MediEvil (1998): Difference between revisions

m
 
(11 intermediate revisions by the same user not shown)
Line 173: Line 173:
Due to disc size and technical limitations, each [[wikipedia:PAL|Phase Alternating Line]] (PAL) region language version of the game received a standalone release. Besides localisation, there are virtually no differences between these versions. However, the Spanish and Italian versions of the game feature different game over music, likely in error.
Due to disc size and technical limitations, each [[wikipedia:PAL|Phase Alternating Line]] (PAL) region language version of the game received a standalone release. Besides localisation, there are virtually no differences between these versions. However, the Spanish and Italian versions of the game feature different game over music, likely in error.


The European versions of the game are among the first known instances of PlayStation games using LibCrypt protection.<ref>{{cite web|url=http://psxdatacenter.com/sbifiles.html|site=The PlayStation Datacenter|title=SBI FILES}}</ref>
The European versions of the game are among the first known instances of PlayStation games using LibCrypt protection in the region.<ref>{{cite web|url=http://psxdatacenter.com/sbifiles.html|site=The PlayStation Datacenter|title=SBI FILES}}</ref>
 
====NTSC region====
====NTSC region====
[[File:MediEvil1998-US-Packshot.jpg|right|thumb|250px|NTSC region cover art.]]
[[File:MediEvil1998-US-Packshot.jpg|right|thumb|250px|NTSC region cover art.]]
Line 206: Line 207:
====NTSC-J region====
====NTSC-J region====
[[File:MediEvil1998-Japan-Packshot.png|thumb|250px|right|NTSC-J region cover art.]]
[[File:MediEvil1998-Japan-Packshot.png|thumb|250px|right|NTSC-J region cover art.]]
The Japanese version of the game is based on the NTSC version but contains numerous differences from it.
The Japanese version of the game is based on the NTSC version, but contains numerous differences from it, even reverting some changes present in that version.
=====Visual changes=====
=====Visual changes=====
The most notable change in this version is Sir Dan's [[helmet]]. The helmet appears in full-motion videos (FMVs) as well as an inventory item in-game. This addition was a stipulation from the studio's Japanese partners, who were concerned that Dan's skeletal head might be seen as that of a bad spirit and not a 'hero' in Japan.{{Siteref|MediEvil-Boards|11338|MediEvil developers - Q&A;|December 25, 2012|quote=For Medievil there was a worry in Japan that Dan's skeletal head might be seen as a bad spirit and not a 'hero.'|author=Wilson, Jason}}
The most notable change in this version is Sir Dan's [[helmet]]. The helmet appears in full-motion videos (FMVs) as well as an inventory item in-game. This addition was a stipulation from the studio's Japanese partners, who were concerned that Dan's skeletal head might be seen as that of a bad spirit and not a 'hero' in Japan.{{Siteref|MediEvil-Boards|11338|MediEvil developers - Q&A;|December 25, 2012|quote=For Medievil there was a worry in Japan that Dan's skeletal head might be seen as a bad spirit and not a 'hero.'|author=Wilson, Jason}}
Line 215: Line 216:
|right=[[File:MediEvil1999-2AV-Frame820.png|250px]]
|right=[[File:MediEvil1999-2AV-Frame820.png|250px]]
}}
}}
Another change was the addition of an extra digit on character models that only had four fingers previously. This includes in-game models as well as models in FMVs. In Japan, the number four can be pronounced the same way as the word for death (''shi''), making it an unlucky number. Additionally, Japan has a class of people suffering from discrimination known as the [[wikipedia:burakumin|burakumin]] who worked in professions such as meat packing. They became associated with having four fingers due to work-related accidents. Later, a four-fingered hand gesture directed at another person came to mean that you were calling them burakumin. Depicting characters with four fingers thus became a sensitive issue in Japan.<ref>{{Cite web|url=https://www.oddworld.com/faq/|site=Oddworld Inhabitants|title=FAQ - OTHER|retrieved=January 8, 2025}}</ref>
Another change was the addition of an extra digit on character models that only had four fingers previously. This includes both in-game models and models in FMVs. In Japan, the number four can be pronounced the same way as the word for death (''shi''), making it an unlucky number. Additionally, Japan has a class of people suffering from discrimination known as the [[wikipedia:burakumin|burakumin]] who worked in professions such as meat packing. They became associated with having four fingers due to work-related accidents. Later, a four-fingered hand gesture directed at another person came to mean that you were calling them burakumin. Depicting characters with four fingers thus became a sensitive issue in Japan.<ref>{{Cite web|url=https://www.oddworld.com/faq/|site=Oddworld Inhabitants|title=FAQ - OTHER|retrieved=January 8, 2025}}</ref>
{{Comparison
{{Comparison
|leftname=Original version
|leftname=Original version
Line 245: Line 246:


