Millennium Interactive

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    Millennium Interactive
    MillenniumInteractive-Logo.png
    Type Video game developer / publisher
    Founded July 27, 1989[1]
    Defunct since July 4, 1997[2]
    Headquarters Quern House, Mill Court, Great Shelford, United Kingdom (1993 - 1997)[3]
    Key people Michael Hayward, Ian Saunter, Toby Simpson, Steve Grand, Chris Sorrell
    Products James Pond, Creatures

    Millennium Interactive was a video game publishing and development company based in the village of Great Shelford near Cambridge, England. It was responsible for titles such as Rome: Pathway to Power, The Adventures of Robin Hood, James Pond, Defcon 5, Deadline and most notably, Creatures. The first MediEvil began development at the studio in 1995, prior to Millennium's acquisition by Sony in 1997.

    History

    The company that would eventually become Millennium Interactive was legally incorporated on July 27, 1989, under the name Starclear Software Ltd.[1] Not long after, the company became Logotron Entertainment Ltd, a branch of Logotron focused on entertainment products.[1] By 1992, it became Millennium Interactive due to a management buyout.[1][4]

    In November 1994, CyberLife was set up to build products focused on artificial life. By November of 1996, there were 10 people in this department.[citation needed]

    On July 4th, 1997, the Millennium development studio, along with several of their projects in development, was sold to Sony Computer Entertainment for £6 million and renamed to SCEE Cambridge Studio.[2][5] This allowed Sony to acquire MediEvil.

    Trivia

    • Millennium shared its office building with Nichimen Graphics,[6] whose software N-World was used in the creation of MediEvil.[7]

    References

    1. 1.0 1.1 1.2 1.3 CREATURE LABS LTD. - Overview (free company information from Companies House) on beta.companieshouse.gov.uk.
    2. 2.0 2.1 Nisse, Jason, Sony spends £6m on research base in The Times. Published July 14, 1997. Retrieved May 15, 2021.
    3. CyberLife Enquiries on CyberLife. Published June 7, 1997. Retrieved July 23, 2021.
    4. The Origins of CyberLife on Biota.org. Published April 12, 2000. Retrieved July 24, 2021.
    5. Twitter Jason Wilson on Twitter. Published January 1, 2017. Retrieved May 15, 2021.
    6. FOR IMMEDIATE RELEASE on Nichimen Graphics. Published November 12, 1996. Retrieved July 24, 2021.
    7. jason wilson medievil design history on atomic-city concept art and design of Jason Wilson (archived at Wayback Machine Internet Archive).

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