Books in MediEvil: Resurrection: Difference between revisions
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<p style="text-align:center;">When you encounter boss enemies you'll see that they too have a health meter. You must try to deplete it before they destroy Dan.</p> | <p style="text-align:center;">When you encounter boss enemies you'll see that they too have a health meter. You must try to deplete it before they destroy Dan.</p> | ||
====Book 3 - INVENTORY AND SHOP GARGOYLES==== | ====Book 3 - INVENTORY AND SHOP GARGOYLES==== | ||
The inventory | =====The inventory===== | ||
<p style="text-align:center;">As you progress through your adventure, you will find many useful items and weapons. Once collected, these are automatically stored into Dan's inventory.</p> | <p style="text-align:center;">As you progress through your adventure, you will find many useful items and weapons. Once collected, these are automatically stored into Dan's inventory.</p> | ||
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<p style="text-align:center;">Certain items can only be used at certain points in the game. If you attempt to use an item in the wrong place, a 'buzzer' sound will play and the item will remain un-activated.</p> | <p style="text-align:center;">Certain items can only be used at certain points in the game. If you attempt to use an item in the wrong place, a 'buzzer' sound will play and the item will remain un-activated.</p> | ||
Shop Gargoyles | =====Shop Gargoyles===== | ||
<p style="text-align:center;">Often on your travels you will encounter a Shop Gargoyle. These shady individuals are the traders of Gallowmere. A smack on the nose with a melee weapon will alert them to your presence. Choose 'SUPPLIES' to purchase fresh ammunition. Choose 'SERVICES' to repair your shields.</p> | <p style="text-align:center;">Often on your travels you will encounter a Shop Gargoyle. These shady individuals are the traders of Gallowmere. A smack on the nose with a melee weapon will alert them to your presence. Choose 'SUPPLIES' to purchase fresh ammunition. Choose 'SERVICES' to repair your shields.</p> | ||
====Book 4 - THE CHALICE AND HALL OF HEROES==== | ====Book 4 - THE CHALICE AND HALL OF HEROES==== | ||
The chalice challenge | =====The chalice challenge===== | ||
<p style="text-align:center;">A major part of Dan's quest is to make amends for his cowardly past, and prove himself a true hero. The legendary warriors of Gallowmere have set out a series of challenges that he must complete in order to earn their respect.</p> | <p style="text-align:center;">A major part of Dan's quest is to make amends for his cowardly past, and prove himself a true hero. The legendary warriors of Gallowmere have set out a series of challenges that he must complete in order to earn their respect.</p> | ||
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<p style="text-align:center;">Dan must complete two specific tasks in each of the chalice levels to meet the criteria set by the Hall of Heroes. Firstly; he must locate and collect the chalice itself. Secondly; he must kill enough enemies to fill the chalice with their souls. If both tasks are completed Dan will be spirited away to the Hall of Heroes to claim a reward once the level is finished.</p> | <p style="text-align:center;">Dan must complete two specific tasks in each of the chalice levels to meet the criteria set by the Hall of Heroes. Firstly; he must locate and collect the chalice itself. Secondly; he must kill enough enemies to fill the chalice with their souls. If both tasks are completed Dan will be spirited away to the Hall of Heroes to claim a reward once the level is finished.</p> | ||
The Hall of Heroes | =====The Hall of Heroes===== | ||
<p style="text-align:center;">In the Hall of Heroes, the bravest heroes from all history spend an eternity resting, feasting and exchanging tales of their greatest victories. Each time Dan visits the hall he will find that one of the Heroes has transformed from statue form into a living breathing warrior. Should Dan stand on the chalice emblem in front of this character he will be granted an audience. Often the heroes will present Dan with an extremely useful item.</p> | <p style="text-align:center;">In the Hall of Heroes, the bravest heroes from all history spend an eternity resting, feasting and exchanging tales of their greatest victories. Each time Dan visits the hall he will find that one of the Heroes has transformed from statue form into a living breathing warrior. Should Dan stand on the chalice emblem in front of this character he will be granted an audience. Often the heroes will present Dan with an extremely useful item.</p> | ||
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<p style="text-align:center;">Hurrah! Once again the decomposing but plucky Captain Fortesque shows Zarok's men a clean pair of heels! Quite literally, given my lack of Achilles tendons.</p> | <p style="text-align:center;">Hurrah! Once again the decomposing but plucky Captain Fortesque shows Zarok's men a clean pair of heels! Quite literally, given my lack of Achilles tendons.</p> | ||
<h5 style="text-align:center;">INTO THE ENCHANTED FOREST</h5> | <h5 style="text-align:center;">INTO THE ENCHANTED FOREST</h5> | ||
<p style="text-align:center;">Walked deep into the Enchanted Forest, looking for the wise old old crone they call the Forest Witch.</p> | <p style="text-align:center;">Walked deep into the Enchanted Forest, looking for the wise old old crone they call the Forest Witch.</p> |
Revision as of 12:28, 29 September 2012
A list of all the game's books. (ongoing)
Dan's Crypt
Book 1 - BASIC MOVES AND CAMERA CONTROL
ANALOG STICK:
DIRECTIONAL MOVEMENT
(The larger the analog stick movement from centre the faster Dan's speed.)
