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MediEvil (1998): Difference between revisions

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=====Gameplay changes=====
=====Gameplay changes=====
[[File:MediEvil1999-EmptyLifeBottle.png|thumb|The Empty Bottle.|150px]]
[[File:MediEvil1999-EmptyLifeBottle.png|thumb|The Empty Bottle.|200px]]
*Dan's Crypt features a unique item, the Empty Bottle. It works exactly as a regular Life Bottle but is empty to begin with. This was likely done in order to teach players about filling bottles up at Health Fountains.
*Dan's Crypt features a unique item, the Empty Bottle. It works exactly as a regular Life Bottle but is empty to begin with. This was likely done in order to teach players about filling bottles up at Health Fountains.
*The Dragon Armour drains Dan's health when it is equipped. This creates a new bug where it is possible for Dan to die during cutscenes.
*The Dragon Armour drains Dan's health when it is equipped. This creates a new bug where it is possible for Dan to die during cutscenes.
*Some of the in-game cutscenes have been adjusted with new camera angles and animations.
*Some of the in-game cutscenes have been adjusted with new camera angles and animations.
*The maximum gold value was capped at 30,000G. In the original game, this value was uncapped and could overflow.
*The maximum gold value was capped at 30,000G. In the original game, this value was uncapped and could overflow.
[[File:MediEvil1999-LightningShop.png|thumb|150px|Rechargable Lightning.]]
[[File:MediEvil1999-LightningShop.png|thumb|200px|Rechargable Lightning.]]
*It is possible to recharge the Lightning at Merchant Gargoyles.
*It is possible to recharge the Lightning at Merchant Gargoyles.
*It is possible to destroy the haystacks in the Scarecrow Fields like in the PAL versions.
*It is possible to destroy the haystacks in the Scarecrow Fields like in the PAL versions.