Template:RollingDemoEnemyDamageTable
Zombie Weapon Damage Table | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Small Sword |
Big Sword |
Magic Sword |
Dagger |
Axe |
Club |
Crossbow |
Own arm |
Lightning |
Longbow |
Spear | |||
100HP | 200HP | 425HP | 100HP | 300HP | 400HP direct 50HP indirect |
250HP | 75HP | 50HP | 300HP | 400HP | |||
Chick Drumsticks always deals 0 damage. The trident has no hit detection. |
About this template
This is a collapsible table of damage values from the MediEvil Rolling Demo. It is primarily used on the MediEvil Rolling Demo/Enemies page. It depicts how much damage each weapon will deal to a particular enemy. By default, the values shown are for an enemy with weakness values of 4, 4, 4, 4.
Usage
Simply insert the enemy's damage intake values in order of sharpness, weight, fire, magic.
For example the following:
{{RollingDemoEnemyDamageTable|8|8|1|4}}
Will produce this:
Zombie Weapon Damage Table | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Small Sword |
Big Sword |
Magic Sword |
Dagger |
Axe |
Club |
Crossbow |
Own arm |
Lightning |
Longbow |
Spear | |||
100HP | 200HP | 425HP | 100HP | 300HP | 400HP direct 50HP indirect |
250HP | 75HP | 50HP | 300HP | 400HP | |||
Chick Drumsticks always deals 0 damage. The trident has no hit detection. |
Visit Template:RollingDemoEnemyDamageTable/doc to edit this text! (How does this work?)