Draft:Sprite: Difference between revisions

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{{See also|Wisp}}
When equipped with a ranged weapon such as a bow, a '''green sprite''' (or a family of '''green sprites''' in ''[[MediEvil: Resurrection]]'') will appear to help [[Sir Dan]] succesfully hit his targets. The sprite flies ahead of Sir Dan, leaving a green trail as it seek out adversaries.
When equipped with a ranged weapon such as a bow, a '''green sprite''' (or a family of '''green sprites''' in ''[[MediEvil: Resurrection]]'') will appear to help [[Sir Dan]] succesfully hit his targets. The sprite flies ahead of Sir Dan, leaving a green trail as it seek out adversaries.
In ''MediEvil: Resurrection'', whenever an enemy comes within targeting range, their color will change to red.
In ''MediEvil: Resurrection'', whenever an enemy comes within targeting range, their color will change to red.
[[Category:Gameplay]]
[[Category:Gameplay]]

Latest revision as of 00:22, 14 July 2023

PLEASE NOTE: This page is a draft. It is thus in an unfinished state and may feature broken and/or incorrect formatting.
See also: Wisp

When equipped with a ranged weapon such as a bow, a green sprite (or a family of green sprites in MediEvil: Resurrection) will appear to help Sir Dan succesfully hit his targets. The sprite flies ahead of Sir Dan, leaving a green trail as it seek out adversaries.

In MediEvil: Resurrection, whenever an enemy comes within targeting range, their color will change to red.