=====Textual changes=====
=====Textual changes=====
*Several level names were significantly altered. For example, The Hilltop Mausoleum was renamed to "Church," and the game's final level, known as Zarok's Lair in previous versions, is known as "The Chalice of Gallowmere" in this version.
*Dan's speech in cutscenes has been left unsubtitled. This makes it unskippable as a consequence.
*Several level names were changed. For example, The Graveyard became "Gallowmere Graveyard," The Hilltop Mausoleum was renamed to "Church," and the game's final level, known as Zarok's Lair in previous versions, is known as "The Chalice of Gallowmere" in this version.
*The message shown after defeating the [[Guardians of the Graveyard]] in [[Return to the Graveyard]] now tells the player ''how'' to perform [[the Daring Dash]]:
{{Comparison
|leftname=Original version
|rightname = Japanese version
|left=[[File:MediEvil1998-DaringDashMessage.png|250px]]
|right=[[File:MediEvil1999-DaringDashMessage.png|250px]]
}}
 
=====Gameplay changes=====
=====Gameplay changes=====
[[File:MediEvil1999-EmptyLifeBottle.png|thumb|The Empty Bottle.|150px]]
[[File:MediEvil1999-EmptyLifeBottle.png|thumb|The Empty Bottle.|200px]]
*Dan's Crypt features a unique item, the Empty Bottle. It works exactly as a regular Life Bottle but is empty to begin with. This was likely done in order to teach players about filling bottles up at Health Fountains.
*Dan's Crypt features a unique item, the Empty Bottle. It works exactly as a regular Life Bottle but is empty to begin with. This was likely done in order to teach players about filling bottles up at Health Fountains.
*The Dragon Armour drains Dan's health when it is equipped. This creates a new bug where it is possible for Dan to die during cutscenes.
*The Dragon Armour drains Dan's health when it is equipped. This creates a new bug where it is possible for Dan to die during cutscenes.
*Some of the in-game cutscenes have been adjusted with new camera angles and animations. Dan's speech in cutscenes has also been left unsubtitled, making it unskippable as a consequence.
*Some of the in-game cutscenes have been adjusted with new camera angles and animations.
*The maximum gold value was capped at 30,000G. In the original game, this value was uncapped and could overflow.
*The maximum gold value was capped at 30,000G. In the original game, this value was uncapped and could overflow.
[[File:MediEvil1999-LightningShop.png|thumb|150px|Rechargable Lightning.]]
[[File:MediEvil1999-LightningShop.png|thumb|200px|Rechargable Lightning.]]
*It is possible to recharge the Lightning at Merchant Gargoyles.
*It is possible to recharge the Lightning at Merchant Gargoyles.
*It is possible to destroy the haystacks in the Scarecrow Fields like in the PAL versions.
*The hint book about the Clown hedge puzzle added to The Asylum Grounds level in the NTSC version of the game was removed:
{{Comparison
|leftname=NTSC version
|rightname = NTSC-J version
|left=[[File:MediEvil1998-AsylumGrounds-NTSCBook.png|250px]]
|right=[[File:MediEvil1999-AsylumGrounds-NoBook.png|250px]]
}}
*A visual aid was added to the Shadow Demon tomb puzzle in The Enchanted Earth level. Notches around the center of the mural in the tomb indicate the order in which to press the buttons:
{{Comparison
|leftname=Original version
|rightname = Japanese version
|left=[[File:MediEvil1998-ShadowDemonTombMural.png|250px]]
|right=[[File:MediEvil1999-ShadowDemonTombMural.png|250px]]
}}


====Bootlegs====
====Bootlegs====
{{Empty section}}
{{Empty section}}
{{clr}}


===Reception===
===Reception===
Line 276: Line 303:


According to [[Jason Wilson]], market research for the game in 1998 revealed that the game scored very highly with female gamers, especially in France.{{TwitterRef|Wilson|1049642128496893954|October 9, 2018|quote=During market research for the game in ‘98, MediEvil was found to score very highly with female gamers, especially in France. Women found Sir Dan an appealing character and different to usual macho game characters.}}
According to [[Jason Wilson]], market research for the game in 1998 revealed that the game scored very highly with female gamers, especially in France.{{TwitterRef|Wilson|1049642128496893954|October 9, 2018|quote=During market research for the game in ‘98, MediEvil was found to score very highly with female gamers, especially in France. Women found Sir Dan an appealing character and different to usual macho game characters.}}
===Sales===
===Sales===
The game sold over 800K units world-wide by November 1, 1999.<ref>{{Icon|Med2}} {{cite web|title=Press Release|site=MediEvil 2 Official Website (archived version)|url=http://web.archive.org/web/20030923004124id_/http://www.medievil2.com/uk/nonshocked/press_release/press_release1.htm}}</ref> The studio was awarded a plaque from Sony for selling 250K copies of the game in the fiscal year ending March 31, 1999. The plaque was auctioned off on eBay in the year 2020.{{TwitterRef|Alex Kanaris-Sotiriou|1325408101831479297|November 8, 2020|quote=...Finally we have a 1999 gold plaque the studio received for 250K copies...}}
The game sold over 800K units world-wide by November 1, 1999.<ref>{{Icon|Med2}} {{cite web|title=Press Release|site=MediEvil 2 Official Website (archived version)|url=http://web.archive.org/web/20030923004124id_/http://www.medievil2.com/uk/nonshocked/press_release/press_release1.htm}}</ref> The studio was awarded a plaque from Sony for selling 250K copies of the game in the fiscal year ending March 31, 1999. The plaque was auctioned off on eBay in the year 2020.{{TwitterRef|Alex Kanaris-Sotiriou|1325408101831479297|November 8, 2020|quote=...Finally we have a 1999 gold plaque the studio received for 250K copies...}}