Mad Monks: Difference between revisions
DansFriend (talk | contribs) No edit summary |
DansFriend (talk | contribs) No edit summary |
||
Line 8: | Line 8: | ||
These madmen guard the Asylum grounds. They can summon more of their kind by ringing bells throughout the area. | These madmen guard the Asylum grounds. They can summon more of their kind by ringing bells throughout the area. | ||
==Gallery== | ==Gallery== | ||
<gallery orientation="square" hideaddbutton="true" widths=" | <gallery orientation="square" hideaddbutton="true" widths="140"> | ||
med1_monks_small.jpg|Concept art. | med1_monks_small.jpg|Concept art. | ||
ResurrectArtwork.jpg|Possible ''Resurrection'' artwork ''(top left)''. | ResurrectArtwork.jpg|Possible ''Resurrection'' artwork ''(top left)''. | ||
</gallery> | </gallery> | ||
[[Category:Enemies]] | [[Category:Enemies]] |
Revision as of 00:31, 31 August 2013
Mad Monk | |||
---|---|---|---|
[[Image:File:Mad Monk.png|250px]] | |||
Gameplay information | |||
Soul type | Template:BadSoul |
Mad Monks are enemies from MediEvil. They can be found in The Asylum Grounds level.
Involvement
These madmen guard the Asylum grounds. They can summon more of their kind by ringing bells throughout the area.
Gallery
- Med1 monks small.jpg
Concept art.
- ResurrectArtwork.jpg
Possible Resurrection artwork (top left).