Mad Monks: Difference between revisions

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These undead madmen guarded the Asylum Grounds. They went insane after the disappearance of the [[Head Monk]] of the [[Asylum]]. They would sleep in open graves scattered throughout the hedge maze. Their bretheren would wake them by ringing bells situated near their sleeping spots.
These undead madmen guarded the Asylum Grounds. They went insane after the disappearance of the [[Head Monk]] of the [[Asylum]]. They would sleep in open graves scattered throughout the hedge maze. Their bretheren would wake them by ringing bells situated near their sleeping spots.
==Gameplay==
==Gameplay==
===Overview===
The monks will wander around trying to hit [[Sir Dan]] with a shovel. Some monks will immediately make their way to a bell which will wake up more nearby monks. It is recommended that players prevent them from doing this initially. However, the bell will need to be rung regardless if one wishes to acquire the [[Chalice of Souls]] in the level.
The monks will wander around trying to hit [[Sir Dan]] with a shovel. Some monks will immediately make their way to a bell which will wake up more nearby monks. It is recommended that players prevent them from doing this initially. However, the bell will need to be rung regardless if one wishes to acquire the [[Chalice of Souls]] in the level.
===Book of Gallowmere entry===
Disciples of the head monk, these men of the cloth have been driven mad by the disappearance of their master - and Jack's incessant ramblings.
The harsh chime of a bell tells them an unwelcome guest has arrived. Or that it's time for dinner. Perhaps both!
==Behind the scenes==
==Behind the scenes==
===Development===
===Development===