Mad Monks: Difference between revisions

m (Bot: Automated text replacement (-{{BadSoul}} +{{MinorEvilSoul}}))
Tags: Mobile edit Mobile web edit
Line 13: Line 13:
==Behind the scenes==
==Behind the scenes==
===Development===
===Development===
In their initial concept art and the ''[[MediEvil Rolling Demo]]'', the monks sport a human appearance, instead of an undead one. This was likely altered to avoid religious backlash. Their design was further altered for the US release of the game where their costumes were retextured to look more like that of a gardener than a monk. According to developer [[Jason Wilson]], this change was made due to cultural differences, as some areas of the US were thought to be deeply religious.<ref>{{Cite web|title=Jay Gunn|site=Twitter|quote=We might speak the same language but there are cultural differences between the UK and the US. We had to make a number of concessions to the US due to the deep religious views of some States. |url=https://twitter.com/gunncomics/status/1181476171231498241}}</ref>
In concept art and early game versions such as the ''[[MediEvil Rolling Demo]]'' and the ''[[MediEvil ECTS Pre-Alpha]]'', the monks are not undead, but human. Their design was further altered for the US release of the game where their costumes were retextured to look more like that of a gardener than a monk. According to the game's designer and lead artist [[Jason Wilson]], this change was made due to cultural differences, specifically the deep religiosity of some areas of the United States.<ref>{{Cite web|title=Jay Gunn|site=Twitter|quote=We might speak the same language but there are cultural differences between the UK and the US. We had to make a number of concessions to the US due to the deep religious views of some States. |url=https://twitter.com/gunncomics/status/1181476171231498241}}</ref>
 
In the 2019 remake of the game they remain undead, appearing as they did in the European versions of the original game.


==Gallery==
==Gallery==