Millennium Interactive: Difference between revisions
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|headquarters = Cambridge, United Kingdom | |headquarters = Cambridge, United Kingdom | ||
|keypeople = Michael Hayward, Ian Saunter, Toby Simpson, Steve Grand, Chris Sorrell | |keypeople = Michael Hayward, Ian Saunter, Toby Simpson, Steve Grand, Chris Sorrell | ||
|products = ''James Pond'', ''Creatures''}}'''Millennium Interactive''' was a Cambridge-based company responsible for titles such as ''Rome: Pathway to Power'', ''The Adventures of Robin Hood'', ''James Pond'', ''Defcon 5'', ''Deadline'' and most notably, ''Creatures''. The original ''[[MediEvil]]'' began development prior to Millennium's acquisition by Sony. | |products = ''James Pond'', ''Creatures''}}'''Millennium Interactive''' was a Cambridge-based company responsible for titles such as ''Rome: Pathway to Power'', ''The Adventures of Robin Hood'', ''James Pond'', ''Defcon 5'', ''Deadline'' and most notably, ''Creatures''. The original ''[[MediEvil]]'' began development in 1995, prior to Millennium's acquisition by Sony in 1997. | ||
==History== | ==History== |
Revision as of 23:17, 15 May 2021
Millennium Interactive | ||
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[[Image:|250px]] | ||
Type | Video game developer / publisher | |
Founded | 1988 | |
Founder(s) | Michael Hayward, Tony Beckwith, Ian Saunter, one other | |
Defunct since | July 4th, 1997 | |
Headquarters | Cambridge, United Kingdom | |
Key people | Michael Hayward, Ian Saunter, Toby Simpson, Steve Grand, Chris Sorrell | |
Products | James Pond, Creatures |
Millennium Interactive was a Cambridge-based company responsible for titles such as Rome: Pathway to Power, The Adventures of Robin Hood, James Pond, Defcon 5, Deadline and most notably, Creatures. The original MediEvil began development in 1995, prior to Millennium's acquisition by Sony in 1997.
History
Millennium Interactive was founded by Michael Hayward, Tony Beckwith, Ian Saunter and one other sometime in 1988. .
In 1993, Steve Grand began developing a project based on artificial life. .
In November 1994, Cyberlife was set up to build products around Steve Grand's concepts of artificial life. By November of 1996, there were 10 people in this department.
On July 4th, 1997, the Millennium development studio, along with several of the projects in development, were sold to Sony Computer Entertainment for £6 million and renamed to SCE Cambridge Studio.[1][2] This allowed Sony to acquire MediEvil.
References
- ↑ Nisse, Jason, Sony spends £6m on research base in The Times. Published July 14, 1997. Retrieved May 15th, 2021.
- ↑ Jason Wilson on Twitter. Published January 1st, 2017. Retrieved May 15th, 2021.
External links
- Official website (archived version)
- Millennium at Creatures Wiki