Steven Tattersall: Difference between revisions

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|medievil2=Main Programming
|medievil2=Main Programming
|medievilps4 = Advanced Technology Group}}
|medievilps4 = Advanced Technology Group}}
'''Steven Tattersall''' was one of the main programmers on ''[[MediEvil 2]]'', his first released project at [[SCEE Cambridge Studio]].<ref>{{cite web|url=http://clarets.org/steve/games/medievil2.html|site=Accreted Drivel|title=MediEvil 2|author=Steven Tattersall|published=January 8, 2003|retrieved=August 31, 2023|quote=The first game I worked on at Sony Cambridge that earned a release was MediEvil 2.}}</ref> He would go on to work on ''[[cambridge:C-12:C-12: Final Resistance|C-12: Final Resistance]]'', ''[[cambridge:Primal:Primal|Primal]]'', ''[[cambridge:Ghosthunter:Ghosthunter|Ghosthunter]]'' and ''[[wikipedia:24: The Game|24: The Game]]'' at the studio, before joining Sony's Advanced Technology Group (ATG), who work on graphics, GPU, CPU and audio tools, among other things.<ref>{{cite web|url=http://clarets.org/steve/work/sony_advanced_technology_group.html|site=Accreted Drivel|title=SCEE Advanced Technology Group|published=November 24, 2015|author=Steven Tattersall|retrieved=August 31, 2023}}</ref> Some of the technology made by ATG would later be used in the [[MediEvil (2019)|2019 remake of the original ''MediEvil'']].
'''Steven Tattersall''' was one of the main programmers on ''[[MediEvil 2]]'', his first released project at [[SCEE Cambridge Studio]].<ref>{{cite web|url=http://clarets.org/steve/games/medievil2.html|site=Accreted Drivel|title=MediEvil 2|author=Steven Tattersall|published=January 8, 2003|retrieved=August 31, 2023|quote=The first game I worked on at Sony Cambridge that earned a release was MediEvil 2.}}</ref> He would go on to work on ''[[cambridge:C-12:C-12: Final Resistance|C-12: Final Resistance]]'', ''[[primal:Primal|Primal]]'', ''[[ghosthunter:Ghosthunter|Ghosthunter]]'' and ''[[wikipedia:24: The Game|24: The Game]]'' at the studio, before joining Sony's Advanced Technology Group (ATG), who work on graphics, GPU, CPU and audio tools, among other things.<ref>{{cite web|url=http://clarets.org/steve/work/sony_advanced_technology_group.html|site=Accreted Drivel|title=SCEE Advanced Technology Group|published=November 24, 2015|author=Steven Tattersall|retrieved=August 31, 2023}}</ref> Some of the technology made by ATG would later be used in the [[MediEvil (2019)|2019 remake of the original ''MediEvil'']].
==References==
==References==
{{Reflist}}
{{Reflist}}

Latest revision as of 23:35, 25 February 2024

Steven Tattersall
Credits
MediEvil 2 Main Programming
MediEvil (2019) Advanced Technology Group

Steven Tattersall was one of the main programmers on MediEvil 2, his first released project at SCEE Cambridge Studio.[1] He would go on to work on C-12: Final Resistance, Primal, Ghosthunter and 24: The Game at the studio, before joining Sony's Advanced Technology Group (ATG), who work on graphics, GPU, CPU and audio tools, among other things.[2] Some of the technology made by ATG would later be used in the 2019 remake of the original MediEvil.

References

  1. "The first game I worked on at Sony Cambridge that earned a release was MediEvil 2." — Steven Tattersall, MediEvil 2 on Accreted Drivel. Published January 8, 2003. Retrieved August 31, 2023.
  2. Steven Tattersall, SCEE Advanced Technology Group on Accreted Drivel. Published November 24, 2015. Retrieved August 31, 2023.

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