Draft:Angelo Bod: Difference between revisions
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{{Infobox personnel | {{Infobox personnel | ||
|resurrection= Character | |resurrection= Character Artist | ||
}}'''Angelo Bod''' was a | }}'''Angelo Bod''' was a character artist who worked on ''[[MediEvil: Resurrection]]'' | ||
==Responsibilities== | ==Responsibilities== | ||
===''MediEvil: Resurrection''<ref>{{Cite web|url=http://www.angelobod.com/Resume_Angelo_Bod.pdf|title=CV|site=Angelo Bod's Personal Space}}</ref>=== | ===''MediEvil: Resurrection''<ref>{{Cite web|url=http://www.angelobod.com/Resume_Angelo_Bod.pdf|title=CV|site=Angelo Bod's Personal Space}}</ref>=== |
Revision as of 17:09, 26 November 2019
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Angelo Bod | ||
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Credits | ||
MediEvil: Resurrection | Character Artist |
Angelo Bod was a character artist who worked on MediEvil: Resurrection
Responsibilities
MediEvil: Resurrection[1]
- Modeling, texturing and skinning of 24 characters:
- Sir Daniel Fortesque, Zombie Guards, Headless Zombies, Skeleton Warriors, Dragon King, Voodoo Witch, Boiler Guards, Carnival Skeletons, Dan's Army, Giant Eagles, Head Bangers, Mad Axeman, Mummies, Phantom of the Opera, Skeleton Pirate Officer, Skeleton Pirate Captain, Skeleton Pirate Smugglers, Skeleton Pirate Crew, Stone Spitting Gargoyles, Zombie Stalkers, Shadow Demons and the first versions of Al-Zalam, the Pumpkin & Forest Witch. The last three characters were later re-worked by Xavier Malard for cutscene purposes.
- Modeling, texturing & lighting of the Ghost Ship level with all its entities.
- Visual FX coordinating & various smaller tasks.
- Building various high-res characters, texturing, lighting, posing & rendering for marketing materials.