Draft:Checkpoints: Difference between revisions

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    [[File:ResurrectionMultiplayerCheckpoint.png|thumb|80px]]'''Checkpoints''' are objects that appear in ''[[MediEvil: Resurrection|MediEvil Resurrection's]]'' [[MediEvil: Resurrection/Multiplayer#Race Mode|multiplayer Race Mode]]. Each level in Race Mode has a set amount of checkpoints that the players need to hit. Unhit checkpoints emit a whistling sound to get the player's attention. Missing checkpoints incurs a penalty of one minute per checkpoint.
    '''Checkpoints''' are objects that appear in ''[[MediEvil: Resurrection|MediEvil Resurrection's]]'' [[MediEvil: Resurrection/Multiplayer#Race Mode|multiplayer Race Mode]]. Each level in Race Mode has a set amount of checkpoints that the players need to hit. Unhit checkpoints emit a whistling sound to get the player's attention. Missing checkpoints incurs a penalty of one minute per checkpoint.
    [[Category:Gameplay]]
    [[Category:Gameplay]]

    Latest revision as of 13:15, 24 July 2023

    PLEASE NOTE: This page is a draft. It is thus in an unfinished state and may feature broken and/or incorrect formatting.

    Checkpoints are objects that appear in MediEvil Resurrection's multiplayer Race Mode. Each level in Race Mode has a set amount of checkpoints that the players need to hit. Unhit checkpoints emit a whistling sound to get the player's attention. Missing checkpoints incurs a penalty of one minute per checkpoint.