MediEvil: Resurrection: Difference between revisions
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==Differences from ''MediEvil''== | ==Differences from ''MediEvil''== | ||
<span style="font-family:sans-serif;line-height:19.1875px;">The game features many alterations to the original structure and content, such as the "Anubis Stone" sub-plot which never appeared in the original. Many things such as level design and characters were changed drastically, and some levels from the original were removed altogether. New levels and characters were introduced, the cutscenes are completely original, and the game was given a much more comical, cartoon-like style as opposed to the </span>[http://en.wikipedia.org/wiki/Gothic_fiction Gothic]<span style="font-family:sans-serif;line-height:19.1875px;"> horror of the original. The soundtrack is also completely orchestrated, and half of the themes from the original were removed while new themes were created to fit with the new levels. Also, unlike the original, there is no alternate ending; Dan still goes to the Hall of Heroes regardless of whether he collects all of the chalices. </span> | <span style="font-family:sans-serif;line-height:19.1875px;">The game features many alterations to the original structure and content, such as the "Anubis Stone" sub-plot which never appeared in the original. Many things such as level design and characters were changed drastically, and some levels from the original were removed altogether. New levels and characters were introduced, the cutscenes are completely original, and the game was given a much more comical, cartoon-like style as opposed to the </span>[http://en.wikipedia.org/wiki/Gothic_fiction Gothic]<span style="font-family:sans-serif;line-height:19.1875px;"> horror of the original. The soundtrack is also completely orchestrated, and half of the themes from the original were removed while new themes were created to fit with the new levels. Also, unlike the original, there is no alternate ending; Dan still goes to the Hall of Heroes regardless of whether he collects all of the chalices. </span> | ||
==Gameplay== | ==Gameplay== | ||
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<p style="margin-top:0.4em;margin-bottom:0.5em;">Piers Jackson was instead appointed as producer for ''MediEvil: Resurrection''. Mitch Phillips, who was the character animator for the previous two ''MediEvil'' installments, was appointed as lead artist for the game. He was also the only core member from the original team to return. According to Piers Jackson, the thrust of the design was to produce a title that could showcase the full abilities of the PSP, including its built-in Wi-Fi capabilities. Jackson also stated that everything within the game had been created from scratch, and ideas that they had preserved from the original ''MediEvil'' were altered or repositioned to keep the game fresh, even to those who had played the original. The addition of the Anubis Stone sub-plot was to strengthen the story arc and the creation of Al-Zalam was to act as Dan's internal monologue and the player's guide.</p> | <p style="margin-top:0.4em;margin-bottom:0.5em;">Piers Jackson was instead appointed as producer for ''MediEvil: Resurrection''. Mitch Phillips, who was the character animator for the previous two ''MediEvil'' installments, was appointed as lead artist for the game. He was also the only core member from the original team to return. According to Piers Jackson, the thrust of the design was to produce a title that could showcase the full abilities of the PSP, including its built-in Wi-Fi capabilities. Jackson also stated that everything within the game had been created from scratch, and ideas that they had preserved from the original ''MediEvil'' were altered or repositioned to keep the game fresh, even to those who had played the original. The addition of the Anubis Stone sub-plot was to strengthen the story arc and the creation of Al-Zalam was to act as Dan's internal monologue and the player's guide.</p> | ||
==Cover art== | ==Cover art== | ||
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{{main|MediEvil: Resurrection OST}} | {{main|MediEvil: Resurrection OST}} | ||
The music in the soundtrack is split into two halves. The cues from the first half are largely reminiscent of a select number of cues from the original game (1 track from the second game was also used), with the addition of extra thematic elements to strengthen and tie them together. The other half of the music is totally original, and written exclusively for this iteration of the franchise. All the music was performed live. The orchestra consisted of around 80 players and was made up of members of the Prague Philharmonic and recorded in Prague on the Barrandov Recording Stage. In addition the score benefits from a 32 piece choir, also recorded in the same venue. | The music in the soundtrack is split into two halves. The cues from the first half are largely reminiscent of a select number of cues from the original game (1 track from the second game was also used), with the addition of extra thematic elements to strengthen and tie them together. The other half of the music is totally original, and written exclusively for this iteration of the franchise. All the music was performed live. The orchestra consisted of around 80 players and was made up of members of the Prague Philharmonic and recorded in Prague on the Barrandov Recording Stage. In addition the score benefits from a 32 piece choir, also recorded in the same venue. | ||
==Reception== | |||
MediEvil: Resurrection received mixed reviews upon release. The game holds average rankings of 66 on Metacritic and 68.96% on Game Rankings. General complaints from reviewers were directed at the camera control, which was cited as being particularly poor during combat sequences, as well as occasional frame rate drops. The combat was also criticized for its awkward hit detection. IGN gave the game a 7.3, praising the graphics, soundtrack, and content but said that the fighting mechanics needed work. GameSpot gave the game a 6.1, stating "The game hasn't aged well, and although it has plenty of personality, the maddening camera control and broken combat mechanics quickly spoil the fun". Eurogamer was one of the harshest reviewers, giving the game a score of 4/10 and stating "I honestly do think that Sir Daniel Fortesque is a good character with potential, but I would have much rather seen an all-new game with a nod towards current methodology than a rehash of something that honestly wasn't all that great in the first place". | |||
Chris Sorrell and Jason Wilson, co-creators of MediEvil, have also expressed disappointment with the game. When addressing the game in an interview with RetroGamer, Jason Wilson said that “It was a strange feeling to see something you loved being remade by others. I now know what all those directors feel like when their movies are remade”. Chris Sorrell said that he was disappointed by the redesign of the game, and that “there were a number of aspects to MediEvil PSP that weren't really what I would have chosen”. He did say, though, that the development team did an impressive job considering the time constraints they were up against. | |||
The game also received several positive reviews. Critics unanimously praised the game’s graphics, soundtrack, voice-acting, and over-all content for the PSP. Game Over Online countered arguments by many critics, stating that although the camera issues and combat problems complicated several things, the game itself was still more than adequate as a basic platformer and awarded it a 7.7/10. Gaming Illustrated gave it an 8.2, saying that it was a solid title whose best features include the humor, story, and amount of modes the game had to offer. | |||
===Tracklist=== | ===Tracklist=== | ||
{|class="wikitable collapsible collapsed" style="width:100%; margin-right:-1em;" | {|class="wikitable collapsible collapsed" style="width:100%; margin-right:-1em;" |