Chess Pieces: Difference between revisions

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    |aka = King<br>Queen<br>Bishop<br>Rook
    |aka = King<br>Queen<br>Bishop<br>Rook
    }}{{Quote|These chess pieces have a will of their own. Notice that each of their colors match colored squares on the board below them.|''[[MediEvil: The Official Strategy Guide]]''}}
    }}{{Quote|These chess pieces have a will of their own. Notice that each of their colors match colored squares on the board below them.|''[[MediEvil: The Official Strategy Guide]]''}}
    The '''chess pieces''' are living chess game objects used for the final puzzle of [[The Asylum Grounds]].
    The '''chess pieces''' were living game pieces used for the chess puzzle in [[The Asylum Grounds]].


    ==History==
    ==History==
    ===''[[MediEvil]]''===
    ===14th century===
    They are magical, life-sized, talking chess pieces moving in the same directions as in actual chess. To solve the chess puzzle, [[Dan]] must hit them with his weapon to make them move until they land on the square that matches their colour. Once all the pieces are in place, the hidden entrance to the [[Inside the Asylum|asylum]] will open in the centre of the chessboard.
    They were magical, life-sized, talking chess pieces who moved in the same directions as in actual chess. To solve the chess puzzle, [[Dan]] had to hit them with his weapon to make them move until they landed on the square that matched their colour. Once all the pieces were in place, the hidden entrance to the [[Inside the Asylum|asylum]] opened in the centre of the chessboard.


    There are four chess pieces:
    There were four chess pieces:
    ====King====
    ====King====
    The '''king''' is a chess piece that can move in any direction, similarly to the queen. The square tile that corresponds to the king's colour is blue.
    The '''king''' was a chess piece that could move in any direction, similarly to the queen. The square tile that corresponded to the king's colour was blue.
    ====Queen====
    ====Queen====
    The '''queen''' is a chess piece that can move in any direction, similarly to the king. The square tile that corresponds to the queen's colour is red.
    The '''queen''' was a chess piece that could move in any direction, similarly to the king. The square tile that matched the queen's colour was red.
    ====Bishop====
    ====Bishop====
    The '''bishop''' is a chess piece that can only move diagonally. The square tile that corresponds to the bishop's colour is green.
    The '''bishop''' was a chess piece that could only move diagonally. The square tile that corresponded to the bishop's colour was green.
    ====Rook====
    ====Rook====
    The '''rook''' is a chess piece that can only move vertically or horizontally. The square tile that corresponds to the rook's colour is yellow.
    The '''rook''' was a chess piece that could only move vertically or horizontally. The square tile that corresponded to the rook's colour was yellow.


    ==Behind the scenes==
    ==Behind the scenes==

    Revision as of 22:02, 25 September 2023

    Chess Pieces
    Biographical information
    AKA King
    Queen
    Bishop
    Rook
    "These chess pieces have a will of their own. Notice that each of their colors match colored squares on the board below them."
    MediEvil: The Official Strategy Guide

    The chess pieces were living game pieces used for the chess puzzle in The Asylum Grounds.

    History

    14th century

    They were magical, life-sized, talking chess pieces who moved in the same directions as in actual chess. To solve the chess puzzle, Dan had to hit them with his weapon to make them move until they landed on the square that matched their colour. Once all the pieces were in place, the hidden entrance to the asylum opened in the centre of the chessboard.

    There were four chess pieces:

    King

    The king was a chess piece that could move in any direction, similarly to the queen. The square tile that corresponded to the king's colour was blue.

    Queen

    The queen was a chess piece that could move in any direction, similarly to the king. The square tile that matched the queen's colour was red.

    Bishop

    The bishop was a chess piece that could only move diagonally. The square tile that corresponded to the bishop's colour was green.

    Rook

    The rook was a chess piece that could only move vertically or horizontally. The square tile that corresponded to the rook's colour was yellow.

    Behind the scenes

    Development

    In the MediEvil Rolling Demo, while all the chess pieces are mostly the same, their voices are not implemented yet. After completing the chess puzzle, the hidden entrance takes Dan into underground tunnels which were replaced by the level exit in the final game release.[1]

    Gallery

    Trivia

    • The pawn and knight are the only chess pieces that were not used for the Asylum Grounds' chess puzzle.
      • The knight chess piece can be seen in the original game's Asylum Grounds loading screen. The knight chess piece can still be seen in the level but as a hedge sculpture.
      • The pawn chess piece, while absent from the original game, is added in the PS4 remake as a hedge sculpture.
    • Most of the chess pieces' voice lines are inaudible, but some can be made out - the chess pieces (excluding the queen) can be heard muttering "Come on, one more!" and "One more time one more time..."
    • The rook in the original game says "Oi!" when hit, but in the PS4 remake, the rook reuses the bishop's "Ouch!" voice clip instead.

    References

    1. MediEvil Rolling Demo. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.