MediEvil: A Game of Bones: Difference between revisions

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    (Created page with "{{Concept|page}} '''A Game of Bones''' was a pitched concept for a third ''MediEvil'' game, conceptualised in 2012. It was going to be a midquel between the first two gam...")
     
    m (DansFriend moved page A Game of Bones to A Game of Bones (2012))

    Revision as of 17:12, 16 August 2019

    Imagine all the undiscovered wonders of the world that the machine could show us, if only it worked!
    This page is about concepts that never materialised in an actual game or prototype. Ideas presented here are not canonical.

    A Game of Bones was a pitched concept for a third MediEvil game, conceptualised in 2012. It was going to be a midquel between the first two games.

    Plot

    A few hundred years after Dan's defeat of Zarok, Jack Frost threatens Gallowmere with everlasting winter. The 'cult of Sir Daniel Fortesque' resurrects Sir Dan to stop him. One big problem for Dan is that the Kingdom is rooting for its own popular hero of the people – a handsome macho heroic Knight who has vowed to save the day. The two characters would have had a Toy Story-esque Woody and Buzz relationship, one that starts of in bitter competition with one another and then ends in the two having to work together to save the day.

    Gameplay

    The aim of the game was to keep the encroaching Winter engulfing Gallowmere by fighting various ice demons, trolls and armies that take their energy from the cold. The warmer Gallowmere becomes the weaker the enemies get, the colder Gallowmere becomes the stronger and more powerful the enemies become.