File:PSB-X.png
QUICK ATTACK /
CONTEXT SENSITIVE ACTIONS
File:PSB-S.png
SLOW ATTACK
File:PSB-T.png
DARING DASH
(COMBAT DASH with shield equipped)
File:PSB-C.png
JUMP
L
(whilst moving) WALK MODE
(WALK + SHIELD with shield equipped)
R
RESET CAMERA
(Tapping the R button will position the camera directly behind Dan)
R
RETAIN MODE
(Holding the R button will lock Dan's facing direction and position the camera directly behind him.)
Book 2 - ENERGY AND LIFE
At the left of the game screen you will see a green bar. This is Dan's health meter. As Dan receives damage the meter goes down, when it is empty Dan will collapse.
On your adventures you will find small green health vials. These items will increase Dan's health level.
More powerful restoratives come in the shape of green health bottles. These items may be collected, and when full will re-animate Sir Dan and refill his health meter should it become empty. The more full bottles the player acquires the more chances he will have to continue his adventure without perishing.
You can refill both Dan's health meter and any empty life bottles at health fountains, which you will encounter throughout your travels. Simply move Dan into these bubbling green jets to improve his health status; the longer he remains within the fountain, the greater the amount of health energy he will receive. All fountains have limited supplies of health energy so it is best to use them discerningly.
Once the health meter and all of Dan's additional life bottles are empty it's 'GAME OVER'.
When you encounter boss enemies you'll see that they too have a health meter. You must try to deplete it before they destroy Dan.
Book 3 - INVENTORY AND SHOP GARGOYLES
The inventory
As you progress through your adventure, you will find many useful items and weapons. Once collected, these are automatically stored into Dan's inventory.
To open the inventory screen press the SELECT button. The inventory is divided into four sections: Melee weapons, Ranged weapons, Artifacts and Keys. Each of the sections can be accessed by pressing the up and down arrow keys Pressing the left and right arrow keys will scroll through the items contained within each section. Once an item is highlighted it may be selected for use by pressing File:PSB-X.png.
Certain items can only be used at certain points in the game. If you attempt to use an item in the wrong place, a 'buzzer' sound will play and the item will remain un-activated.
Shop Gargoyles
Often on your travels you will encounter a Shop Gargoyle. These shady individuals are the traders of Gallowmere. A smack on the nose with a melee weapon will alert them to your presence. Choose 'SUPPLIES' to purchase fresh ammunition. Choose 'SERVICES' to repair your shields.
Book 4 - THE CHALICE AND HALL OF HEROES
The chalice challenge
A major part of Dan's quest is to make amends for his cowardly past, and prove himself a true hero. The legendary warriors of Gallowmere have set out a series of challenges that he must complete in order to earn their respect.
In many of the game levels there is a golden chalice hidden away, with a total of 15 to be collected in all.
Dan must complete two specific tasks in each of the chalice levels to meet the criteria set by the Hall of Heroes. Firstly; he must locate and collect the chalice itself. Secondly; he must kill enough enemies to fill the chalice with their souls. If both tasks are completed Dan will be spirited away to the Hall of Heroes to claim a reward once the level is finished.
The Hall of Heroes
In the Hall of Heroes, the bravest heroes from all history spend an eternity resting, feasting and exchanging tales of their greatest victories. Each time Dan visits the hall he will find that one of the Heroes has transformed from statue form into a living breathing warrior. Should Dan stand on the chalice emblem in front of this character he will be granted an audience. Often the heroes will present Dan with an extremely useful item.
The Hall of heroes is spread over two levels. Only when you have paid homage to the heroes in the lower level will the gates guarding access to the upper level open up.
Once you have collected your reward, the exit can be found at the rear of the building.
Book 5 - Crypt 3000
Congratulations on your purchase of the Crypt 3000. In the unlikely event of inaccurate diagnosis of death:
1: Remove shroud (where applicable)
2: Locate rune stone
3: Proceed to exit located at end of hall
4: Place rune stone in claw hand next to doorway
5: Contact your undertaker for a 50% refund
Book 6 - DANS PRIVATE JOURNAL
(strictly no peeking)
I'M DEAD...!
The darndest thing happened: one moment I'm at the Battle of Gallowmere giving the order to charge, then BAM! A blinding pain in the old peeper, and sink me if I don't wake up on the least comfortable bed I ever lay on. Turns out I'm dead! Bit of a blow to my plan to forge a career as a great warrior, really.
