The Ghost Ship: Difference between revisions
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{{Tabview two tabs a|page1=The Ghost Ship|page2=Ghost Ship|text1=MediEvil|text2=MediEvil: Resurrection}}{{Template:Infobox level | {{Tabview two tabs a|page1=The Ghost Ship|page2=Ghost Ship|text1=MediEvil|text2=MediEvil: Resurrection}} | ||
{{Template:Infobox level | |||
|name = [[Speedrunning:The Ghost Ship|<font color=#a61800>The Ghost Ship</font>]] | |name = [[Speedrunning:The Ghost Ship|<font color=#a61800>The Ghost Ship</font>]] | ||
|image = [[File:The_Ghost_Ship.png|230px|center]] | |image = [[File:The_Ghost_Ship.png|230px|center]] | ||
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|plevel = [[The Haunted Ruins]] | |plevel = [[The Haunted Ruins]] | ||
|fmv = [[9AV]] | |fmv = [[9AV]] | ||
|track = [[MediEvil/Music#IG13|IG13]]<br>A Marrow Escape (2019, Jabberwocky chase in level intro)<br>[[Dan Overboard]] (2019)}}{{Location | |track = [[MediEvil/Music#IG13|IG13]]<br>A Marrow Escape (2019, Jabberwocky chase in level intro)<br>[[Dan Overboard]] (2019)}} | ||
{{Location | |||
|southwest = [[The Haunted Ruins]] | |southwest = [[The Haunted Ruins]] | ||
|northwest = [[The Entrance Hall]]}}{{Template:Nihongo|'''The Ghost Ship'''|幽霊船|Yūreibune}} is the nineteenth level of [[MediEvil|''MediEvil''.]] | |northwest = [[The Entrance Hall]]}} | ||
{{Template:Nihongo|'''The Ghost Ship'''|幽霊船|Yūreibune}} is the nineteenth level of [[MediEvil|''MediEvil''.]] | |||
==Walkthrough== | ==Walkthrough== | ||
===''Walkthrough by [https://www.youtube.com/user/iCABALi iCABALi]''=== | |||
<gallery orientation="none" bordersize="none" bordercolor="transparent" captionalign="center" hideaddbutton="true" captionposition="within" spacing="small" widths="300" captionsize="medium" captiontextcolor="#ffffff"> | <gallery orientation="none" bordersize="none" bordercolor="transparent" captionalign="center" hideaddbutton="true" captionposition="within" spacing="small" widths="300" captionsize="medium" captiontextcolor="#ffffff"> | ||
MediEvil - The Ghost Ship | MediEvil - The Ghost Ship | ||
</gallery> | </gallery> | ||
===''Walkthrough by [https://www.gamefaqs.com/community/Mirrorstar/contributions Mirrorstar]''=== | |||
Welcome to what is, in my opinion, the nastiest area of the | |||
game. | |||
To your left, you will see a blue hand and the FIRST BOOK. | |||
The first skeletons you fight are ones that do not count | |||
towards your Chalice and they reset if you leave the area | |||
and return. There are more such skeletons. | |||
At first, walk to the right. Look around yourself. Above, | |||
you will see skeletons on the floor and one skeleton, in a | |||
blue coat, walking. The one in the blue coat is the officer. | |||
Kill him and the rest will die, so to speak. Otherwise, the | |||
rest can come back after you kill them. You also need to | |||
kill the officer to get any of them to appear in your | |||
Chalice. | |||
Go left and up a ramp. This allows you to go up a ramp to | |||
the right. Pick up the MOON RUNE. Walk back down both ramps | |||
and return to where you started. Walk into the blue hand to | |||
use the Moon Rune and enter the doorway. | |||
This room also has an officer to kill. Pick up the ENERGY | |||
VIAL and the STAR RUNE. There is also a MERCHANT GARGOYLE | |||
here. Leave the room. | |||
Walk to the right. Walk up so that you can go right and | |||
approach the trap doors which are opening and closing. If | |||
you want to cross without falling into the holes, time your | |||
jumps for when the door you want to land on is closing. | |||
Also, notice the beams in-between the doors. You can stand | |||
on them. So, try to stay on them if possible. However, feel | |||
free to drop down into one of the holes. | |||
You will drop into a room with rolling barrels. Here you | |||
will find a BAG OF COINS and a chest with a SILVER SHIELD. | |||
Time your passage so that you avoid the barrels. Walk up the | |||
ramp and out of this room. This puts you on the other side | |||
of the trap doors. | |||
You will be back on the top deck again and at more rolling | |||
barrels. You can jump over the barrels as well as dodge | |||
them. Run to the right as far as you can, then run down and | |||
over to the right to get a BAG OF COINS. Go back to the | |||
left, go up part of the way, and go to the right to find a | |||
FOUNTAIN. Continue up all the way and go to the right to | |||
walk into the yellow hand and use the Star Rune. This opens | |||
a doorway. Drop down as soon as you can and kill the | |||
officer. This will open up a way for you in the lower right. | |||
Be careful not to fall off of the side of the ship and into | |||
the void as that will drain your life meter. Here are four | |||
cannons. Walk past them, one at a time, making sure you time | |||
your movements so that they do not hit you. Then, you will | |||
find the CHAOS RUNE. Walk back past the four cannons to | |||
where you last fought an officer. Walk into the red hand to | |||
use the Chaos Rune. | |||
This leads you to some netting. First, drop down to below | |||
the netting. | |||
You land right next to the officer, so kill him. Walk out of | |||
the room on the right. You will find yourself on a suspended | |||
walkway. On this walkway, you will find a BAG OF COINS, an | |||
ENERGY VIAL, and another ENERGY VIAL. While you are here, | |||
press and hold L2 and R2 and look up. You should see the | |||
paddles turning above you. | |||
Return back into the room below the netting. In the left | |||
side of the room, jump on the large crates to go to the | |||
upper left corner. Then, jump into the doorway that leads to | |||
the next room. | |||
