediEvil]]'' and its [[MediEvil (2019)|2019 remake]]. | ||
==Dragon Gate Skip== | |||
{{Main article|Dragon Gate Skip}} | |||
The '''Dragon Gate Skip''', or '''DGS''', is one of the hardest glitches to perform in the original ''MediEvil''. It is used to skip the Dragon Gate in [[The Gallows Gauntlet]], and indirectly also other levels necessary to collect the [[Dragon Armour]]. | |||
==Hilltop Mausoleum gate skip== | |||
{{Main article|Hilltop Mausoleum Gate Skip}} | |||
This glitch can be used to prematurely open the gate in [[The Hilltop Mausoleum]] and skip a significant part of the level. | |||
==Inventory glitch== | ==Inventory glitch== | ||
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This glitch is the starting point for other glitches such as level looping, jacoghosting, soldiers despawning, and skipping Kardok. | This glitch is the starting point for other glitches such as level looping, jacoghosting, soldiers despawning, and skipping Kardok. | ||
== | ==Jacoghosting== | ||
{{Main article| | {{Main article|Jacoghosting}} | ||
This glitch can be performed in the [[Pools Of The Ancient Dead]] level in the original ''MediEvil''. It is mainly used to skip the majority of the level. | |||
== | ==Kardok skip== | ||
{{ | {{Empty section}} | ||
==Level looping== | ==Level looping== | ||
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This glitch is widely used by speedrunners. There are multiple uses of level looping in the game. Some are used to skip to the exit of a level. Others are used to skip an enemy encounter or an area of a level which should be completed to progress. | This glitch is widely used by speedrunners. There are multiple uses of level looping in the game. Some are used to skip to the exit of a level. Others are used to skip an enemy encounter or an area of a level which should be completed to progress. | ||
== | ==Quit-out=== | ||
{{Main article|Quit-out}} | |||
{{Main article| | |||
This glitch is used to quit a level and end it prematurely, without resetting the game. | |||
== | ==Return to the Graveyard gate skip== | ||
{{Main article| | {{Main article|Return to the Graveyard gate skip}} | ||
This glitch can be | This glitch can be used to avoid opening the catacombs gate in [[Return to the Graveyard]] and clip through it instead. | ||
==Smuggling== | ==Smuggling== | ||
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Smuggling can be performed in any level in the original ''MediEvil'', as well as its 2019 remake. It consists of collecting items (such as [[Rune Stones]]) in one level in order to use them in another. Normally, key items are not meant to be used outside the level in which they are collected. | Smuggling can be performed in any level in the original ''MediEvil'', as well as its 2019 remake. It consists of collecting items (such as [[Rune Stones]]) in one level in order to use them in another. Normally, key items are not meant to be used outside the level in which they are collected. | ||
{{clrl}} | {{clrl}} | ||
==Soldier despawn== | ==Soldier despawn== | ||
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This glitch is possible only using the emulator ePSXe version 2.0.0 and it is used to get a significant advantage during the [[Fazguls]]' fight in [[Zarok's Lair]]. | This glitch is possible only using the emulator ePSXe version 2.0.0 and it is used to get a significant advantage during the [[Fazguls]]' fight in [[Zarok's Lair]]. | ||
== | ==Speed glitch== | ||
{{Main article|Speed glitch}} | |||
The speed glitch in ''[[MediEvil]]'' is used to gain higher movement speeds than normal. | |||
==Super weapons== | |||
{{Main article|Super weapons}} | |||
The '''super weapons''' glitch can be performed with the [[Club|club]] and the [[Throwing Daggers|throwing daggers]] to deal more damage faster than they are intended to. | |||
==Void launch== | |||
{{Empty section}} | {{Empty section}} | ||
==Knockback dash== | |||
{{Main article|Knockback Dash}} | |||
The [[club]]'s power-up attack (pressing {{B|S}} with button layout 1) can be used on walls and certain objects to push Dan back and gain higher than intended jumping distance. | |||
==Weapon replenishment== | ==Weapon replenishment== |
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