Green Knights: Difference between revisions
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|soul = {{BadSoul}} | |soul = {{BadSoul}} | ||
|image = [[File:GreenKnightArt.png|200px]] | |image = [[File:GreenKnightArt.png|200px]] | ||
|medievil2 = [[The Museum]]}}'''Green Knights '''are enemies from ''[[MediEvil 2]]'' | |medievil2 = [[The Museum]],[[Wulfrum Hall]]}}'''Green Knights '''are enemies from ''[[MediEvil 2]]''. | ||
==Description== | ==Description== | ||
The Green Knights found in the museum are typically encasesd in glass displays but will break loose when they sense your presence. They wield their heavy broadswords with surprising accuracy and take more than a few hits to bring down, due to their protective armor. | The Green Knights found in the museum are typically encasesd in glass displays but will break loose when they sense your presence. They wield their heavy broadswords with surprising accuracy and take more than a few hits to bring down, due to their protective armor. |
Revision as of 22:43, 2 March 2014
Green Knight | |||
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[[Image:File:GreenKnightArt.png|250px]] | |||
Gameplay information | |||
Soul type | Template:BadSoul |
Green Knights are enemies from MediEvil 2.
Description
The Green Knights found in the museum are typically encasesd in glass displays but will break loose when they sense your presence. They wield their heavy broadswords with surprising accuracy and take more than a few hits to bring down, due to their protective armor.
Involvement
The Green Knights are the living armours has been brought to life by Palethorn's magic. Their overhead and spinning attack might be difficult to evade, but they can be easily defeated if Daniel uses the Daring Dash properly.
Gallery
- Green knights.PNG