Draft:Sprite: Difference between revisions
DansFriend (talk | contribs) No edit summary |
DansFriend (talk | contribs) m (7 revisions imported) |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
{{See also|Wisp}} | |||
When equipped with a ranged weapon such as a bow, a '''green sprite''' (or a family of '''green sprites''' in ''[[MediEvil: Resurrection]]'') will appear to help [[Sir Dan]] succesfully hit his targets. The sprite flies ahead of Sir Dan, leaving a green trail as it seek out adversaries. | When equipped with a ranged weapon such as a bow, a '''green sprite''' (or a family of '''green sprites''' in ''[[MediEvil: Resurrection]]'') will appear to help [[Sir Dan]] succesfully hit his targets. The sprite flies ahead of Sir Dan, leaving a green trail as it seek out adversaries. | ||
In ''MediEvil: Resurrection'', whenever an enemy comes within targeting range, their color will change to red. | In ''MediEvil: Resurrection'', whenever an enemy comes within targeting range, their color will change to red. | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |
Latest revision as of 00:22, 14 July 2023
|
When equipped with a ranged weapon such as a bow, a green sprite (or a family of green sprites in MediEvil: Resurrection) will appear to help Sir Dan succesfully hit his targets. The sprite flies ahead of Sir Dan, leaving a green trail as it seek out adversaries.
In MediEvil: Resurrection, whenever an enemy comes within targeting range, their color will change to red.