There are huge cannons in this room which you must pass. For | |||
the first one, after it fires, run towards it and drop into | |||
the hole in the floor. Wait until it fires again, then jump | |||
out of the hole and run past it. The second one is firing | |||
too high to hit you while you are on the floor. But, you | |||
have to jump over two obstacles, so time your jumping well. | |||
You can pick up an ENERGY VIAL as you walk through here. | |||
There is no help for the third cannon. After it fires, run | |||
and press the Triangle button to do the Daring Dash which | |||
allows you to run faster for a moment. Do the same for the | |||
last cannon. You will then find a CHEST OF COINS. Walk up | |||
the ramp to exit this room. | |||
You will return to where you used the Chaos Rune. This time, | |||
use the netting to cross. Think of the squares of the | |||
netting like trampolines. The more you jump on them, the | |||
higher you will jump. The higher you jump, the more of a | |||
chance you have of making it to the next square. Dan does | |||
cast a bit of a shadow and it can help you tell where he | |||
will land. You want to make your way to the upper square of | |||
netting on the far right. Once there, turn the camera angle | |||
so you can line yourself up with the exit properly. Then, | |||
jump as high as you can and push towards the mast to jump up | |||
onto that level. | |||
(There is more than one way to cross over this next area. If | |||
you fall from the paddles or the swinging boards, you will | |||
either fall into the void and lose what is in your life | |||
meter, or you will fall to the suspended walkway.) | |||
If you go down all the way from the mast, though try to make | |||
sure you do not fall into the void, you will find cannons | |||
which fire outside of the ship. There are doors that open | |||
and allow them to fire. The first door opens and closes | |||
slowly. The middle door opens and closes at a medium speed. | |||
The last door opens and closest quickly. If timed well, you | |||
can do walking jumps from one to the other to make your way | |||
across. (My suggestion is to make sure the first door comes | |||
up first and the middle door is just coming up as you try to | |||
jump across.) This brings you to a FOUNTAIN. From there, | |||
start close to the side near the paddles and do a walking | |||
jump onto one of the turning paddles. | |||
If you would rather not go that way, from the mast, go up | |||
all the way. Then, when the swinging board is close enough, | |||
do a walking jump to the right and onto it. Then, you can | |||
turn the camera angle if it helps. When the first board is | |||
close enough to the next board, do a walking jump onto the | |||
next one. When the second one is close enough to the third | |||
board, do a walking jump to the third one. From here, you | |||
can drop onto one of the turning paddles. | |||
(While on a paddle, you can jump up onto the area with the | |||
Fountain.) | |||
You should see an area with steps. From the paddle, walk to | |||
that area. No jump is required. Kill the four skeletons and | |||
the barrier will break allowing you access to another | |||
officer. Kill him and the doorway will open to the boss. | |||
Notice on the level where you killed the first four | |||
skeletons, there is a MERCHANT GARGOYLE. | |||
Go back down the steps and walk onto one of the paddles. On | |||
the other side, the paddles come close to an elevator. Jump | |||
into the elevator. Jumping while inside the elevator will | |||
make it go up and down. With the elevator raised, do a | |||
walking jump to the right and onto a walkway. Run all the | |||
way to the end and kill the officer. Also, pick up the | |||
ENERGY VIAL. Then, you should be able to collect the | |||
Chalice. Do a walking jump back into the elevator. This | |||
time, with the elevator raised, do a walking jump to the | |||
left. You will find an ENERGY VIAL and the CHALICE. Do a | |||
walking jump back to the elevator. With the elevator raised, | |||
do a walking jump to the right. Walk right all the way and | |||
drop off the end. | |||
This puts you back where you were. Read the SECOND BOOK, | |||
then go through the doorway to the boss. | |||
The door will close behind you. In the chest, you find a | |||
CLUB. Stand with the tip of the Club in the fire to light | |||
it. Stand with the fire of the Club at the back of a | |||
cannon to fire the cannon. There are two cannons you can | |||
fire, and you must light them each time you want to fire one | |||
shot. If you just stand there with your lit Club, the cannon | |||
will fire repeatedly. Try to time your shots so that they | |||
hit the Ship's Captain who is walking back and forth. If the | |||
fire goes out on your Club, light it again. | |||
If the skeletons attack, equip the Magic Sword and run | |||
around slashing at them until they are all on the floor. | |||
Then, resume lighting the cannons until they attack again. | |||
Repeat the process until the Ship Captain has been defeated. | |||
Once defeated, the door will open so that you can go back | |||
out into the ship. The blockage will also have been removed | |||
so that you can exit this level by taking control of the | |||
ship. | |||
==Books== | ==Books== | ||
{{Template:Main|MediEvil_books|l1=MediEvil books}} | {{Template:Main|MediEvil_books|l1=MediEvil books}} | ||
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GS4.PNG | GS4.PNG | ||
</gallery> | </gallery> | ||
{{Tabview end}} | {{Tabview end}} | ||
{{MediEvil levels}} | {{MediEvil levels}} | ||
[[Category:Levels]] | [[Category:Levels]] | ||
[[Category:MediEvil levels]] | [[Category:MediEvil levels]] |