Draft:Andrew Kennedy: Difference between revisions

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Responsible for the content and structuring of the game development plan, the costs, the risks and assisting the co-ordination of the promotional campaign. ''[[MediEvil 2|Medievil2]]'' is a BIG game to develop, so my job mainly involves pulling together a very large and diverse group of oddballs into a harmonious collection of responsible creatives, giving them a direction to head in, and watching how they go.
Responsible for the content and structuring of the game development plan, the costs, the risks and assisting the co-ordination of the promotional campaign. ''[[MediEvil 2|Medievil2]]'' is a BIG game to develop, so my job mainly involves pulling together a very large and diverse group of oddballs into a harmonious collection of responsible creatives, giving them a direction to head in, and watching how they go.


Short personal biography: I came from the design industry, and moved over to the games industry starting as an Art Manager working with all Millennium titles from 1994 to 1996. I then took the role of Producer, and this is my second full title in that role.
Short personal biography: I came from the design industry, and moved over to the games industry starting as an Art Manager working with all Millennium titles from 1994 to 1996. I then took the role of Producer, and this is my second full title in that role.<ref>{{Icon|Med2}} {{cite web|title=Biography, page 3|site=MediEvil 2 Official Website|url=http://www.medievil2.com/uk/nonshocked/biography/biography3.htm|archivedurl=http://web.archive.org/web/20030923004124/http://www.medievil2.com/uk/nonshocked/biography/biography3.htm|archivedtitle=Wayback Machine Internet Archive}}</ref><ref>{{Icon|Med2}} {{cite web|title=Biography, page 4|site=MediEvil 2 Official Website|url=http://www.medievil2.com/uk/nonshocked/biography/biography4.htm|archivedurl=http://web.archive.org/web/20030923004124/http://www.medievil2.com/uk/nonshocked/biography/biography4.htm|archivedtitle=Wayback Machine Internet Archive}}</ref>


==Gallery==
==Gallery==
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bafta.jpg|From left to right - [[Andrew Kennedy]], [[James Shepherd]] and [[Jason Wilson]].
bafta.jpg|From left to right - [[Andrew Kennedy]], [[James Shepherd]] and [[Jason Wilson]].
</gallery>
</gallery>
==References==
{{Reflist}}
[[Category:Corporate]]
[[Category:Corporate]]
[[Category:People]]
[[Category:People]]

Revision as of 01:17, 17 November 2014

PLEASE NOTE: This page is a draft. It is thus in an unfinished state and may feature broken and/or incorrect formatting.

Biography (MediEvil 2)

Andrew Kennedy (35) - Producer

Responsible for the content and structuring of the game development plan, the costs, the risks and assisting the co-ordination of the promotional campaign. Medievil2 is a BIG game to develop, so my job mainly involves pulling together a very large and diverse group of oddballs into a harmonious collection of responsible creatives, giving them a direction to head in, and watching how they go.

Short personal biography: I came from the design industry, and moved over to the games industry starting as an Art Manager working with all Millennium titles from 1994 to 1996. I then took the role of Producer, and this is my second full title in that role.[1][2]

Gallery

References

  1. MediEvil 2 Biography, page 3 on MediEvil 2 Official Website (archived version at Wayback Machine Internet Archive).
  2. MediEvil 2 Biography, page 4 on MediEvil 2 Official Website (archived version at Wayback Machine Internet Archive).