Draft:Andrew Kennedy: Difference between revisions
DansFriend (talk | contribs) No edit summary |
DansFriend (talk | contribs) No edit summary |
||
Line 4: | Line 4: | ||
Responsible for the content and structuring of the game development plan, the costs, the risks and assisting the co-ordination of the promotional campaign. ''[[MediEvil 2|Medievil2]]'' is a BIG game to develop, so my job mainly involves pulling together a very large and diverse group of oddballs into a harmonious collection of responsible creatives, giving them a direction to head in, and watching how they go. | Responsible for the content and structuring of the game development plan, the costs, the risks and assisting the co-ordination of the promotional campaign. ''[[MediEvil 2|Medievil2]]'' is a BIG game to develop, so my job mainly involves pulling together a very large and diverse group of oddballs into a harmonious collection of responsible creatives, giving them a direction to head in, and watching how they go. | ||
Short personal biography: I came from the design industry, and moved over to the games industry starting as an Art Manager working with all Millennium titles from 1994 to 1996. I then took the role of Producer, and this is my second full title in that role. | Short personal biography: I came from the design industry, and moved over to the games industry starting as an Art Manager working with all Millennium titles from 1994 to 1996. I then took the role of Producer, and this is my second full title in that role.<ref>{{Icon|Med2}} {{cite web|title=Biography, page 3|site=MediEvil 2 Official Website|url=http://www.medievil2.com/uk/nonshocked/biography/biography3.htm|archivedurl=http://web.archive.org/web/20030923004124/http://www.medievil2.com/uk/nonshocked/biography/biography3.htm|archivedtitle=Wayback Machine Internet Archive}}</ref><ref>{{Icon|Med2}} {{cite web|title=Biography, page 4|site=MediEvil 2 Official Website|url=http://www.medievil2.com/uk/nonshocked/biography/biography4.htm|archivedurl=http://web.archive.org/web/20030923004124/http://www.medievil2.com/uk/nonshocked/biography/biography4.htm|archivedtitle=Wayback Machine Internet Archive}}</ref> | ||
==Gallery== | ==Gallery== | ||
Line 10: | Line 10: | ||
bafta.jpg|From left to right - [[Andrew Kennedy]], [[James Shepherd]] and [[Jason Wilson]]. | bafta.jpg|From left to right - [[Andrew Kennedy]], [[James Shepherd]] and [[Jason Wilson]]. | ||
</gallery> | </gallery> | ||
==References== | |||
{{Reflist}} | |||
[[Category:Corporate]] | [[Category:Corporate]] | ||
[[Category:People]] | [[Category:People]] |
Revision as of 01:17, 17 November 2014
|
Biography (MediEvil 2)
Andrew Kennedy (35) - Producer
Responsible for the content and structuring of the game development plan, the costs, the risks and assisting the co-ordination of the promotional campaign. Medievil2 is a BIG game to develop, so my job mainly involves pulling together a very large and diverse group of oddballs into a harmonious collection of responsible creatives, giving them a direction to head in, and watching how they go.
Short personal biography: I came from the design industry, and moved over to the games industry starting as an Art Manager working with all Millennium titles from 1994 to 1996. I then took the role of Producer, and this is my second full title in that role.[1][2]
Gallery
- Bafta.jpg
From left to right - Andrew Kennedy, James Shepherd and Jason Wilson.
References
- ↑ Biography, page 3 on MediEvil 2 Official Website (archived version at Wayback Machine Internet Archive).
- ↑ Biography, page 4 on MediEvil 2 Official Website (archived version at Wayback Machine Internet Archive).