Mecha Imps: Difference between revisions
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{{Template:Infobox enemy | {{Template:Infobox enemy | ||
|image = <tabber> | |image = <tabber>FINAL=[[File:Mecha_Imp.png|210px]]|-|PROTOTYPE=[[File:Wickerman.png|205px]]</tabber> | ||
|aka = Wickermen | |aka = Wickermen | ||
|soul = {{BadSoul}} | |soul = {{BadSoul}} |
Revision as of 21:34, 18 April 2014
Mecha Imps | |||
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[[Image:<tabber>FINAL=File:Mecha Imp.png|250px]] | |||
Biographical information | |||
AKA | Wickermen | ||
Gameplay information | |||
Soul type | Template:BadSoul |
Mecha Imps are enemies from MediEvil and MediEvil: Resurrection. They can be found in the Scarecrow Fields level.
Description
Imps have always had a chip on their shoulder about their less than imposing stature, but surely the creation of 40 span high robot representatives is a bit of an over reaction. The key to bringing these unwieldly creatures down is to dart through their legs and shoot out their metal heads. Once done, the adventurer's focus must switch to the pesky imp operators themselves.
Involvement
MediEvil / MediEvil: Resurrection
As suggested by their name, they are huge robots controlled by Imps. You must first shoot the head of the monster with a ranged weapon, preferably the Crossbow. After you destroy it's head, you have to face its back and shoot the imp that controls it from behind. Beware, though, the robot can spin in place and the head spits fire!
Gallery
- Imp Operating Mecha.PNG
Imp controlling the Mecha Imp.
- Fields2.PNG
The Mecha Imp awaits.
Trivia
- In their early incarnation, they were wooden rather than metal.
- They're originally named "Wickermen", which was named after the giant wicker statue created by ancient Druids, the
.