|Morten the Earthworm|
|Behind the scenes information|
|Appears in|| MediEvil (1998)|
Nothing is known about Morten before he came to inhabit the skull of Sir Dan. It is said that he was "happy when Dan died," suggesting that he was alive before Dan's death in 1286.[1.1] In 1386, Dan was resurrected (and if Morten was dead, then so was he). Morten did not interact with the returned Dan much, only making his presence known when Dan was being chased by the Jabberwocky. After Zarok's defeat, it is likely that he remained inside Dan's skull.
Morten was a purple earthworm who is about the length of Dan's finger. Like all earthworms his body was segmented. He had purple eyes and a little smile.
According to the Book of Gallowmere, Morten was happy when Dan had died, as it gave him a new home. He was mostly unbothered by Dan coming back to life and was willing to help him, but mostly so Dan could go back to his eternal rest.
| Morten Would Be Proud|
Collect all entries of the Book of Gallowmere.
Behind the scenes
The idea of a friendly worm living in Dan came from MediEvil's producer Chris Sorrell. According to an overview of the game from the Sony ECTS 1997 PlayStation Press Pack, Morten was going to be playable in two game sections. He was going to be introduced in the 7AV FMV played just before his first level, where Dan would have pushed him through a keyhole into the Asylum in order to obtain a door key. However, Morten was going to be mentioned as early as The Graveyard by one of the Information Gargoyles:
Jason Wilson, who worked as both art and game designer on MediEvil, said the following about Morten's first playable level: "Morten would have had to navigate a range of obstacles and there would have been a few funny moments such as inching your way across the bare feet of prisoners (tickling them in the process) who would have been hanging upside down in racks." The unused track simply known as 7 or IG4 was also written for this level. However, this version of Inside The Asylum never materialised and was instead replaced by Smash TV style attack rooms as seen in the final release.
Much less information is known about the second Morten level. One hint towards its nature comes from MediEvil's resource file, MEDRES.MWD, where among textures for The Entrance Hall level appear textures for both Morten as well as a Beetle and Woodlouse.
The name "Morten" is an Old Danish, Old Swedish and modern variant form of Martin. Martin is derived from the Roman name Martinus, which was derived from Martis, the genitive case of the name of the Roman god Mars. Mars is possibly related to maris, the genitive case of Latin mas, meaning 'male'.
- MediEvil. Developed by Other Ocean Emeryville. Published by Sony Interactive Entertainment on October 25, 2019.
- MediEvil concept design on atomic-city. Archived at the Wayback Machine Internet Archive.
- "Feck, I never saw that but wrote the track just for Morten!" — Andrew Barnabas on Twitter. Published June 17, 2021.
- MediEvil developers - Q&A; on MediEvil Boards. Published May 7, 2013.
- "That is correct, Al Zalam lived in Dan's head and was our new sidekick character (based on the previous character)" — Angelo Bod, MediEvil developers - Q&A; on MediEvil Boards. Published June 16, 2013.
- Morten - Nordic Names Wiki - Name Origin, Meaning and Statistics
- Behind the Name: Meaning, origin and history of the name Martin
- Behind the Name: Meaning, origin and history of the name Mars