Met the most irritating fellow. 'Al-Zalam' is his name. Think he might be foreign. He claims to be a powerful genie, but he's shown scant sign of any magical powers to date. Apparently for the last century he's been using my ocular cavity as some sort of flop-house. Anyway it turns out that the Sorcerer Zarok is back, raising the dead and possessing the living, and whatnot. He really is the most awful git.
Looked round the old tomb. I have to say whoever sorted the funeral out really did a first class job! Wish I'd been there for the send-off.
NOTE TO SELF: Update this journal regularly as and when stuff happens.
INTO THE GRAVEYARD
Zarok apparently is still in the area so I'm up and at 'em. Al's jabbering away in my ear, but my jaw's gone missing so I can't even tell him to put a lid on it.
Found a rather tasty sword and shield. I've still got the old moves, I can tell you! Have at you! Jumpin Jiminy!
Got into a scrap with some zombie chappies. Tried to tell them I was no good to them, what with the old brain having rotted away with the passing of the years, but they were all over me like a cheap tunic. Had to literally fight my way across the Cemetery. So much for my hope that there might be some sort of all-in-this-together camaraderie amongst the undead community.
A SIGHTING OF ZAROK!
Arrived at cemetery Hill just in time to get a fleeting view of Zarok, and a short sneering lecture to boot.
Remember now why I hate him so much, and it's not just the bodice and plucked eyebrows.
Found a witches' lair. No witches, but really creepy. The coven contained a natty little spade, and something Al said was a witch's talisman. Apparently, you wave it around in the right place and it's like catnip for witches! Would love to ask him where he gets this stuff from but our conversations tend to be fairly one way.
Went haring up this steep hill after Z, got to the top, legs like jelly but ready to give him what for, and he's already slunk off into some dusty Mausoleum. Typical.
TRAPPED IN THE MAUSOLEUM
Finally I get up close and personal to Zarok. He really is as mad as a march hare - who also makes hats for a living. Anyway he's got a whole army amassed, ready to move on Gallowmere, plus he's trying to release those loutish Shadow Demons. Oh Gallowmere, fair Gallowmere, what will become of you? It's a bit academic at the moment as apparently I'm trapped in here.
So I'm wandering around this dingy hellhole and all I can hear is this creepy music. The same dreary tune, played over and over again. Went up to the chap to put in a request (i.e. shut your noise) and it turns out he's been cursed, poor blighter. Anyway, long story short, I found him a new tune. So I'm happy, he's happy, I daresay everyone in earshot is happy.
Did battle with Stain Glass Demon. He put up quite a fight but after a while he looked pretty shattered - his eyes glazed over and I knew he was in some pane. A couple more whacks and it was curtains.
Got the Stain Glass Demon key - and finally free of this mausoleum!
ESCAPING THE NECROPOLIS
Home sweet home! Retraced steps to Graveyard to see if I could find a way out into Gallowmere central.
Opened the Glass Demon gate with his key. Cor, there's a whole new area of the Graveyard. Can't help thinking it's slightly nicer than my bit.
Met Death. And no pen for an autograph! Death says I'll need the Anubis Stone. A magic rock they took off Zarok after the last war, broke into 4 pieces, and divvied up amongst the local bigwigs. A completed Anubis stone will allow me to create and rejuvenate my very own undead army, how ruddy smart!
Without such an army I'll not have a hope of destroying Zarok's elite Fazgul bodyguards, so this Anubis stone collection thiny seems rather critical to the success of my quest.
Death reckons a piece of said stone may be nearby, buried with the Mullock Chief.
NOTE TO SELF: Just in case I forget (what with no brain and everything) Death thinks the Pumpkin Witch, Mayor and King Peregrin may have the remaining Anubis stone pieces in their possession.
Paid our last respects at the tomb of Mullock Chieftain, whipped the stony butts of the Wolf Guardians, then said goodbye to the graveyard.
HELLO GALLOWMERE PLAINS!
There's loads to do here: a carnival, and a farm, and a really great shop. But I must not tarry as the fate of all Gallowmere rests upon my broad yet bony shoulders. From the plains I can get to the Sleeping Village or take the road to Scarecrow Fields. Or possibly just stop here and have a few ales. Sadly, I fear 'twould just sloosh through the holes in my ribcage.
There's another way out leading to the Enchanted Forest but the path is locked. Once again fate hawks up a fat loogie into the cocoa of my quest.
SCARECROW FIELDS RAMBLE
Heading through fields towards the home of the Pumpkin Witch. Like a pleasant Sunday stroll really, only with the addition of demonic entities.
Bushwhacked by enchanted haystacks. Was touch and go, with my hayfever and all, but I found the judicious application of a naked flame soon showed them who's boss.
