Jason Wilson: Difference between revisions

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(Created page with "==Biography (2000)== ===Jason Wilson (29) – Lead Artist=== Jason is responsible for setting the style, character designs and environments. Progressing the style set by th...")
 
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With Medievil2 that means turning his twisted and bizarre design ideas into conforming art guides.
With Medievil2 that means turning his twisted and bizarre design ideas into conforming art guides.


 
 
Short personal biography: Lots of arcade games!… Pacmania, Space Harrier, loathsome football games, and I designed a number of arcade adventure games in the late 80s. I also worked extensively on the first Medievil game as Concept Artist/Lead Designer. In the past my job roles have ranged from an Arcade conversion slave, to being Lead Designer, Lead Artist and Creative Director.
Short personal biography: Lots of arcade games!… Pacmania, Space Harrier, loathsome football games, and I designed a number of arcade adventure games in the late 80s. I also worked extensively on the first Medievil game as Concept Artist/Lead Designer. In the past my job roles have ranged from an Arcade conversion slave, to being Lead Designer, Lead Artist and Creative Director.
[[Category:Corporate]]
[[Category:Corporate]]
[[Category:People]]
[[Category:People]]

Revision as of 00:03, 4 May 2014

Biography (2000)

Jason Wilson (29) – Lead Artist

Jason is responsible for setting the style, character designs and environments. Progressing the style set by the previous adventure into the exciting possibilities of the Victorian age. With Medievil2 that means turning his twisted and bizarre design ideas into conforming art guides.


Short personal biography: Lots of arcade games!… Pacmania, Space Harrier, loathsome football games, and I designed a number of arcade adventure games in the late 80s. I also worked extensively on the first Medievil game as Concept Artist/Lead Designer. In the past my job roles have ranged from an Arcade conversion slave, to being Lead Designer, Lead Artist and Creative Director.