Draft:Sprite: Difference between revisions
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{{See also|Wisp}} | |||
When equipped with a ranged weapon such as a bow, a '''green sprite''' (or a family of '''green sprites''' in ''[[MediEvil: Resurrection]]'') will appear to help [[Sir Dan]] succesfully hit his targets. The sprite flies ahead of Sir Dan, leaving a green trail as it seek out adversaries. | When equipped with a ranged weapon such as a bow, a '''green sprite''' (or a family of '''green sprites''' in ''[[MediEvil: Resurrection]]'') will appear to help [[Sir Dan]] succesfully hit his targets. The sprite flies ahead of Sir Dan, leaving a green trail as it seek out adversaries. | ||
In ''MediEvil: Resurrection'', whenever an enemy comes within targeting range, their color will change to red. | In ''MediEvil: Resurrection'', whenever an enemy comes within targeting range, their color will change to red. | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |
Revision as of 15:41, 29 September 2019
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When equipped with a ranged weapon such as a bow, a green sprite (or a family of green sprites in MediEvil: Resurrection) will appear to help Sir Dan succesfully hit his targets. The sprite flies ahead of Sir Dan, leaving a green trail as it seek out adversaries.
In MediEvil: Resurrection, whenever an enemy comes within targeting range, their color will change to red.