Millennium Interactive: Difference between revisions
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In November 1994, Cyberlife is set up to build products around Steve Grand's concepts of artificial life. By November of 1996, there are 10 people in this department. | In November 1994, Cyberlife is set up to build products around Steve Grand's concepts of artificial life. By November of 1996, there are 10 people in this department. | ||
On July 4 1997, the Millennium development studio, along with several of the projects in development, is sold to Sony Computer Entertainment for £6 million and renamed to [[SCE Cambridge Studio]].<sup><ref name="TheTimes">{{Cite news | On July 4 1997, the Millennium development studio, along with several of the projects in development, is sold to Sony Computer Entertainment for £6 million and renamed to [[SCE Cambridge Studio]].<sup><ref name="TheTimes">{{Cite news|title=''Sony spends £6m on research base''|newspaper=The Times|author=Jason Nisse|published=July 14, 1997}}</ref></sup> | ||
This allowed Sony to acquire ''[[MediEvil]]''. | This allowed Sony to acquire ''[[MediEvil]]''. |
Revision as of 11:10, 28 August 2019
Millennium Interactive | ||
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[[Image:|250px]] | ||
Type | Video game developer / publisher | |
Founded | 1988 | |
Founder(s) | Michael Hayward, Tony Beckwith, Ian Saunter, one other | |
Defunct since | July 4 1997 | |
Headquarters | Cambridge, United Kingdom | |
Key people | Michael Hayward, Ian Saunter, Toby Simpson, Steve Grand, Chris Sorrell | |
Products | James Pond, Creatures |
Millennium Interactive was a Cambridge-based company responsible for titles such as Rome: Pathway to Power, The Adventures of Robin Hood, James Pond, Defcon 5, Deadline and most notably, Creatures. Another notable title is Strike II, a 3-D air combat science fiction game. MediEvil began development prior to Millennium's acquisition by Sony.
History
The company was founded by Michael Hayward, Tony Beckwith, Ian Saunter and one other sometime in 1988.
In 1993, Steve Grand begins developing a project based on artificial life.
In November 1994, Cyberlife is set up to build products around Steve Grand's concepts of artificial life. By November of 1996, there are 10 people in this department.
On July 4 1997, the Millennium development studio, along with several of the projects in development, is sold to Sony Computer Entertainment for £6 million and renamed to SCE Cambridge Studio.[1]
This allowed Sony to acquire MediEvil.
Games
- Kid Gloves (1990)
- Cloud Kingdoms (1990)
- James Pond: Underwater Agent (1990)
- Manix (1990)
- Resolution 101 (1990)
- Thunderstrike (1990)
- Warlock: The Avenger (1990)
- Yolanda: The Ultimate Challenge (1990)
- The Adventures of Robin Hood (1991)
- Horror Zombies from the Crypt (1991)
- James Pond 2: Codename RoboCod (1991)
- Moonshine Racers (1991)
- Stormball (1991)
- The Aquatic Games (1992)
- Global Effect (1992)
- Kid Gloves II: The Journey Back (1992)
- Rome AD92: The Pathway to Power (1992)
- Steel Empire (1992)
- Brutal Football: Brutal Sports Series (1993)
- Diggers (1993)
- Morph (1993)
- James Pond 3: Operation Starfish (1994)
- Mr Blobby (1994)
- Super Troll Islands (1994)
- Vital Light (1994)
- Wild Cup Soccer (1994)
- Bangboo (1995)
- Daughter of Serpents (1995)
- Defcon 5 (1995)
- Extractors: The Hanging Worlds of Zarg (1995)
- Pinkie (1995)
- SilverLoad (1995)
- Deadline (1996)
- Frogger (1997)
References
- ↑ Jason Nisse, Sony spends £6m on research base in The Times. Published July 14, 1997.