Draft:Sprite: Difference between revisions

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    {{See also|Wisp}}
    When equipped with a ranged weapon such as a bow, a '''green sprite''' (or a family of '''green sprites''' in ''[[MediEvil: Resurrection]]'') will appear to help [[Sir Dan]] succesfully hit his targets. The sprite flies ahead of Sir Dan, leaving a green trail as it seek out adversaries.
    When equipped with a ranged weapon such as a bow, a '''green sprite''' (or a family of '''green sprites''' in ''[[MediEvil: Resurrection]]'') will appear to help [[Sir Dan]] succesfully hit his targets. The sprite flies ahead of Sir Dan, leaving a green trail as it seek out adversaries.
    In ''MediEvil: Resurrection'', whenever an enemy comes within targeting range, their color will change to red.
    In ''MediEvil: Resurrection'', whenever an enemy comes within targeting range, their color will change to red.
    [[Category:Gameplay]]
    [[Category:Gameplay]]

    Revision as of 15:41, 29 September 2019

    PLEASE NOTE: This page is a draft. It is thus in an unfinished state and may feature broken and/or incorrect formatting.
    See also: Wisp

    When equipped with a ranged weapon such as a bow, a green sprite (or a family of green sprites in MediEvil: Resurrection) will appear to help Sir Dan succesfully hit his targets. The sprite flies ahead of Sir Dan, leaving a green trail as it seek out adversaries.

    In MediEvil: Resurrection, whenever an enemy comes within targeting range, their color will change to red.