Morten the Earthworm: Difference between revisions

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===Development===
===Development===
====''MediEvil''====
====''MediEvil''====
{{Cut content|section|''[[MediEvil]]''}}[[File:med1_mortentheworm_small.jpg|Concept art of Morten's level.|thumb]]According to an overview of ''MediEvil'' from the [[Sony ECTS 1997 PlayStation Press Pack]], Morten was going to be playable in two game sections. He was going to be introduced in the [[7AV]] FMV played before his first level, where Dan would have pushed him through a keyhole into the [[Inside the Asylum (MediEvil)|Abbey of the Mad Monks]] in order to obtain a door key.<ref name="atomiccity">{{cite web|site=atomic-city|title=''MediEvil'' concept design|url=http://web.archive.org/web/20080321020515/http://www.atomic-city.co.uk/pages/artwork/Medievil_gallery/medievil_morten_concept_design.htm}} Archived at the [http://archive.org/web/ Wayback Machine Internet Archive].</ref>  
{{Cut content|section|''[[MediEvil]]''}}[[File:med1_mortentheworm_small.jpg|Concept art of Morten's level.|thumb]]The idea of a friendly worm living in Dan's eye socket came from ''MediEvil's'' producer [[Chris Sorrell]].<ref name="atomiccity">{{cite web|site=atomic-city|title=''MediEvil'' concept design|url=http://web.archive.org/web/20080321020515/http://www.atomic-city.co.uk/pages/artwork/Medievil_gallery/medievil_morten_concept_design.htm}} Archived at the [http://archive.org/web/ Wayback Machine Internet Archive].</ref> According to an overview of the game from the [[Sony ECTS 1997 PlayStation Press Pack]], Morten was going to be playable in two game sections. He was going to be introduced in the [[7AV]] FMV played just before his first level, where Dan would have pushed him through a keyhole into the [[Inside the Asylum (MediEvil)|Asylum]] in order to obtain a door key.<ref name="atomiccity"/> However, Morten was going to be mentioned as early as [[The Graveyard (MediEvil)|The Graveyard]] level by one of the [[Information Gargoyles]]: {{Quote| Hey Book worm, yes: the one living in your empty eye socket, remember to keep up on your reading!|[[MediEvil books#Book 9 2|Information Gargoyle]]}}


[[Jason Wilson]], who worked as both art and game designer on ''MediEvil'', said the following about the first level: "Morten would have had to navigate a range of obstacles and there would have been a few funny moments such as inching your way across the bare feet of prisoners (tickling them in the process) who would have been hanging upside down in racks."<ref name="atomiccity"/> The [[MediEvil/Music#7 (UNUSED)|unused track]] was also written for this level.<ref>{{Icon|Twitter}} {{cite web|url=https://twitter.com/AndrewBarnabas/status/1405531824760049683|published=June 17, 2021|title=Andrew Barnabas|site=Twitter|quote=Feck, I never saw that but wrote the track just for Morten!}}</ref><ref>{{Icon|Facebook}} {{cite web|site=Facebook|title=Bob & Barn|published=14 February, 2013|url=https://www.facebook.com/permalink.php?story_fbid=334745673310433&id=120203904708266&comment_id=1701842}}{{Dead link}}</ref> However, this version of Inside the Asylum never materialised and was instead replaced by Smash TV style attack rooms as seen in the final game.{{Siteref|MediEvil-Boards|12662|Interview with Chris Sorrell|May 7, 2013}}
[[Jason Wilson]], who worked as both art and game designer on ''MediEvil'', said the following about Morten's first playable level: "Morten would have had to navigate a range of obstacles and there would have been a few funny moments such as inching your way across the bare feet of prisoners (tickling them in the process) who would have been hanging upside down in racks."<ref name="atomiccity"/> The [[MediEvil/Music#7 (UNUSED)|unused track]] simply known as 7 or IG4 was also written for this level.<ref>{{Icon|Twitter}} {{cite web|url=https://twitter.com/AndrewBarnabas/status/1405531824760049683|published=June 17, 2021|title=Andrew Barnabas|site=Twitter|quote=Feck, I never saw that but wrote the track just for Morten!}}</ref><ref>{{Icon|Facebook}} {{cite web|site=Facebook|title=Bob & Barn|published=14 February, 2013|url=https://www.facebook.com/permalink.php?story_fbid=334745673310433&id=120203904708266&comment_id=1701842}}{{Dead link}}</ref> However, this version of Inside the Asylum never materialised and was instead replaced by Smash TV style attack rooms as seen in the final release.{{Siteref|MediEvil-Boards|12662|Interview with Chris Sorrell|May 7, 2013}}


[[File:EntranceHallMortenTexture.png|right]]Much less information is known about the second Morten level. One hint towards its nature comes from ''MediEvil's'' resource file, MEDRES.MWD, where among textures for [[The Entrance Hall]] level appear facial textures for both Morten as well as an [[ant]].
[[File:EntranceHallMortenTexture.png|right]]Much less information is known about the second Morten level. One hint towards its nature comes from ''MediEvil's'' resource file, MEDRES.MWD, where among textures for [[The Entrance Hall]] level appear facial textures for both Morten as well as an [[ant]].
====''MediEvil: Resurrection''====
====''MediEvil: Resurrection''====
While Morten does not appear in ''[[MediEvil: Resurrection]]'', the character [[Al-Zalam]] fulfils a similar role to him in the game; he lives inside Sir Dan's skull and serves as his sidekick.{{Siteref|MediEvil-Boards|12847|Interview with Angelo Bod|June 16, 2013}}
While Morten does not appear in ''[[MediEvil: Resurrection]]'', the character [[Al-Zalam]] fulfils a similar role to him in the game; he lives inside Sir Dan's skull and serves as his sidekick.{{Siteref|MediEvil-Boards|12847|Interview with Angelo Bod|June 16, 2013}}