Draft:Andrew Kennedy: Difference between revisions

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    Responsible for the content and structuring of the game development plan, the costs, the risks and assisting the co-ordination of the promotional campaign. ''[[MediEvil 2|Medievil2]]'' is a BIG game to develop, so my job mainly involves pulling together a very large and diverse group of oddballs into a harmonious collection of responsible creatives, giving them a direction to head in, and watching how they go.
    Responsible for the content and structuring of the game development plan, the costs, the risks and assisting the co-ordination of the promotional campaign. ''[[MediEvil 2|Medievil2]]'' is a BIG game to develop, so my job mainly involves pulling together a very large and diverse group of oddballs into a harmonious collection of responsible creatives, giving them a direction to head in, and watching how they go.


    Short personal biography: I came from the design industry, and moved over to the games industry starting as an Art Manager working with all Millennium titles from 1994 to 1996. I then took the role of Producer, and this is my second full title in that role.<ref>{{Icon|Med2}} {{cite web|title=Biography, page 3|site=MediEvil 2 Official Website|url=http://www.medievil2.com/uk/nonshocked/biography/biography3.htm|archivedurl=http://web.archive.org/web/20030923004124/http://www.medievil2.com/uk/nonshocked/biography/biography3.htm|archivedtitle=Wayback Machine Internet Archive}}</ref><ref>{{Icon|Med2}} {{cite web|title=Biography, page 4|site=MediEvil 2 Official Website|url=http://www.medievil2.com/uk/nonshocked/biography/biography4.htm|archivedurl=http://web.archive.org/web/20030923004124/http://www.medievil2.com/uk/nonshocked/biography/biography4.htm|archivedtitle=Wayback Machine Internet Archive}}</ref>
    Short personal biography: I came from the design industry, and moved over to the games industry starting as an Art Manager working with all Millennium titles from 1994 to 1996. I then took the role of Producer, and this is my second full title in that role.<ref>{{Icon|Med2}} {{cite web|title=Biography, page 3|site=MediEvil 2 Official Website (archived version)|url=http://web.archive.org/web/20030923004124id_/http://www.medievil2.com/uk/nonshocked/biography/biography3.htm}}</ref><ref>{{Icon|Med2}} {{cite web|title=Biography, page 4|site=MediEvil 2 Official Website (archived version)|url=http://web.archive.org/web/20030923004124id_/http://www.medievil2.com/uk/nonshocked/biography/biography4.htm}}</ref>


    ==Gallery==
    ==Gallery==

    Revision as of 22:08, 28 October 2017

    PLEASE NOTE: This page is a draft. It is thus in an unfinished state and may feature broken and/or incorrect formatting.

    Biography (MediEvil 2)

    Andrew Kennedy (35) - Producer

    Responsible for the content and structuring of the game development plan, the costs, the risks and assisting the co-ordination of the promotional campaign. Medievil2 is a BIG game to develop, so my job mainly involves pulling together a very large and diverse group of oddballs into a harmonious collection of responsible creatives, giving them a direction to head in, and watching how they go.

    Short personal biography: I came from the design industry, and moved over to the games industry starting as an Art Manager working with all Millennium titles from 1994 to 1996. I then took the role of Producer, and this is my second full title in that role.[1][2]

    Gallery

    References

    1. MediEvil 2 Biography, page 3 on MediEvil 2 Official Website (archived version).
    2. MediEvil 2 Biography, page 4 on MediEvil 2 Official Website (archived version).