13,047
edits
DansFriend (talk | contribs) |
DansFriend (talk | contribs) |
||
Line 62: | Line 62: | ||
===Development=== | ===Development=== | ||
{{See also|Fate's Arrow (2003)}} | {{See also|Fate's Arrow (2003)}} | ||
Development began some time in 2018<ref>{{Cite web|title=Jason Wilson|site=Twitter|url=https://twitter.com/GunnComics/status/1135631988482875396|published=Jun 3, 2019}}</ref> after [[Jason Wilson]], who served as Lead Artist and Game Designer on the original ''MediEvil'', was approached by [[George Weising]], Senior Managing Producer on the remake, about working on an animated prequel comic that would accompany the remade game. Jason then asked [[Chris Sorrell]], the Producer on the original ''MediEvil'', to work with him on the comic.<ref name="PREVIEWSWorld">{{cite web|site=PREVIEWSworld|title=Dead Man Dan Returns In MediEvil Graphic Novel|published=September 17, 2019|url=http://www.pushsquare.com/news/2017/12/interview_medievil_creators_give_their_verdict_on_the_forthcoming_ps4_remaster}} | |||
</ref> | </ref> | ||
The story for ''MediEvil: Fate's Arrow'' was originally conceptualised by Chris Sorrell back in 2003 as a sequel to ''[[MediEvil 2]]''.<ref name="PREVIEWSWorld"/><ref>{{Cite web|title = MediEvil 3: Fate’s Arrow|site = Unseen64|url=https://www.unseen64.net/2016/04/19/medievil-3-fate-arrow-ps2-cancelled/}}</ref> However, the comic | The story for ''MediEvil: Fate's Arrow'' was originally conceptualised by Chris Sorrell back in 2003 as a sequel to ''[[MediEvil 2]]''.<ref name="PREVIEWSWorld"/><ref>{{Cite web|title = MediEvil 3: Fate’s Arrow|site = Unseen64|url=https://www.unseen64.net/2016/04/19/medievil-3-fate-arrow-ps2-cancelled/}}</ref> However, the comic version does feature significant changes from the original 2003 outline. The story takes place over the course of two days instead of three weeks, Kiya is not revealed to be the evil sorceress [[Kiyante]] and many characters and locations do not appear in the comic, likely to keep the story more focused and concise. | ||
Jason left Chris to write the initial script for the story on his own but asked him for an outline upfront so that he could make notes and suggestions. Chris provided Jason with a draft of the story in comic form which they transformed into a rough panel form version, leaving Jason with the task of finalising the artwork.<ref name="PREVIEWSWorld"/> The animated version of the comic was then brought to life with help from Mayene de La Cruz, Art Lead at SIE Worldwide Studios.<ref>{{Cite web|url= https://twitter.com/mayenedesign/status/1188561537448853504|site=Twitter|title=Mayene de La Cruz|published=October 27, 2019|quote=It was an honor to work on the digital comic with you to animate it!}}</ref> | |||
It was important to both Chris and Jason to release the comic in a physical format.<ref>{{Cite web|url= https://twitter.com/gunncomics/status/1162387939332112384|site=Twitter|title=Jason Wilson|published=August 16, 2019|quote=The book and the animated version will have their own individual charm. It was important to us to have a physical book too.}}</ref> Due to his past experience of working with Titan Comics, Jason was able to secure them as the publisher for the hardback version of the comic. Jason officially unveiled this edition on his Twitter account on August 16, 2019.<ref>{{Cite web|url= https://twitter.com/gunncomics/status/1162379594101641216|site=Twitter|title=Jason Wilson|published=August 16, 2019|quote=@Trepan (Chris Sorrell) and I are delighted to announce that our prequel/sequel story to the original MediEvil will be released as a hardback book by @ComicsTitan with @playstation this Halloween!}}</ref> | |||
===Transcript=== | ===Transcript=== |