Had a run-in with a huge mechanical imp. Why oh why couldn't it have been a tiny impish mechanic?
Helped a poor farmer repair his crop-cutting machine. By luck, once the contraption got going it revealed a passage through to a secret area! From then on I vowed to help all my fellow citizens - no matter how unwashed and seemingly inbred.
Circular grinding machines bar the way out. Horrendous industrial accident beckoned - but once again Fortesque prevails!
SEARCH FOR THE PUMPKIN WITCH
Arrived in Pumpkin Gorge. I remember bunking off school with the other boys to come here and scrump the succulent pumpkins. But what's this? My favourite foodstuff seems possessed by the very devil and is holding a farmer hostage!?
Putting aside fond memories of hearing the pumpkin man's gay tune and scampering from the house to buy ice-pumpkin from his wagon, I freed the farmer and he gave me a key to the witch's camp.
Lost in reverie as I recalled Granny Fortesque's steaming pumpkin pie, I summoned the Pumpkin witch using the talisman.
The witch agrees to give me her piece of the Anubis Stone in return for killing the enchanted Pumpkin King. It will be a deadly yet mouth-watering quest.
Fought the Pumpkin King: mano a veggo. Remind me never again to wax lyrical on the subject of these hideous orange squashes.
VILLAGE RANSACKED, MAYOR KIDNAPPED!
Went to Sleeping Village on the trail of the Mayor. Unfortunately Zarok had pipped me to the post, carried the portly Mayor away, and imprisoned him in the asylum.
Keen to leave this place, and rescue the Mayor. Zarok's Boiler Guards are making an awful mess searching for this Shadow Demon Claw.
LOADS OF NUTTERS...EVERYWHERE!
Ventured into the Asylum in search of the Mayor. Mad people really can be quite awkward to be around. Had to battle a barmy army of deranged flakes and berserk wackos - as I believe they're technically known in head doctor circles.
At last I found the Mayor. He gave me a key to the Enchanted Forest. Said I need to speak to a certain Witch who hangs out in the undergrowth, selling pegs and lucky dirt, or something. She can reveal the location of the Shadow Demon Prison, home to a piece of the Anubis stone. But first, to open the prison I'll need to retrieve the Shadow Demon Claw from his village house safe. Crumbs, whatever happened to a simple bellow of "Open sesame"?
OBTAINING THE SHADOW DEMON CLAW
The deranged inhabitants of the village have been hassling me something rotten, takes all my discipline to stop from slicing and dicing them into possessed pieces.
After much Mayorally contrived shenanigans with a cast, bust, bellows and crossless church I finally have the key to the Mayor's safe!
Blimey O'Reilly - the whole village is crawling with Boiler Guards, back from their tea break.
Opened the Mayor's safe. Inside is a grizzled looking, desiccated old chunk of limb. No, not one of Al's leftover kebabs - the Shadow Demon Claw! Time to make my escape.
Hurrah! Once again the decomposing but plucky Captain Fortesque shows Zarok's men a clean pair of heels! Quite literally, given my lack of Achilles tendons.
INTO THE ENCHANTED FOREST
Walked deep into the Enchanted Forest, looking for the wise old old crone they call the Forest Witch.
It's well known that Dragon Toads go a bit barmy during the breeding season, but nothing could have prepared me for their continual slavering bite attacks, and they spit too, how unhygienic! Anyways, after much fighting and exploration I finally locate the Forest Witch - and let me tell you, never have I seen such a major hippie. She agrees to lift the enchantment that conceals the Shadow Demon Prison if I go and grab a few bits of fungi for her. Piece o' cake, or possibly toadstool.
Wretched fairies ran me ragged, and some of the language! But at last I found enough fungi to keep the wizened old crone happy. And lo! The entrance to the Shadow Demon Prison is revealed. I was about to set foot where no man had walked in a hundred years.
Using the Demon Claw I unlocked the entrance to the Shadow Demon prison. Applying my keen intellect - you heard me - I solved a fiendish puzzle to collect the vital fragment of the Anubis Stone. Advantage Fortesque!
Gadzooks! The stone turns out to be the final lock that keeps the Shadow Demons imprisoned. In an ideal world the Mayor might have mentioned this - the mealy mouthed windbag!
Today is not getting any better. Now I find myself inside a giant tree trunk battling the forest's demonettes. What is this, some kind of twisted reality show?
At last, with the prized Anubis stone helf aloft, I quit the Enchanted Forest sharpish.
I heard a distant booming like thunder. I later discovered it was Zarok's ghost ship unleashing a terrible cannonade against the Kings Castle. As I stumbled towards the forest exit my befuddled mind was awash with many pressing questions: How would I gain acess to the castle ruins? Would I ever find my missing lower jaw? And most pressing of all, how would I make Al Zalam shut his yap for more than five seconds?